Sell me on Exalted!

Abisashi said:
:o

oops. Still, it is more time-consuming than in D20, I feel. Their are 2 differences going on:

Yeah... die rolling can be more time-consuming in D10 games. What I meant when I said the system can be pretty transparent is that the rules are very general, and something about the presentation and nature of the rules lends itself to more focus on role-playing and character development. D&D has so many rules that it can often feel like you're playing a system rather than a character. This doesn't apply to every RPer out there, of course... and great stories and characters come out of D&D. But there's just something about Exalted that just kicks me into hardcore RPer mode.

Another thing I love is that Exalted is a classless system. Sure, there are castes that players belong to, but there's a huge amount of customization that can be done. Not to mention, gaining experience but not levels really smooths out the advancement of the characters.

And the setting is wonderful.

Having said that, I still love D&D and am DMing a game right now. My advice for people who haven't played Exalted is to check it out. Even if you remain a faithful D&D gamer, it's well worth it.
 

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The big selling points, for me, are the setting and the mechanics, a theme which seems to be repeated by many other respondants. We'll take these in order.

The setting:
In the beginning, the earth was formless and void. Great beings, known by those who came later as the Primordials, gave shape and order to Creation. The Primordials then created the various gods to rule Creation, and retired to the heavenly city of Yu-Shan. Eventually, the gods, lead by the Unconquered Sun, grew tired of their servitude, and yearned to play the Games of Divinity. The gods conspired with two of the Primordials, Gaia and Autocthon, to usurp the Primordials and themselves retire from the world. Autocthon, the master craftsman, forged numerous Essences into which would be poured some of the power of the gods. The Unconquered Sun imbued his Chosen with greatness, that they may be the leaders and greatest warriors of the Exalted. Luna empowered her Chosen with her own changeable nature, and they came to be the great generals of the armies of Exalts and men. The Maidens of Journeys, Serenity, Battles, Secrets, and Endings empowered their Chosen to be great advisors to the Solars and the Lunars, as well as granted to them the ability to weave the fates of gods and men. Finally, Gaia imbued many mortals with power, that they may serve as the shock troops against the Primordials and their servants. The gods prevailed, slaying many Primordials and forcing the survivors to accept imprisonment in exchange for mercy. The Yozis, as these surrenders are called, were bound into a prison made from the flesh of Malfeas, swearing oaths on their names to remain there eternally. Those Primordials who lay dying, known now as Malfeans (yes, it's a confusing bit of terminology at first), laid a great curse upon the gods, "May you know betrayal as we have." Because the Celestial Incarna (those gods who imbued the Exalted with power) took no active roll in the defeat of their creators, the curse fell not upon them, but upon the Exalted, hands still wet with blood. As reward for their service, the Exalted were given rulership of Creation. Thus began the First Age.

Over many millenia, the Great Curse took root in the Exalted. The Solar Exalted became decadent and cruel, to the dismay of the other Exalted. The Terrestrial Exalted, weakest but most numerous of all, rose up against the Solars, slaughtering them to a man. Like all Celestial Exalted, the Essences of the slain Solars sought to reincarnate into living hosts. The Dragon-Blooded hunted these nascient demigods as they arose, ensuring that the Chosen of the Sun would no longer plague the people of Creation. In the place of the Solar Deliberative, they set up a great Shogunate, and ruled there for centuries. Then came the Great Contagion, a terrible disease that swept across the face of Creation, killing mortal and Exalt alike. So deadly was this plague that nine out of every ten people would succumb to it. Simultaneously, the Fair Folk, denizens of the chaotic lands of the Wyld that lay beyond the bounds of Creation, invaded in large numbers, intent on destroying Creation. As all seemed lost, five intrepid Dragon Bloods entered the long-abandoned Palace of the Anathema, activating the long-dormant defenses of the Blessed Isle. These defenses swept across Creation, destroying utterly the invading Fair Folk. One woman emerged from the Palace, and declared herself Empress. Many bent their knee to her, though not all. Thus ended the First Age, and began the Second.

She ruled for seven hundred years, spawning from her many husbands and dalliances the progenitors of the Great Houses of the Realm. Under her rule, the lands of the Threshold were brought under Imperial sway, and life was, for the most part, peaceful and prosperous. Then, five years ago, the Empress vanished. At the same time, the Solar Exalted began reappearing in force. Now the Realm stands poised on the brink of civil war, tributaries in the Threshold withhold their tribute, and the world is very uncertain. It is a time when heroes can make their mark on the world. What will you do with your power?

WHEW! That done, here’s what I like about the mechanics:

I love rolling multiple d10 rather than a d20 and adding modifiers. One problem I have with D&D is that I find the d20 roll is only relevant at low levels. In the mid- to high-levels, the roll pales in comparison to the modifier. Thus, it becomes a race to a high enough modifier to ensure success. When you roll handfuls of dice, you are never assured success. More skill (dice) simply means that you are more likely to succeed. Even experts screw up occasionally.

Secondly, I love the fact that the special powers (Charms) of the Exalted are based off their skill in a particular ability. Each Charm has a minimum ability score and a minimum Essence rating (an Exalt’s connection to the world). I’m getting sleepy now and can’t remember my train of thought, so I’ll come back tomorrow and try to make more sense.
 

I enjoy running & playing D&D, and I enjoy playing Exalted. It's a great game. Don't trust any of the "talking points" -- the whole thing works together, from the setting to the mechanics.

It has none of the flaws I've found in earlier White Wolf games, and all of the good parts.

