Thornir Alekeg
Albatross!
Mark Hope said:If characters in my game want to sell items that they have found, and only get half price for them, that is going to mess with the wealth levels in the group. I'm not a huge stickler for such things, but it helps to keep a handle on PC power. If I give out appropriately-valued treasure that (for whatever reason) the PCs don't want and then sell, their wealth levels have now suddenly dropped for no good reason.
Conversely, if the PCs decide to craft an item, they get double the value for the item, and their wealth jumps for no good reason.
It all balances out in the end, and it is the price you pay for not giving up your own time and XP to craft something.