FormerlyHemlock
Hero
When it comes to Magic Resistance, I realize this is the simplified Spell Resistance.
But it still feel like a blanket "cheat code". Advantage means a demon, say, with 50% chance of making a save now has a 75% chance.
It basically means spellcasters are screwed. Go do something indirect instead, like raise a wall, or buff a party member. Or stay in the background pew-pewing your cantrips.
*snip*
Should Magic Resistance be limited to the initial save only?
What do you think?
Huh. From the thread title I expected you to go in the other direction--observing that Magic Resistance in 5E is incredibly weak and near-pointless compared to AD&D % Magic Resistance. 5E Magic Resistance is zero help against Wall of Force, Maze, Otto's Irresistible Dance, or even Eldritch Blast/Scorching Ray. One of my first 5E experiences was when I got to watch a Mind Flayer and a bunch of drow get roasted to death by (of all things) a 9th level Fireball cast by (moronic) 22nd(?) level cleric/mage (11/11 I think? definitely at least 9/9). It was extremely disconcerting to me as a grognard to see an illithid, of all things, die to a Fireball.
I've considered bringing % Magic Resistance back into the game but each time I decide that it's just a bit too far outside the 5E idiom, and that if I want that experience I should really be playing AD&D.