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Selm's Return to the Temple of Elemental Evil

Of course I won't say anything about the story to come. Not even a word about these funny aliens trying to find the "gem of all worlds" that have imprisoned us in their starcraft :rolleyes:
...
...
...
Ooops ;)
 

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Well, my daughter goes well, she is already three months, and she doesn't allow me to have any free time... but I like spending all my time with her (and her mom :))

Selm said:

Tu peux compter dessus ...
I already have a lot to repost ;)
I'm profiting to re-read it from the beginning :)


By the way, do you continue your story hour ? Or is your game finished ?
see you,

By the moment my Story Hour is in a long hiatus, I don't know if it will continue...
 

Horacio said:
Well, my daughter goes well, she is already three months, and she doesn't allow me to have any free time... but I like spending all my time with her (and her mom :))
Well, great news, I wish you an happy family life :) and don't cherrish your daughter too much :D

Regards,
Guillaume
 

Selm said:

Well, great news, I wish you an happy family life :) and don't cherrish your daughter too much :D

Regards,
Guillaume

Thanks a lot!
But I think I already cherish my daughter too much, so it's too late for following your advide :D
 

Comments, comments ...

There was some comments on the story so far on the old board. As it
seems that they were useful to grasp the story, I will report some of
them here.

Selm

-----------------------------------------------------------
This one is from an old dedicated reader, he has posted so much
that he deserves it greatly.


Hey Selm

I will just have to say, NASTY . The way that you had the Dragon play
the sly one and try to get the top on the group was a brilliant play,
but I would say that I might have tried to get in a nice CDG and
kill the dragon just to make sure, but then again, I might have not.

I am glad that none died, though Alahija sure came close. Also funny
how so many of the group seemed to want to go for a swim. I will ask
though, why the group did not try to take all that the dragon had in
the hoard when they left, unless it was from worry from the gnolls.

Glad that you now have the dragon as a menace to come back and take
the group on and I am sure they will be having to keep a fresh change
of undies for that battle.

Good luck with the next game and I will be looking forward to more
from the group.

--------------------
Charlie aka Burble aka Zert aka Banor aka Bandark


-----------------------------------------------------------
The response of one of my players, more precisely Diane.


"I will ask though, why the group did not try to take all that the
dragon had in the hoard when they left,unless it was from worry from
the gnolls. "

Actually we found a couple magic items on the bodies, but that's it.
Although Selm wrote that we didn't recognize temple of EE's symbol, I
would like to correct it to explain our haste in leaving.
The paladine of Mayaheine looked uncomfortable as she stared at it (we
learnt later she, Ahlija and Ezekiel had heard of such priests
wandering about). And my historical knowledges were way enough to
identify the symbol.
Being sneaky as mentionned by our beloved DM (not only sneaky as this
comment points out ) I went check thanks to the invisibility spell
about the noises below and was eager to go back to hommlet to speak
with Brune after.

Later on, once at the described meeting, I could tell about the EE's
temple story and the fears associated with this symbol.


-----------------------------------------------------------
My comments on Diane's reply


You didn't take to much time to investigate in fact. Beside the main
hall, which was used by the dragon as his lair (as it seemed), you
nearly not even venture forth.
Perhaps what Diane saw after the stairs was enough to move you towards
prudence ...

Well, you know, 7 players and only one DM with loose memory, it means
errors and some forgotten details all along the story. And it's only
the beginning, so keep an eye open for such things Diane.

Beside, only Killasha was aware of the ocre robed priests. It was said
to her by the priest of Pelor, Yether the Queen.
But I must admit that your character and Lywen were able to identify
the symbol, or at least relate it to THE Temple. It helps to have some
education. ;)


-----------------------------------------------------------
Here are my last comments on this thread. I'm the DM after all.
:p


Originally posted by cezmail:
Hey Selm

I will just have to say, NASTY . The way that you had the Dragon play
the sly one and try to get the top on the group was a brilliant play,
but I would say that I might have tried to get in a nice CDG and kill
the dragon just to make sure, but then again, I might have not.

He, he, thanks, it was really fun for me, even if a little confusing
during the play. In fact, there was a lot to do after the "death" of
the dragon, Ezekiel and Killasha were right after Alahija, still
hoping to save her (which will be successfull, with her overpowered
guardian angel).
Xaod was beside the beast and verified that he was dead, but the
dragon's bluff was great and everyone was sure of his death. Do you
already have seen a dragon play off his death ?

I am glad that none died, though Alahija sure came close.

Alahija's player must have a malediction linked to me as I recently
killed his character in my other Al-Qadim campaign ...
But they all know that such a campaign (RtoToEE) will not be
"player-friendly". And that death must be expected.

Also funny how so many of the group seemed to want to go for a swim.

Yeah, this seems to be the "last chance refuge" but I'm not sure it's
the best choice with a blue dragon around.

I will ask though, why the group did not try to take all that the
dragon had in the hoard when they left, unless it was from worry from
the gnolls.

Try to figure the party, they just encountered a dragon, one of them
nearly died (more than one in fact were close on the second dragon
breath), they are still heavily wounded and it seems that more
monsters await them ...

Beside, as Diane said, some of them were able to identify the ToEE
holy symbol, and those were not at all inclined to continue.

In fact they didn't find the dragon's hoard, or is it only two corpses
with some minor items ?
I must have "a little" frightened them, and it was the aim of the
first play ... more on heroic acts for next session

Glad that you now have the dragon as a menace to come back and take
the group on and I am sure they will be having to keep a fresh change
of undies for that battle.

