Kid Charlemagne
I am the Very Model of a Modern Moderator
Jürgen Hubert said:I think it is possible to sell magic items for their full value. But to do this, the PCs need to find their own customer - someone who already wants the precise magic item they have.
But that requires time, a significant amount of legwork - let's hope someone in the group has a high enough rank in Gather Information - and a community where it is possible to find such people at all.
And if they are doing that, they might piss off the "regular" magic items dealer, who will likely resent any encroachment into their territory. If the setting uses medieval conventions, it is possible that such merchants even have a legal monopoly in the city for this trade. And even if not, they will still be leery of outsiders trying to break into their business.
High-level characters with good magical transportation (i.e. teleport without error can visit several cities in rapid succession and try to find someone who will purchase their items at close to market value. But even then the whole process might take several days. The only alternative is to deal with the professional merchants - and accept that they are going to take a large cut.
This is exactly the reasoning that I use. I've allowed PC's in my game to use Gather Info and Diplomacy to try and get full price for items. Based on some ideas that came up in the "What Should a Market for Magic Items Look Like?" thread, I'm considering creating a handful of magical auction houses that do auctions on a quarterly basis - the PC's could try to hold onto their items until an auction and get closer to full price (minus 10% processing fee).
I'm thinking that this setup could create some pretty cool gaming opportunities.