These illusions fight as the original creature and take no damage themselves, though they deal damage to opponents if they are not recognized for what they are (this works like the silent image spell in all other respects, except that the illusions disappear only when the creature is killed or when its opponents retreat out of sight).
Shade said:BOZ - I like the lesser confusion idea and think we should make it a pattern.
Leopold - Glad to hear it! So, what LA would you give these freaks?![]()
Sounds good. Cha-based makes the most sense to me.BOZ said:I’ve posted a thread in the Rules forum asking about this (http://65.127.163.19/showthread.php?t=83831). I think it’s ready, except for this part:
and here is what I have worked out so far, tell me if this sounds good:
Illusions (Su): A tirapheg can create two illusory duplicates of itself at the same time, as a standard action. The duplicates are partially real, and appear to be the same as the original. These duplicates remain under the tirapheg’s absolute command at all times, through a telepathic link. The duplicates may take a standard action in the melee round they are created, and always take their actions on the tirapheg’s initiative.
This is a mind-affecting effect. The save DC is (Charisma?)-based.
At the instant a tirapheg creates these duplicates it generates a split-second flash of dazzling light, which affects all creatures in a 30-foot radius that can see the tirapheg as a lesser confusion spell. This effect conceals the sudden appearance of the illusions, and a tirapheg cannot use it at any other time. There is no saving throw for this effect.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.