Only future will tell ...

Good luck with the next game and I will be looking forward to more
from the group.

Thanks for your encouragements, it will surely help them to overcome
next session ... surely ... or I hope ... for them.
More nasty hazards next Episode.


-----------------------------------------------------------
That's all for now, I hope it helped you understand the choices of the
group. I will use the same trick later in the story.

Keep tuned ...
Selm
 

More background

INTERLUDE - Some story elements
(Tharizdun, the god of fishes you mean ?)

Tharizdun, also named the ultimate oblivion is a very old god. He
lived in a time of chaos and was the most potent god in this time.

But his strength was too great, and all the other gods united to fight
him and his armies of demons. Rao, the god of order and reason, was
the main opponent to Tharizdun. And an artifact, named the Crook of
Rao, was used during this war to fight Tharizdun's demonic armies.
But even the other evil gods fighted him, mostly because they feared
him (Iuz was not even born in this time).
Finally, after years of a war our time could not even imagine,
Tharizdun was defeated. He was imprisoned into another plan of
existence and this plan was sealed by the gods themselves.

This was before the time of men, more than 5000 years before our time,
before Oearth was named Greyhawk.

As you could imagine, Tharizdun only thinks of one thing, to be
released from his prison and destroy the whole creation after
that. His milleniums of confinement have not helped to smooth him and
the old god is now completely mad with anger.
Tharizdun has already tried to escape during history. And some of his
avatars have already been seen on Oerth, even if they have only a
little part of the power of Dreaded Tharizdun, they have always been a
real danger for the world ... as they only seek to deliver the old
god.
Hopefully clerics of Tharizdun are rare and nearly powerless most of
the time as their god couldn't give them power, beeing confined
himself in another plane.


And this insane god was a part into the Temple of Elemental Evil. As
you could imagine, the presence of Dreaded Tharizdun, the name you
should not speak, is never a good omen for anything. Especially when
it is involved with other evil gods and demons into a powerful evil
temple.
In the Temple of Elemental Evil, Tharizdun used one of his numerous
aspects : the God of Elemental Evil, an unclear entity dedicated to
evil and elemental powers. Four temples were built, each dedicated to
one of the four elements (Fire, Water, Air, Earth).
Iuz, the Old One, the cambion demi-god was also involved into the
Temple of Elemental Evil; with his lover, the demoness Zugtmoy, queen
of fungi.
The aim of the two powerfull gods and the demoness was uncertain, but
they were able to muster an army of humanoids and demons to attack the
viscounty of Verbobonc in the year 569 CY. IF such an attack could
serve Iuz, it couldn't be the only aim of Tharizdun presence ...

This first rise of the Temple was broken during the battle of Emridy
Meadows, an alliance of powerfull knights and wizards fought for
goodness and was able to rout the demonic army and attacked the Temple
after that.
Zugtmoy was impriosonned into the temple depths. And four magical
doors were erected to seal her from Oerth forever. But the weakened
army was not able to destroy the temple and the remnant of its forces.
It is to deplore that numerous evil clerics were able to flee before
the attack.

Some of those clerics, with the help of Iuz priests, attempted ten
years later to free Zugtmoy from her imprisonment. They tried to use
the power of some elemental planes to destroy the fours doors
containing the demoness.
A group of strong-minded adventurers prevented that from happening.
They were named the Circle and among them were :
- Elmo, the actual chief of Hommlet milice
- Otis, his brother who died durint the last assault against the Temple
- Y'dey, a cleric of St Cuthbert now the Canoness of Hommlet
- Linaewen Shee'liin , a female elven wizard who went back to
Celene after the fall of the Temple
- Aymeric d'Yctis, a knight of Furyondy, now leader of the Crystalmist
army, and father of two daughters
- an unknown human (?) rogue, even the members of the Circle didn't
know if it was a man or a woman ... she disappeared during the last
fight, just after the death of Otis
(This group is partly official, as Y'dey, Elmo and Otis were in the
first Temple campaign or appeared in the second, and partly a creation
for my campaign: Linaewen, Aymeric and the mysterious rogue.)

They entered the Temple, attacked the elemental factions, driving them
one against another, and finally destroyed the artifact intended to
free Zugtmoy.
During the last fight, the archmage Bigby helped them and the Temple
of Elemental Evil collapsed upon itself. It is now ruined and all the
underground levels are said to be closed by hundreds of tons of stone.
It was a great victory for the forces of goodness, and all is due to
six adventurers. None knows what could have arrived without their
courageous intervention.

We are know in the year 591 CY, a little more than ten years after the
rebirth of the Temple ... for :
- The Return to the Temple of Elemental Evil -

This is the main background of the campaign. I hope it will help you
to see the story behind the stage.


... next ...
-----------------------------------------------------------
Episode THREE - Return to the Moathouse
(How to plunder a dragon's lair?)
 
Last edited:

Episode 3-1

Episode THREE - Return to the Moathouse - Part 1
(Back in Town, you did what ? a DRAGON ??)
Still Sunday 16th Planting

Our heroes are going back from the old fortress in the swamp, they are
tired and bruised but victorious, they have forced a dragon to flee, no
less.
After having talked to Rufus and Master Brune at the small Hommlet
castle, and put the two corpses they have found in the hand of
Canoness Y'Dey at the church of St Cuthbert, they go back to their
Inn, at the Welcome Wench.

