to this, to be more 3.5ish:All-around Vision (Ex): The tirapheg’s three eyes allow it to see things in front of it as well as behind it, bestowing a +4 racial bonus to Spot and Search checks. Tiraphegs can’t be flanked.
to something like:Improved Grab (Ex): To use this ability, the tirapheg must hit an opponent of up to Medium-size with both of its spikes. If it gets a hold, it uses its central arm to strangle the opponent.
Constrict (Ex): A tirapheg deals 1d4+3 points of damage with a successful grapple check against Medium-size or smaller creatures. Because it seizes victims by the neck, a creature in the tirapheg’s grasp cannot speak or cast spells with verbal components.
I f the creature is cornered in melee, with the fight going against it but a retreat impossible (it moves very slowly) it will project two illusions - replicas of itself - which it controls telepathically. These illusions will fight as the original creature and will take no damage themselves, though they will do damage to opponents if they are not recognised for what they are (treat as phantasmal force except that the illusions disappear only when the creature is killed or when i t s opponents retreat out of sight). At the instant the illusions are created by the creature, .it has the ability to generate a split-second blinding flash of light (to cover the appearance of the illusions) which causes all creatures and persons within a 30' range to stand confused for one melee round. The tirapheg and its illusions can attack in the melee round in which the illusions are created.
Illusions (Su): A tirapheg can project two illusionary replicas of itself which it controls telepathically. These illusions fight as the original creature and take no damage themselves, though they deal damage to opponents if they are not recognized for what they are (this works like the silent image spell in all other respects, except that the illusions disappear only when the creature is killed or when its opponents retreat out of sight).
At the instant the illusions are created by the creature, it has the ability to generate a split-second blinding flash of light to cover the appearance of the illusions, which causes all creatures and persons within a 30 range to stand as if affected by a confusion spell for one melee round (no save to avoid). The tirapheg and its illusions attack in the melee round in which the illusions are created.
Excellent.BOZ said:All-Around Vision (Ex): A tiraphegs’s three, equally spaced eyes give it a +4 racial bonus on Spot and Search checks, and it can't be flanked.
Yep, and your rewrite looks good.BOZ said:Do we want to keep the strangle attack as is?
It looks good to me. Illusions are definitely not one of my strong areas, so I'm trusting your knowledge on this one.BOZ said:About the only other thing is the creature’s odd illusion powers.
How well does that fit?
Illusions (Su): A tirapheg can project two illusionary replicas of itself which it controls telepathically.
These illusions fight as the original creature and take no damage themselves, though they deal damage to opponents if they are not recognized for what they are (this works like the silent image spell in all other respects, except that the illusions disappear only when the creature is killed or when its opponents retreat out of sight).
At the instant the illusions are created by the creature, it has the ability to generate a split-second blinding flash of light to cover the appearance of the illusions, which causes all creatures and persons within a 30 range to stand as if affected by a confusion spell for one melee round (no save to avoid).
The tirapheg and its illusions attack in the melee round in which the illusions are created.
Shade said:I'm just glad that Leopold gave up on LA's. We wouldn't want to encourage anyone to play a tirapheg.![]()
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