Some of this might be in the eye of the beholder, but I don't think Savage Worlds is a game where players are overburdened with keeping track of equipment. There are some exceptions, Rifts of course, and Interface Zero (cyberpunk setting), but in most campaigns I've participated in equipment hasn't been a source of frustration. In many games a character's equipment list might not change significantly over the course of the campaign.Agreed. I'm not really a fan of systems or games that are into almost needless "equipment porn." It seems to run contrary to the spirit of the rest of the game.