There, it's all but a welcome wench that awaits them, it's
... Maridosen. The barnaid strongly criticize their unciousness. The
story of the dragon is already running around the town, you know, it's
surprising how a real Dragon story could frighten a quiet little
town. And, as Maridosen says them, dead clients do not pay bills !
They are so encouraged to pay their rooms and meals immediatly. They
nearly all decide to take their rooms for next week with daily
breakfeast and baths, the question of the key surprises more than once
but is quickly dispached (Do you want a locked room, or not
?). Finally only Gandigoot and Rousing Fox do not want keys, and only
Gandigoot pays only for one day (gnomes are very tight on their
money).

After this small revolution, they go take a bath, in their rooms for
those who have paid, or in the river for the others (Gandigoot and
Rousing Fox, who borrow a soap from Maridosen ... you know that all
will be paid in time ... ). So much baths at the same time is a lot
for a small inn and Alahija and Diane must wait after Ezekiel and
Lywen, why the guies before ? Because Maridosen prefer men :cool:
Killasha is visiting the temple of Pelor during this time to speak a
few words of wisdom with Yether, the priest. But be reassured, she
will take her bath too ;)

Time is passing softly and it's already night. The lunch is ready at
the inn and this night Vesta Gundigoot, the innkeeper, is doing the
service. This night is special as Rufus has paid their lunch and they
could eat what they want, Roast boar, pigeons and cooked chiken with a
lot of potatoes and vegetables. Nothing really astonishing beside the
"rice" from Rousing Fox, as rice is quite uncommon in Verbobonc
viscounty.

All is quite good until ... the bard starts to sing his third song,
yes, this night a bard is in the inn. His name is Redithidoor Halfmoon
and he is an elf bard, he "works" at the inn, some nights ... but he
should have avoid this night.
Redithidoor came because he heard of the dragon's tale. He asked the
party to tell their story but was not welcomed by Ezekiel who does not
like useless bards. And when he started his third song (not a great
sucess I must confess, 7 total ability check is not great) Ezekiel
decided it's enought ... immediatly. The priest of Kord approched the
bard and gives him two gold pieces ... to leave the inn right now. The
bard is surpised and unbelieving but a sight of Ezekiel is enough to
convince him that "It's wiser to not argue with a priest of Kord" (TM)
The elf quits the inn with a flight of his cape ... and the laugths of
more than a client.

You should have understood that Ezekiel was tired and "not in the
mood" tonight. But destiny is what it is ... and fame has its
disadvantages.
While the rumor is rousing in the Inn of a dreadfull beast living near
the good town (some people are only finishing work now and so are only
arriving at the bar), a gnome approach the table of the seven heroes
(yes seven, Xaod, the black armored fighter is not eating with them,
he is even not at the inn presently ... where ? God only knows.).
The gnome introduces himself as Nierethi Poscurian, historian from
Dyvers. He asks them to join them on their visit of the old Moathouse!
Even if Ezekiel was in better dosposition, such a demand will have
raised the suspicion of the party, and the gnome is not really
welcomed. Even if Killasha invoque his own security as a good reason
avoid the moathouse, it's quite obvious that they do not want the
gnome's help. Is it because of his dark (if not black) clothing ? Or
because he is a magic user of a special sort, an illusionist (an art
which seems to be useless for Killasha and Ezekiel). In the end the
gnome flees to the bar, where Lywen follow, him ... you know, magic
user's worthless talk.
At the bar, Lywen learns that Nierethi is an historian who wants to
write a book about a man who lived in this moathouse during the second
uprising of THE temple ... Lareth the Beautifull. This name is not
unknown to Lywen and he's surprised someone could take so much
interest in such an evil man (Lareth was a priest of the Temple of
Elemental Evil). Anyway Lywen tries all his diplomatic skills and
achieve to convince the gnome that he will do all what he cans to
plead his cause with the other members of the party.

After the "gnome incident" they speak of the ritual of tomorrow
morning, Ezekiel briefly explain what it will be even if he does not
know it very well. They conclude that they will have some questions to
ask to the dead spirits during a limited time. The goal is to ask the
good questions, which seems to be confusing for some of them. But
night is already half-started (or half-finished if you prefer) and
it's time to sleep.

And this is the end of the second day in Hommlet, good night heroes,
spleep well, you will need it. And do not dream to much to these
questions ...

... tomorrow ...
-----------------------------------------------------------
Episode THREE - Return to the Moathouse - Part 2
(I can't believe it! I CAN'T BELIEVE IT !!)
 

Episode 3-2

Episode THREE - Return to the Moathouse - Part 2
(I can't believe it! I CAN'T BELIEVE IT !!)
Moonday, third week of Planting, 17th day of the month, year 591CY

The day starts at the Inn of the Welcome Wench, some of our
adventurers are eating their breakfast in the main room, Killasha,
Rousing Fox, Gandigoot, Ezekiel and soon Alahija ... in fact only
Lywen and Diane are "late morning freaks".
So they are all quietly eating some sausages, eags and bread when a
young man wearing a grey robe broke into the room. He seems to have
run and is extremely nervous. Without hesitation, he approaches the
party.
He introduces himself as Derim, the novice of the church of St
Cuthbert, and says that their presence is required immediately at the
curch without more explanations. Even hard pressed, he explains only
that all will be explained there. So the first part of the party
departs for the church.

They arrive at the church and are greated by Calmer, without more
explanations, he guides them into the room where lie the corpses found
into the moathouse yesterday. And there, they get the explanation they
wanted so much. The corpses have both been beheaded during the night !

