Pathfinder 1E Sell me on Pathfinder!

Pathfinder was made by people who prioritise fluff over mechanics and is based on a tweaked 3.5 core. If that sounds very good, it's probably for you. If it sounds horrible, avoid.

Change that to "mechanics supported by fluff" and I think your accuracy rating rises signficantly.

I love my game mechanics. The Pathfinder Core Rulebook is fairly fluff-free and downplays Golarion influences. The rest of the Pathfinder line freely mixes crunch and fluff.
 

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Con: It's based on the 3E rules.

Pro: It's based on the 3E rules (and cleaned up some)

Simply put, if that's your preferred rule set then it's a good way to go because they do produce a quality product. If the system isn't really your favorite then I'd keep searching.
 

I'm one of those. When I play a caster, I like to "blow stuff up real good." I realize it's a suboptimal choice, but it's what I have fun doing, so I suck it up. Something really needs to be done about direct damage spells. Fireballs have done 1d6 per level since the beginning, yet hit points are triple what they were then. Blasting spells definitely need a power boost.

...or hit points need reigned in.

The power scale doesn't always have to increase. Adjustments in the other direction work also.
 

Sounds like my opinion that PF would be great is well-founded then :D Plus the awesome, awesome, AWESOME (did I stress that enough?) adventure paths from Paizo. I wonder how hard it would be to convert the old 3.5 ones to Pathfinder... probably not hard at all since they were designed for six PCs using all the splatbooks, so maybe if the PCs used PF rules and NPCs kept their 3.5 rules it would balance it out? Might be something to look at in the future.

I have run the 3.5 adventure paths as is for Pathfinder. The only thing I really needed was to figure out the CMD sometimes and rarely a tweak here or there.
 

I find that I am flipping through the Pathfinder core book almost constantly during the game when I play it, looking up spell effects or how something works. This is partly because I can't seem to get the gumption up to read the entire pathfinder rulebook cover to cover, partly due to the complexity of the system, and also probably because we don't play as often as I would need to to pick it up (bi weekly).

I am curious if you have looked at Trailblazer as an option?
 

Then in this case, you may find that wizards are actually stronger than ever, since they actually get some very nifty class features (such as free metamagic), while the key spell nerfs shouldn't impact blasters all that much. :p

Runestar, could you cite some examples? Yes, wizard class benefits from a few new features, however in addition to those, better items cost more and most no-save-insta-kills come with a save.
And that "free metamagic" is a limited use ability of medium-to-high-level wizards of a single school.

FYI, I've been playing Pathfinder RPG since alpha, and Wizards were toned down a lot since then.

Regards,
Ruemere
 


My experience has been

Its a house ruled 3.5, you may or may not like these house rules. Regardless the value you get for your $ is amazing in terms of art and quality of some of the product line.
 

Yes, I'm a fan of the HD cap after a certain level. I liked seeing that in the Conan RPG after forgetting it from my AD&D days. It's a simple fix and one that my campaigns see frequently.
 

Regardless the value you get for your $ is amazing in terms of art and quality of some of the product line.

This is true. I might not be a fan of some of the things they did and I'm not looking to really play the game at this point but that hasn't stopped me from buying a ton of their books and finding a way to use them.
 

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