Lockridge
First Post
Corathon said:In, frex, D&D attacks that hit reduce a foe's hit point totals. In SW attacks that hit, but fail to equal/exceed a foe's toughness do nothing. Against high toughness foes, or foes that take half damage from some sorts of weapons, many attacks that hit will do nothing at all. This bothers me in two ways: 1) it's frustrating to make attack after attack and have no effect and 2) it seems bizarre that I could shoot a submachine gun at someone and hit him - repeatedly - and do nothing at all to him.
I have kind of the reverse feeling. In d20 mid level characters can be hit multiple times by a shotgun (or battleax or whatever) and still keep going as though they had lost nothing.
Its a little like d20 in that its abstract. In both SW and d20 you can hit multiple times but in both systems a hit can be just a graze or slight wound. Actually I find SW to be much more deadly, especially with Raises. In d20, a 1st level character really doesn't stand a chance against a 5th level but in SW, don't be too sure.