Calmer explains them that the heads have been cut with a small saw,
and were not found in the curch. They must have been taken by the man
who did this terrible act. The aim was surely to prevent the ritual of
communication with their dead spirits as the corpses will never again
be able to say anything.
The evident question is on all the lips : Is there spies in the town ?

Gandigoot, Rousing Fox and Alahija try to find proof of the thief's
passage. But they couldn't find anything, the main door of the curch
was closed and the only window large enought for a man was aso closed
from the inside.
Even more, Y'dey had used magical protection on the room, and these
protections didn't prevent the act.
After more investigations, they are finally able to find a small mark
on the loack of the main door, but it's not even sure that it was
caused by lockpicks. No trace was found, no sign, nothing ...

Quite shocked and sad, the party goes back to the Inn, three hours
have passed and even Diane had the time to wake up and get to the
church (Lywen was quick to wake up when Ezekiel came back to search
him and Diane).
They have conducted a small inquiry of the vicinity, but nobody have
seen or heard anything. Killasha even tried to ask Yether, the priest
of Pelor about the church-breaking but he didn't know anything about
it.

During the end of the morning, Lywen traduces the message they found
on the priest's body yesterday. It was written in magic runes and is a
message sent to a man called Dunrat and speaking of old artifacts
which must be found and taken back with a wagon. The message is signed
by a name : Hedrack.
This name is not unknown to Lywen and Diane, it's the name of the
ancient head priest of the Temple of Elmental Evil, ten years
ago. They both decide to talk to Brune and Rufus about this letter and
go to the keep.
Rufus is easy to find, he is with some guards in the training room,
speaking with some of his lieutenants. But he explains them that Brune
is gone this morning to Chendl with Canoness Y'dey, to speak with
Kerzalyn among others about the matters of the possible Temple
recovery.
He seems really impressed and worried by the letter and especially the
name of Hedrack, if it is the same man than before, this is a bad
sign. But Hedrack was declared dead, he was killed by Y'dey and others
ten years ago in the temple, just before the great collapse.
Diane and Lywen quit Rufus with even more questions ...

While the two are at the keep, Killasha and Ezekiel went to the
potions shop, to see Renne. The little girll is still in the shop,
running the busyness, with her bodyguard, the dwarf Haunor. Her father
is still lacking and she seems more and more worried.
They buy some healing potions and Ezekiel but some silver powder to
make holy water. Renne seems surprised and critical when Ezekiel bless
the water directly into a basin in the shop and buy some flasks to put
the holy water directly into them. This is not the usual method used
by her father when he is making potions :)

They are now ready to return to the moathouse, they have all finished
what they wanted to do and have decided that they are more suited to
exploring the moathouse rather than searching a spy in Hommlet.

- Moonday 17th Planting - On the Road Again -

It's early afternoon when they leave Hommlet. Following the advices of
Diane, they leave the town by the north road leading to Verbobonc. The
aim is to trick any spy into believing that they are not departed for
the moathouse, even if they have decided to finish it's exploration
today.

They are suspicious but they could not see anyone spying them. Lywen
and Diane then decide to speak about the letter found on the priest's
body. They speak about Hedrack and the must be artifacts.

After half and hour, Gandigoot guide them back towards the
moathouse. Trough the woods at the north of Hommlet. All seems good
and the gnome quides them well along the forest border, until an arrow
flights two inches on the left of the head of his head, and another
sticks in the ground in front of the horse of Alahija one second
after. It's an ambush fromm the nearby woods.
All sudenly becomes very confused, while they are all tacking cover in
the woods, Ezekiel and Killasha charge without hesitation the bushes
from where come the shots. They quickly discover six humanoid
creatures, hobgoblins ! Two of the creatures fall on the ground in the
first engagement, while the two heroes fight two other vile
hobgoblins, the two last who were shooting arrows flee. When the other
members of the party arrive, four hobgoblins corpses lie on the ground
and the priest and paladin are running after the two last. Killasha is
able to catch one of the two and kills him with a mighty strike, the
last suddendly sees a translucent blue flying greatsword in front of
him, he never had the time to understand that this was a spiritual
weapon from the Kord's priest.
Finally, the creatures were easily dispatched, nevertheless Ezekiel
was badly hurt by one of the creatures. Kord's power were able to heal
his wound, but it's a bad sign to use so much power before even
reaching the moathouse.
The party then resumes its travel to the fortress of evil ... the
first at least ;)

They are not attacked by dire badgers this time and are able to
approach the old fortress without more encounter. Alahija and
Gandigoot are once again sent as a scouting team, but they are backed
by Diane and the rest of the party isn't far. Rousing Fox tries
another approach from the east part of the south wall were he could
see a broken part of the fortress wall.

The first scouting team reach the drawbridge, they remark that some
new planks have been put on the old bridge and are entering the
courtyard when a cry is shouted. Rousing Fox is attacked by a giant
frog and the creature has grabed him with its tongue and is drawing
him towards its giant mouth ful of small deadly fangs. Diane is fast
on the spot and stab the frog with her rapier, Rousing Fox is beating
the frog as hard as he cans on its head. The creature finally falls
back and Diane kills it with a last blow.
So it is with discretion ...
The frog incident finished, they decide to carefully enter the
moathouse. Alahija is dropping an eye into the courtyard when a huge
crossbowbolt hurts the old broken door, just ... near her head! It
will not be a surprise attack from them!
Retreating behind the door, the party is making a plan. Alahija was
able to see were the bolt comes from and Diane is turned invisible to
have more informations. She enters the courtyard, no bolt, it must be
safe if invisible. She's able to see a gnoll guarding the main door of
the keep dungeon and two with crossbows behind small windows. She
comes back to share informations with the others. The plan is not so
simple this time. Diane will croos the courtyard invisible, and strike
the gnoll at the door. The others will then rush trough the courtyard
to reach the protection of the walls and back her. Ok, they get a plan
... better than before perhaps, because they have more informations
for sure ... at least it is what they think. One lesson was learned
none the less, it's better to attack all at once than one after the
other :)


... soon ...
-----------------------------------------------------------
Episode THREE - Return to the Moathouse - Part 3
(The Late Paladin strikes ... or would like to.)
 

