selling 3.5

I have an interesting dillemma before me.

I joined a new gaming group in mid-2005 after a 10-year gaming hiatus. I found the group through the forums on wizards.com, but after everyone (originally eight people) got together, the decision was made to play Warhammer Fantasy Roleplay. Three of us, myself included, were leaning more toward D&D from the beginning, but we decided to try something different.

WFRP has generally been quite enjoyable to play. But at this point, some members of the group have confessed that the system leaves them wanting. So we're at a bit of a crossroads now, as we're discussing what system to try next.

I should explain something about this group: everyone is 28-35 and has been gaming for a long time. In fact I'm the only "one-system noob," as before joining this group, I had only played D&D, mostly as a DM. Not these guys. Name a system, and they've pretty much played it.

This has its pros and cons. The good thing is everyone is a skilled roleplayer, and the group really functions well. The bad thing is that i feel it's a challenge to find a system everyone can fully enjoy and stick with.

Early on we decided to adopt a policy where we rotate GMs. Each GM is allowed to run a scenario for 6-10 sessions. We generally meet twice a month. So far we've run two Warhammer adventures and tried a disastrous session of HARP that led to two of the players leaving the group.

Last week everyone sat around and discussed what we'd like to play after the current WFRP adventure is finished. About 10 different systems were discussed. At the end, I was left at a loss as to what we should really do next.

Two of the players really want to run an Al-Qadim campaign using 2E rules. Another would like to run Forgotten Realms in 2E. Another player really wanted to run Exalted, but got turned off after reading how the mechanics work. Now he and another player are leaning toward running a mix of fantasy and low-tech using a homebrew system developed by a DM they played with for about 7 years. If I understand it correctly, the system is a heavily modified version of Warhammer.

Now, I really want to play D&D using 3.5 rules. And in fact, I'd love to do Al-Qadim in 3.5. But I've discussed it with my friend who plans to DM Al-Qadim in 2E, and he's argued that the available 3.5 conversions of Al-Qadim are incomplete and fairly sloppy - the exact opposite of, say, the conversion work done for Dark Sun. But I think a 3.5 conversion will be pretty simple.

But here's the rub - how do you sell 3.5 to such a diverse group of experienced gamers? One has never played D&D before, and he and another player have never gamed in a campaign that uses magic. I think only myself and another player have played in 3.5. I may be the only one who owns any 3.5 books.

So why bother? Why not just play 2E? As much as I love 2E, I think 3.5 is better and easier to customize, which is what our group is really all about. Playing WFRP makes me long for the vast range of character options 3.5 gives players, as well as the better tactical combat rules and, of course, the magic system (if you ever want to see a horrible broken magic system, check out WFRP).

So how would you pitch 3.5?
 

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Failed Saving Throw said:
he's argued that the available 3.5 conversions of Al-Qadim are incomplete and fairly sloppy
What conversion do you have? I have a really nice one complete with illustrations (PDF, but for 3.0, not 3.5) on my website. Follow the link below (35 download) and search for "Arabian Adventures 3e".
 


Well, still be glad your not in a "one system only" group. I think that is worse.

The only solution to your D&D dilemma that I can think of is Castles and Crusades. It is made to allow you to use every edition of D&D, even at the same time.

So it is a perfect "core game" for you guys to house rule into whatever you want it to be.

Conversion of monsters is simply switching from a 10 to -10 AC range to a 10+ AC range and using their HD as their "to hit" on a positive scale. There are other guidelines for other less common things.

However the important thing is C&C may be the "bridge" you need to get all of your players interested enough to try. Then, if they like positive AC's and a more unified mechanic approach with C&C you will be more likely to get them to move on to 3E.

Plus you can also persuade them into trying it because their 1E and 2E material will not only be easy to use, but useable at the same time in the same game. So all of the 1E and 2E modules are useable. Once I "got" how to do the conversions they have been simple enough for me to do as I run the game from the module (currently "Against the Giants", 1E version).

So if this sounds like a tactic you want to try to sway them in your direction trolllord.com has more info, the product line, and a link to the forum where you can ask for more advice and to be told where to download various house rules and other good stuff. cncplayer.net covers most of that and has a good downloadable/printable DM (CK) screen.
 

To a certain extent, 3.5 has to sell itself.
I introduced it to my players first as a test.
walking through rolling up characters, mock battle,
gladiation to stumble through it.
What you are fighting over is the setting not the
game system. My advice: let your friend run
Al-Quadim and run a different setting.
 

Everyone's 28-35 and has experience with multiple game systems...but no one's played 3x...AND they met on the Wizard's boards. Heh...that's a new one on me. Interesting group.

You didn't say what the whole group thinks of 3.5. Really, you should just pitch it to them and offer to run a game to see if they like it. Same as you would with any other game really.

Although the guys as you describe to me seem like thay would be somewhat jaded in their preferences. That's sometimes no fun. There IS something to be said for game groups that stick with basically one game: At least everyone knows what to expect.

I guess you need to decide which is more important. 3x or Al Quadim. If its Al Quadim, then just play it 2e. Everyone probably has 2e books from the sound of it.

And remember that maybe these guys won't appreciate the better tactical rules of 3x...some may proclaim its not "roleplaying" Be prepared. Thats a tough age group.
 

Treebore said:
The only solution to your D&D dilemma that I can think of is Castles and Crusades. It is made to allow you to use every edition of D&D, even at the same time.
Indeed! I forgot about it, but using all Al'Qadim material with C&C would be very easy. (To add some 3e-like customization, you would just have to add First Edition Feats for OSRIC, that work pretty well with C&C.) I think it would be an excellent compromize between your players' wishes (2e) and yours (3.5e).
 

Deovalente said:
My advice: let your friend run
Al-Quadim and run a different setting.

This is good advice. HAving been there myself somewhat--just go with the flow. Offer to run what you would ike to play.
 

Failed Saving Throw said:
So why bother? Why not just play 2E? As much as I love 2E, I think 3.5 is better and easier to customize, which is what our group is really all about. Playing WFRP makes me long for the vast range of character options 3.5 gives players, as well as the better tactical combat rules and, of course, the magic system (if you ever want to see a horrible broken magic system, check out WFRP).

So how would you pitch 3.5?

I suggest to let the DM choose, he's going to do most of the work, so don't push him using rules he doesn't like or think they wouldn't work well enough.
 

Treebore is correct I think. It does allow a wide scope. That said, you might just rotate (if your players don't have 1E books download OSRIC and pass it around).
 

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