Voadam
Legend
Quick summary of changes
Spells: Save or die turned into save or take a bunch of damage.
Spells: Save or suck turned into hold person style save each round.
Spells: Polymorph types split into multiple spells that each give PHII style wildshape form changes (keep your stats but get some mods to them instead of full change to monster stats).
Spells: Dispel magic only affects one spell (much quicker to recalculate effects in combat).
Grapple, bull rush, disarm, etc.: All use one mechanic (grapple attack modifier vs grapple defense modifier), size bonuses reduced from +4 to +1, and language used is less ambiguous.
Skills: No x4 skill points at 1st level.
Skills: Both class skills and cross-class skills costs 1 skill point per rank.
Skills: Class skills get a +3 bonus.
Skills: skill list condensed, stealth is one skill as is perception, diplomacy includes gather info, caster level checks used because concentration was eliminated, etc.
Classes: HD is based on BAB, 1/2=d6, 3/4=d8, 1/1=d10
Classes: Casters get unlimited at will cantrips.
Classes: More class features spread across all levels.
Classes: Classes get powerful high level class abilities to encourage sticking with a class as a good option.
Classes: Different progression for prc saves.
Barbarian: Rage done in rounds instead of set time so none wasted.
Bard: music done in rounds.
Cleric: turning = area small healing as default.
Cleric: Only get medium armor as default.
Druids: wildshape reduced.
Monks: Get full BAB when flurrying or grappling.
Rogues: Sneak attack almost everybody, including undead and constructs.
Rogues: Everybody can find traps but rogues get a class bonus at it.
Crafting magic: Does not require xp
Favored Class: It is choice now for everybody and gives bonus +1 hp for each level of class or +1 skill point.
Races: bumped up by giving everybody an extra +2 stat bonus, supposedly to bring them in line with the power of later races such as the ones from Eberron.
Negative levels: get save each day to go away, no more permanent level loss that makes the party different levels.
Great guidelines for monster stats by CR.
Spells: Save or die turned into save or take a bunch of damage.
Spells: Save or suck turned into hold person style save each round.
Spells: Polymorph types split into multiple spells that each give PHII style wildshape form changes (keep your stats but get some mods to them instead of full change to monster stats).
Spells: Dispel magic only affects one spell (much quicker to recalculate effects in combat).
Grapple, bull rush, disarm, etc.: All use one mechanic (grapple attack modifier vs grapple defense modifier), size bonuses reduced from +4 to +1, and language used is less ambiguous.
Skills: No x4 skill points at 1st level.
Skills: Both class skills and cross-class skills costs 1 skill point per rank.
Skills: Class skills get a +3 bonus.
Skills: skill list condensed, stealth is one skill as is perception, diplomacy includes gather info, caster level checks used because concentration was eliminated, etc.
Classes: HD is based on BAB, 1/2=d6, 3/4=d8, 1/1=d10
Classes: Casters get unlimited at will cantrips.
Classes: More class features spread across all levels.
Classes: Classes get powerful high level class abilities to encourage sticking with a class as a good option.
Classes: Different progression for prc saves.
Barbarian: Rage done in rounds instead of set time so none wasted.
Bard: music done in rounds.
Cleric: turning = area small healing as default.
Cleric: Only get medium armor as default.
Druids: wildshape reduced.
Monks: Get full BAB when flurrying or grappling.
Rogues: Sneak attack almost everybody, including undead and constructs.
Rogues: Everybody can find traps but rogues get a class bonus at it.
Crafting magic: Does not require xp
Favored Class: It is choice now for everybody and gives bonus +1 hp for each level of class or +1 skill point.
Races: bumped up by giving everybody an extra +2 stat bonus, supposedly to bring them in line with the power of later races such as the ones from Eberron.
Negative levels: get save each day to go away, no more permanent level loss that makes the party different levels.
Great guidelines for monster stats by CR.