Episode 3-3

Episode THREE - Return to the Moathouse - Part 3
(The Late Paladin strikes ... or would like to.)
- Moonday 17th Planting, mid-afternoon -

Back into the story, ready ... fight.

The plan is in action, Diane enters the courtyard still invisible and
approaches the gnoll. She's in the middle of the courtyard when the
gnoll disappears into the hall of the fort, he's quickly replaced by
another gnoll. Diane decides for a more carefull approach, she is able
to see several other gnolls into the hall and one which seems to be
the leader. Improving the plan on the fly, Diane choses to stab the
guarding gnoll as planed but move after into the stairs going down
to block any retreat for the gnolls.
Without more hesitation Diane strikes. Immediatly the party rushes
into the moathouse while the gnoll stabbed by Diane is falling to the
ground. But it is not as simple, heavy crossbow bolts flight trough
the yard, Rousing Fox is nearly hit and Gandigoot is saved by an
improvised shield he has "invented" during the time others were making
a plan. The gnome has taken a big (for a gnome) part of the broken
wooden doors of the moathouse and uses it to protect himself and get
cover while running in the yard, the cover offered was enough to
shield him of a bolt.
When the party reaches the entrance, two gnolls have moved to stop
them, Rousing Fox and Ezekiel enter the fight. During this time Diane
was able to move towards her target : the stairs, but one gnoll was
directed to fight her by their leader.
Ezekiel kills his first gnoll with his very first blow, in one hit
trough the gnoll's ribcage. Rousing Fox seems to have more problems
with the gnoll's shield defecting all of his blows.
Then a priest apprears trough the backdoor and the gnoll's chief is
moving to fight Ezekiel. The big gnoll is using two weapons, and uses
them well. The priest is casting spells to help his figthers. The
balance of the fight starts to change. While rousing Fox continues to
strike the gnoll's shield, Ezekiel is fighting the chief and takes as
much hits as he gives.
But the party is more than three people, the others are slowly
entering the moathouse hall using the space made by Ezekiel when he
killed the first gnoll. Alahija starts to go round the fight to reach
the priest and Lywen casts his first magic missiles of the day, two
magic bolts strike the priest. Alahija immediately takes the exemple
and casts also, another magic missile strikes the priest who falls to
the ground. In the same movement, Ezekiel deliver the killing blow to
the gnoll chief, the last gnoll still fighting Rousing Fox is not long
to fall also. Xaod and Killasha are able to enter the hall at last,
just when a gnoll strikes Alahija from her back, it is one of the two
crossbow using gnolls and Alahija is lucky to avoid the blow at the
last moment. Using a magical color spray, she puts the gnoll to sleep
and kills him in the same movement. These adventurers are not all
lawfull and cherfull people ... gnolls are gnolls and they are decided
to deliver Hommlet from their dangerous presence.

All was a little confused but the fight is over and the heroes
victorious.
Or ... it seems, the sound of a fight in the staircase put everybody
into motion. Killasha who is still waiting for battle is the first to
reach the stairs were Diane is still fighting her gnoll, hindered by
the small passage. At this very moment Diane strikes true an kills the
gnoll, the sad paladin is late once again.
During this time, Gandigoot is searching for other gnolls in the
ground-floor. While quickly investigating the south part, he is
attacked by the second crossbow using gnoll. But the gnome is not
decided to die here, he draws out his dagger and starts to stab the
gnoll. The fight is bloody and harsh, but the gnome is victorious. He
has taken his first gnoll alone and it is with pride and a resolute
look that he comes back to the party. Even if lecured by Killasha, who
is divided between her will to fight and her fear for her friend,
Gandigoot is decided to search for more gnolls. The gnome then
continues the search of the ground-floor, but the paladin is folowing
him this time. This search will finally give nothing more than rubble,
shattered wooden furniture and old tapestries. A kitchen has yet be
used recently on this floor, this could be important ...

Ezekiel and Lywen heal the priest, preventing him from dying. They
hope to be able to interrogate him later. Alahija is, her, looting the
corpses, using a detection spell to get all things magical ... even
the armor of the gnoll chief, which is quite hard to remove and is
really stincking strong. She's not even pretending to "help" them
... for gnolls it is not even necessary it seems :)
In the backroom, Lywen discovers a "secret" passage wide open in the
east wall. Beside the passage, the room is in the same state of
ruin as the other parts of the ground floor. Rubbles are everywere and
a big part of the wall is collapsed. Nothing to be found here.

But where are Diane and Rousing Fox ? This question starts to get to
the mind of the party when Ezekiel and Lywen hear a cry coming muffled
from underground, trough the straicase.
They rush into the staircase to discover a paralysed monk, Diane
dodging a ghast and three ghouls coming towards them ...

