ppaladin123
Adventurer
Surprised no one asked about the spell system ...
The rest sounds good so far ...
I think that is going to come up in tomorrow's presentation on class mechanics.
Surprised no one asked about the spell system ...
The rest sounds good so far ...
That sounds very interesting but I have absolutely not the faintest idea what all that means!In today's seminar, <SNIP>![]()
Well, there goes *my* productivity tomorrow at work.I think that is going to come up in tomorrow's presentation on class mechanics.
What are the invariants, indeed!
It's fun to chase each other in circles trying to guess what classes/races/doodads are going to be part of the "core rules", but I'm not sure those lines of thinking are as applicable as many assume. Everyone wants to make sure their favorite stuff ends up in the core, because traditionally a lot DMs like to use the "core rules" as a convenient firewall (and for good reason!).
But that's all implementation, and less important to the core in this theoretical Next model. It's a different way of thinking about the game. I'm not sure it matters much if my favorite||hated classes are in the basic rules volume, whatever that ends up looking like. The real question is, can I safely include||exclude the desired||loathed game elements using the core lexicon.
Just read the interview and (admittedly sketchy and inferred) design goals mostly don't seem like good ideas. The ones that do I don't trust the team (mostly Mearls) to implement. Why should orcs be a threat at every level? Modules for classes and subsytems?
But the primary issue that I see is the desire (from the original announcement) is the desire to use feedback from all editions of D&D. That sound suspicously like trying to please everyone which, as the proverb goes, will please no one.
So why the enthusiasm? Why are you so pysched for what is shaping up to be (IMO) a rehash of the same poor mechanics that turned into 4e?
Well, there goes *my* productivity tomorrow at work.
Because I'm an optimist and there are things to like about every edition of D&D, including (and, for me, at least, especially) 4e.So why the enthusiasm? Why are you so pysched for what is shaping up to be (IMO) a rehash of the same poor mechanics that turned into 4e?