It's a great game which is explicitly and unselfconsciously a game -- it makes no pretension of "realism", but is nonetheless wonderfully immersive and, er, verisimillitude-a-licious?

I often wish that I could incorporate the skill system into D&D, or the stunt system, or even the classless XP system -- the mechanics feel more natural to me, and I'm a long-term D&D person.

One more once: it's a great game. Give it a try!

-- N
 

Oooo...thanks, guys! Glad to hear that it seems to work better than the original WoD did, and I especially like the setting info. Now I'll have to check it out myself. Thanks, again!

Brad
 

And theres nothing like the look on other peoples faces when you just rolled a HUGE pile of dice on an attack, sure, it takes a while to count them all, but nonetheless, its just fun.
 

First I'll sugest you check out Tomb of Five Corners, it's and introductory adventure and rules. Also check out some of the downloads White Wolf has available, in particular the Charm Cards, which are the core of all the cool stuff you can do in the game (the ones available are for Solars, Dragon-blooded, and Immaculates).

Here's what GCG had to say on the anime part of the game.

And now some descriptions of the setting from members of the official forumes:

Hawksmoor said:
In Exalted you play the Chosen of the Unconquered Sun. Your prior
incarnation ruled the world. Your efforts and those of other
Exalted created wonders unimagined and fought the foes of the Gods
to a standstill. You even managed to kill some of them.

But you were cursed. Cursed to suffer a betrayal the likes of which
you visited upon the Primordials (the creators of the world, Gods
and everything else), you were betrayed by your advisors and the
knives of the weakest Exalts the Terrestrials found your heart.
After Death your essence was trapped for over a thousand years, that
you would not incarnate and take revenge or worse destroy the world.

In the ashes of your defeat the Terrestrial Exalted set up a
Shogunate, but were never able to rebuild the lost glories of the
First Age under the Solars. As the Shogunate collapsed , a great
Contagion was unleashed and 90% of the world *died*, in its wake the
Fair Folk...who are not your father's Changelings...invaded the
world twisting and reshaping it as they ravaged. The actions of a
lone Terrestrial Exalt stopped the Fair Folk through use of powerful
First Age Weapons, a legacy from your reign.

She founded an Empire, with the secret help of the long lost
Sidereal Exalted. She ruled creation for over 700 years as an
eternal monarch. The world was never at peace but it was stable and
acheived a level of stability lost since the First Age.

Then unexpectedly the Empress vanished, and the Solar prison was
shattered. These events occured as far as I recall nearly
simulataneously. The disappearance of the Empress has thrown the
Realm (what she called her Empire) in to disarray as her progeny
prepare for civil war to determine who would now rule.

Across Creation Solars, the long lost Kings of Creation, have
returned. Known now as demons, The Anathema, they are hounded by
the worlds' official religion. But the power of the Chosen of the
Sun cannot long be denied. Already forces in the North are readying
to challenge the Realms control of Creation. Solars are rebuilding
their power, and forging new alliances.

In Exalted you possess the might of the Solars. Will you reforge
creation in a Golden Age or Damn the world into Darkness.

--------------------

Exalted is best descibed as "The Bible as directed by John Woo."

Try the game for a month and you will never want to play anything
else.

Max_Raven said:
Getting the corebook gives you the ability to decently run a game
with Solar Exalted. Then there are the other hardcover splats for the
other different Exalted, which cover a certain aspect of Creation
(which is the typical place you'll find a typical Exalted of the
kind). These are fairly stereotype, though I might be sort of off in
places:

Dragonblooded: You are the heir to Creation's greatest empire as it
stands on the brink of civil war after the dissappearance of the
Empress. Lots of intrigue, backstabbing, moving people into position
of great power, putting yourself into positions of great power, and
generally upholding the status quo, or breaking it. Dragonblooded are
aligned to the elements which make up Creation and can manipulate the
five forces of water, air, wood, fire and earth. They are divided by
aspect according to element, and this is the element they're best at
manipulating essence within (read: the charms are slightly cheaper
within aspect)

Lunars: You are Creation's greatest predator. You're out to cull the
weak of the herd and bring back the glory of the barbarian lifestyle
to the weakened and fat city-people who care nothing for pride. Lunar
Exalted are shapeshifters, and can change into their totemic animal
or any creature they have consumed the hearts blood of (including
individual humans). They can also turn into a hybrid between their
totem animal and humanoid form, a beast form, so to speak. In my
mind, they're a bit like Werewolf+.

Abyssals: You are the doom of Creation, come to cover the lands in
darkness and drag it screaming into the sweet embrace of Oblivion.
You typically stalk the lands of the dead and go into Creation in
order to further the agenda of your Deathlord, ancient ghosts granted
power by the Malfeans, the dead primordials. Abyssals are like the
dead mirror opposites of Solars, and have powers which involve death
and destruction to a great degree. They also have Necromancy, a sort
of death-aligned sorcery. They can also grow fangs to replenish their
essence in Creation, since they naturally are not able to do so.
Their downside is that they are bound to their Deathlord masters...
Well, to an extent. Me, I think most of the deathlords are wily
enough to let their Abyssal creation think that they're doing things
of their own free will if they don't follow the deathlord willingly.

Sidereal: You are the servant of Fate, but also the creator of it.
You live in Heaven and travel into the world to correct fate and to
further your faction's agenda. Your kind are the secret rulers of
Creation. Sidereals have powers which manipulate fate, and insane
martial arts (mostly because we haven't seen any other Essence 4+
Martial Arts). They can also change fate over a long period of time.
 

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