While the party was exploring the ground-floor, Diane decided to get a
look after the stairs going down. With great discretion she climb down
the staircase and started to explore the underground of the moathouse.
But someone has seen her, and Rousing Fox, as curious as Diane,
decided to follow her.
They get into a dark room, the eternal torch carried by the monk as
lone source of light. At the bottom of the stairs is what seems to be
a hall, four great pillars making a square around the staircase. Two
doors are in the west wall and the hall opens into another part in the
south-east direction. Rousing Fox quickly scan the two doors, they
open onto two small storerooms, looted and in a state common to the
ground-floor. Diane is during this time advancing into the south-east
hall. She hears a sound trough a door they were not able to see at
first and stops to listen the noise, it seems to be a muffled
conversation, probably not in the room directly behind this door.
It is at this very moment that Diane hears a soft pace behind her, she
only has the time to turn when an undead abomination attacks her. The
creature is still vaguely human in shape but the strong odour of decay
is shacking your heart and the vision of the thing could be enough to
fear more than a man. Diane immediatly identifies the creature as a
sort of ghoul and decides to fight as defensively as she cans, using
her superior speed and mobility, she fears the paralysing touch of
these creatures. Hearing her cry of surprise, rousing Fox comes to
help her, but he is not as avasive as the warrior-rogue. After half a
minute the two heroes are pushed back to the stairs, they hope to be
able to flee. Rousing Fox already passed three paralyse checks while
Diane prevent the creature to fight her with all its power (using her
spring attack to prevent any full attack from the ghoul). But at this
moment the strong constitution of the monk finally falls and he stops
moving, at the mercy of the creature ... as if such a monster could
have any mercy for any living beeing. Diane, unable to kill the
creature quickly enougth to save her friend, cries for help as loud as
she cans. But the sound is greatly softened by the walls and only
Lywen and Ezekiel are able to hear it.
This is how the priest and the wizard enter the scene...

But the great ghoul is already quite weakened and a double magic
missile from Lywen is enough to finish it. Ezekiel hesitates only a
second before turning the three other coming ghouls, and they are able
to rescue the paralysed monk. One minute after, they are back into the
hall ... safe ... and Ezekiel is not happy, not at all. He strongly
blames the two simple-minded adventurers for exploring alone a
hazardous part of the dungeon, without even warning the others. Diane
presents him her excuses and promises to never again take the monk
into ther unprepared explorations ... while rousing Fox, still
paralysed, could only hear the conversation ... :)

This is were we leave our heroes for this session, it is already late
in the morning in real life (something like 2-3am) and they have to
decide their course of action.
Another victory for goodness, we only have to hope it will continue ...


... soon ...
-----------------------------------------------------------
Episode FOUR - Still exploring the moathouse
(The Late Paladin strikes ... or would like to ...
part two, the curse continues.)
 

Episode 4-1

Episode FOUR - Still exploring the moathouse - Part 1
(The Late Paladin strikes ... or would like to ...
part two, the curse continues.)
- Moonday 17th Planting, mid-afternoon -

We meet again our heroes in the moathouse great hall, where they first
encountered Utreshimon the terrible blue dragon, and after that a
dangerous band of gnolls backed by an evil priest.
They are curently discussing what will be their next action. They have
quickly scanned the ground-floor, no other gnoll or any other
monster. They should explore the underground of the moathouse but the
first attempt by Diane and Rousing Fox revealed that this part is full
of undeads and especially ghouls, which seems to make them think twice
before rushing towards the dungeon.

Then Gandigoot, who is guarding the entrance of the stairs to the
lower levels of the fortress since he heard of ghouls undeground, sees
a hooded face looking into the room which quicly withdraw when they
see each other.
Immediatly the gnome warns his friends and strongly enjoins the man to
show himself and advance into the light. This gnome could be quite
authoritative when he wants, or is it the bloody fight with the gnolls
still in his veins ?
The man advances and reveals himself as Spugnoir, the potion maker of
Hommlet. His obvious weariness, his clothes and the small black cat
following him are enough proof for the party. Spugnoir is quickly
helped and Killasha use some healing magic to help him while Gandigoot
gives him his own sandwich ... what a heroic act from the gnome, his
MEAL ! As Mayaheine is helpfull today, Spugnoir thanks her but doesn't
know more than others who is this Mayaheine Killasha is speaking of
(to be paladin of a young godess as some attached duties, like
explaining who is your godess :) ). Our adventurers are eager to hear
his story, where he was and what has he done since three days ?
Sugnoir went to the moathouse three days ago. He started to explore
the dungeon, as he was doing since several weeks (one or two days a
week, no more because he also has a daughter and a shop to run), when
he was surprised by some gnolls and evil priests, he hid himself for a
time and was hoping to be able to sneak out at night. But the same
day, a young dragon decided to use the old fortress as a new lair,
trapping the clerics and Spugnoir into the underground part of the
dungeon. The clerics tried to go out but were severely wounded by the
dragon, two of them were slain, since this time, they were waiting in
the underground complex ... until some foulish adventurers save them
by forcing the dragon to flee. Spugnoir himself tried to sneak out the
dungeon but was also wounded by the dragon and compelled to hide in
the first part of the undergrounds (where there is less clerics), he
was waiting there until this very moment.
Our heroes are quite surprised and afraid when hearing that several
other clerics surely await them ... with the ghouls ! Spugnoir gives
them a rough plan of the underground complex that he draws upon a
scroll fom Lywen. He tells them about other gnolls, wearing black
cloaks with a burning eye symbol and that the clerics and gnolls were
working in the outmost part of the complex, doing a lot of noise
... even if doesn't know more about that. When some members of the
party are asking themselves how to enter the lower level without
falling into a trap, Spugnoir explains them that several months ago he
used once a back-entry, it is a secret passage leading to the other
side of the undergrounds than the stairs. Diane is quick to rally the
others to the idea of entering the undergrounds by this secret passage
where they will be less expected.

