Goddess FallenAngel
Explorer
So... I've read the reviews (okay, the one review that I found in the ENWorld database), and have been hearing about this adventure path for a while.
What I've heard, I've liked. And, of course, it's by EN Publishing, so I know it's good.
I've been considering running another game for a while, although it wouldn't be for a few months when I get the time.
However, I am a (fairly) new DM. I've ran three games in the past, but most of them failed - partly due to time constraints for me to work on them, and partly with difficulty with the gaming group (long story, and different group now). However, with a published adventure path, I doubt I would have the issues I had before - mostly because I'm running a published adventure and not trying to make up my own (which I've learned is a very bad idea for a newbie DM).
The group I would be DMming for is on average highly experienced - three of them have been playing and DMming 3rd edition since it came out. We do have one player who doesn't have as much experience, but she's learning and the other players help her out when she has questions, so I don't think it would be much of an issue.
So... I'm trying to figure out if this adventure path, awesome as it sounds, would be a good fit for me and my gaming group. Sell me on this adventure path, keeping in mind the following questions:
- The group tends to be fairly balanced between roleplaying and rollplaying, with perhaps leaning a bit on the roleplaying side. How is the adventure for this play style?
- I'd want to be using the core rules only (PHB, MM, DMG), with perhaps 1 or 2 other books - not the whole slew of WOTC and 3rd party items that are out now. How well would the adventure path - in your opinion - run with just the Core 3 books?
- How much prep time does this adventure require for each session? Are the NPCs and encounters fairly well statted out? How accurate are they? (I don't want to be spending time fixing them in addition to everything else.)
Please tell me your opinions, and direct me to any other reviews, if they are out there....
What I've heard, I've liked. And, of course, it's by EN Publishing, so I know it's good.

I've been considering running another game for a while, although it wouldn't be for a few months when I get the time.
However, I am a (fairly) new DM. I've ran three games in the past, but most of them failed - partly due to time constraints for me to work on them, and partly with difficulty with the gaming group (long story, and different group now). However, with a published adventure path, I doubt I would have the issues I had before - mostly because I'm running a published adventure and not trying to make up my own (which I've learned is a very bad idea for a newbie DM).
The group I would be DMming for is on average highly experienced - three of them have been playing and DMming 3rd edition since it came out. We do have one player who doesn't have as much experience, but she's learning and the other players help her out when she has questions, so I don't think it would be much of an issue.
So... I'm trying to figure out if this adventure path, awesome as it sounds, would be a good fit for me and my gaming group. Sell me on this adventure path, keeping in mind the following questions:
- The group tends to be fairly balanced between roleplaying and rollplaying, with perhaps leaning a bit on the roleplaying side. How is the adventure for this play style?
- I'd want to be using the core rules only (PHB, MM, DMG), with perhaps 1 or 2 other books - not the whole slew of WOTC and 3rd party items that are out now. How well would the adventure path - in your opinion - run with just the Core 3 books?
- How much prep time does this adventure require for each session? Are the NPCs and encounters fairly well statted out? How accurate are they? (I don't want to be spending time fixing them in addition to everything else.)
Please tell me your opinions, and direct me to any other reviews, if they are out there....