That is one thing I noticed with M&M and BESM d20. People are more willing to learn a whole book of "optional" rules to the point that they are essentially playing a differnet game as compared to "wasting time" learning a new game that has a much smaller page count.Ki Ryn said:I think that a Damage Save instead of having hit points is the main point of culture shock for those coming from D&D. If you can accept the new paradigm, the rest is pretty easy.
Turanil said:-- Faster game.
-- Wounded characters suffer penalties to their actions (more realism compared to d20)
-- Much less books than D&D (unless one limits himself to the 3 core books)
-- Different feel, more like d20 modern, although you can simulate D&D archetype if you want.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.