Once again they quit the moathouse after a bloody fight, but this time
they are decided to continue the exploration. Following the directions
given by Spugnoir, they continue on the track in the swamp until
several hundred meters from the moathouse, there they enter the swamp
and found, not so far from the track, the entry of the secret
passage. It is not really hidden but surely hard to find by
yourself. The entry is a flight of stairs going right into a dark
underground. Gandigoot spot some tracks let by animals going into the
passage, the animals must be something like big birds ... going
underground in a small passage ... strange for sure, at least it is
enough to incite them towards prudence.

At this point, they part into two groups. Alahija, Lywen and Xaod are
escorting Spugnoir to Hommlet while the others continue the
exploration of the undergrounds by this secret passage. - This could
seem strange but Alahija and Lywen players were not present for this
game, simple when you know that no ? -

So the group formed by Ezekiel the priest of Kord, Killashalandilis
(yes this name is too big) the paladine of Mayaheine, Rousing Fox the
monk, Gandigoot the gnome ranger of the Lortmills Mountains and Diane
the stylish fighter from Chendl is entering a small, dark and stinking
flight of stairs going underground towards a dungeon full of eveil
priests, gnolls and undead ... at least ... yeah, it's better like
that :)
Gandigoot is carrying a bullseye lantern while Rousning Fox and Diane
are using torches. Slowly they advance into the passage. The stairs
are not long, they quickly give upon a small passage carved into the
stone, it even seems natural. After two minutes they enter a natural
cave were a small river if flowing, Gandigoot is first, scouting for
the party. There is a ford made nearly in the middle of the cave, it's
old but surely not natural. The exploration continues.
After the cave, the passage is slowly changing. After one or thwo
hundred meters, it starts to be real masonry walls, they are entering
the complex. The passage is wider here but still no more than one
meter and a half ... this fact could be important as we will see
soon. They are still advancing and two more hundred meters after that
point they approach a door. In fact two doors were hear, one in front
of them, still in good shape and closed, and another on their right,
but this one is totally broken, only remains of it are still scatered
on the floor.

Diane starts to study the closed door, it's a big wooden door
reinforced by metal, as it will be hard to break and she decides to
give a try to her rogue's skills. During this time the others are
speaking with low voices, still wondering about the aim of the
clerics, what are they doing there ?
They weren't there for more than one or two minutes when Gandigoot
hears a sound coming from the right corridor, Rousing Fox also heard
it and he throws his torch into the passage. Fithteen meters farther,
the torch hits the ground ... at the very feats of an hawfull
creature, something like an hybrid of cockerel and lizard with bat's
wings. They will learn afterwards that this creature is a
cockatrice. But for the moment the creature utters a terrible shriek
and charges the monk. But the adventurers were aware of the dangers
and on their guard, Gandigoot and Rousing Fox quickly shoot on the
creature, two crossbow bolts hit the monster. Dropping her tools on
the ground, Diane is also quick to respond, she jumps up the gnome and
stab the creature, this was enough to kill it. Some of you could ask
themselves were is the priest of kord and the paladin ? Ezekiel was as
paralysed when he saw the cockatrice, even if he finally resumed to
normal after a round, this was enough to frighten the
others. Killasha, her, discovered that huge greatswords are not quite
good in small corridors. Used to fight in the open like during the war
against the froces of Iuz the evil, the paladine was not prepared for
such a situation and is quite powerless when her friends are attacked
by a monster, it really seems to shake her.
But the danger is not passed, Diane sees another hideous cockerel
coming right on her. She retreats a little before tumbling beside the
creature and stab it from behind. Gandigoot is then firing crossbow
bolts onto it, using his great shooting skills to prevent any bolt
from hitting Diane. Even before Rousing Fox is able to drop a punch on
the creature, it falls to the ground, dead. Good fight ! I was
impressed ;)

Breathing again, our heroes resume their occupations. Diane is back on
the door, Gandigoot continues the exploration of the right corridor
(where the cockatrices came from), Killasha and Ezekiel (who is also
using a greatsword) are searching improvised weapons to use in those
small corridors, Rousing Fox is listening and guarding the group.
Killasha decides to follow the gnome few minutes after his departure
and she joins him in a room full of garbage at the end of the right
corridor. He is quietly and prudently exploring the room, a quick
search reveals three big nests in the room. It stinks hawfully and the
nests are built of a lot of rubbles, bits of wood, pieces of clothes
... Gandigoot even search the nests without fiding anything
interesting. He, there is three nests ... and probably three
cockatrices ...
The two adventurers are already gone since a quarter of an hour and
Ezekiel is worring for them, Rousing Fox is sent to find them. He
joins them at the entry of the nests room and finds Gandigoot carrying
the head of a rat carved into stone, a really big head, really neatly
carved ... as is real ...

The three come back at the cross where Diane just finished to open the
door and the whole party advance into the new corridor. The structure
of the walls is the same massonry indicating that they must be in the
good direction. But twenty meters after the door, they find a stone
wall. This is a dead-end ! This was not expected for sure ... How
could a door open on a twenty meters corridor finising on a dead-end !
There must be a secret passage and they all start to search for it.
Ten minutes later they don't have found anything approaching a secret
panel or lock or lever or paddle or ... anything in fact. But a
strange fact appears to them, the blocking wall seems to be made of a
stone different of the side walls, and the stone are not really
connected the ones to the others. After a detect magic from Ezekiel
revealing a faing magic aura, they conclude that this wall should be
magical ... but this doesn't help them anyway and they are blocked on
their way towards the moathouse under-levels.

They are forced to continue the exploration trough the cockatrice
rooms. No sooner said than done, they are back into the nests
room. The room is a real pile of rubish, a whole mess, but they are
able to cross it. Once again Gandigoot is scouting ahead and enters
another room connected to the nests room.
The gnome finds a room in the same state as the first, probably an
ancient guard room but all furnitures are broken and rubble is
everywhere. Gandigoot decides to slide on the ground hoping to see
something. And he spots something, the feet of a big bird ... the
third cockatrice shrieks and rushes on him at this very moment.
Gandigoot is then alone in the room, Rousing Fox is not far behind and
rushes to his help. The gnome has seen the power of those creatures
when Ezekiel was paralysed and chose to blind fight the monster, the
gnome is used to underground and knows how to fight without seeing,
his master of blindfighting will soon be demonstrated and it perhaps
saved his life.
The gnome is not touched in the first rush but only has the time to
drop his crossbow and take his short sword and dagger, as ranger he is
trained to fight with two light weapons (light because gnomes are
small you know). In the second round of fighting, the creature misses
him once again but the gnome scores a hit on it, getting a shriek of
pain as sole reward. Rousing Fox is then into the fight, and the other
members of the group are aware that something is wrong in the other
room, they enter it one after the other seeking to help their
friend. Next round, the cockatrice hits Gandigoot, an hawfull
paralysing sensation courses trough his body but he is able to resist
to the magical effect and responds by hitting once again the
creature. Rousing Fox hits it also with a good punch (hopefully for
him, only the beak of a cockatrice could turn you to stone ... yes TO
STONE !). They are now all into the room which is lit by the torches
of Rousing Fox and Diane, once again the paralysing power of the
creature hold one of them, but this is Killasha this time. Next round,
the monstrous cockerel tries to hit the monk but he quickly evades the
attack, Gandigoot then stabs it again and Ezekiel charges the
cockatrice (or tries to as there is so much rubble in the room), he
lands a good strike on it and the monster falls to the ground ... an
action after the paladine is on the monster at last ... quicking the
corpse as hard as she can. You know, when you are doomed to always
arrive too late .. it's hard for a fighter, especially a paladine
devoted to the protection of others ... as Killasha ;)
This time it must really be finished, the three monsters are dead on
the ground, they can quietly explore the rooms at last.

During the fight, Diane discovered a door, still intact behind a
broken risen table. She starts to investigate this door when Gandigoot
and Killasha explore the rest of the room. The two find another room,
as a mess as the two others, connected to this one as the first nests
room is (the three room are vaguely forming a U). They start to search
the two rooms for anything valuable. Then Killasha hears a cry from
Diane : "An undead a skeleton, turn it, turn it !". As fast as
lightning (eager to fight monsters) the paladine is beside the
fighter-rogue, the door is open and a skeleton lies on the ground in
front of them. Killasha calls the powers of Mayaheine and channel
positive energy to fight the undead creature ... and nothing happens,
nothing at all, the skeleton still lies on the ground, untouched
... it was only a normal, real and dead skeleton ... Diane quickly
present her excuses to Killasha, she was surprised and frightened
because of the ghouls earllier in the day she says ... and she really
seems to be frightened. (In fact the rogue wanted to play a little
with the paladine, and with the passive support of Ezekiel and Rousing
Fox who didn't said anything she sets up the "trap").

Anyway the door opens onto another small room, it seems to be a
bedchamber, but an old one ... a sent of dust is everywhere in the
room. A bed in in the center, a desk on the left, a wardrobe against
the right wall. Tapestries hang to the front and left walls. One
depicts a flaming eye and the other a swirling purple design.
Just in the entrance, on a carpet, lies an ols skeleton. It was a man
dressed in priest robes and wearing the Elemental Eye symbol. On the
desk, they also found a scroll written in a language not known to any
of them. Ezekiel uses his last spell to read the scroll, it speaks
about a man devoted to Lolth (the dark spider queen, godess of the
drows) and working for the Temple of Elemental Evil. There was a
spider symbol hidden into the rolled scroll, probably a holy symbol of
Lolth. They conclude that this must be the corpse of Lareth the
Beautifull, a priest of Lolth and the Elemental Eye who worked for the
temple during its second rise, ten years ago. This seems to connect to
the story of the black gnome illusionist who wanted to search for
facts about this man, in the moathouse.

Gandigot was searching the other rooms during this time, it took him a
good part of an hour, but he is not able to find anything of value
beside two bucklers, a short sword and other small things. Lareth's
room is also ransacked but nothing of interest lies within it. There
is nothing more to find here ... and no more access to the moathouse
dungeon.

What a shame after so much efforts ! But they are now forced to
backtrack and two hours after they entered the secret entrance in the
swamp, they are once again at this very point ... good try but this
dungeon will not be finished so easily. Anyway Diane is really upset,
she was hoping to go round the ghouls by this way but it only push
them in the claws of cockatrices ... and they still have the ghouls to
fight !
It is now late, and their moral is shaked. Our heroes are once again
going back to Hommlet ... tomorrow will be the final strike on the
moathouse, at least it is what they have decided.


... soon ...
-----------------------------------------------------------
Episode FOUR - The gnomish night - Part 2
(Those gnomes know how to feast.)
 

Into the Woods

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