Send In The Clowns… (or, Converting the Oddballs)

I am thinking that a Chia Golem could become my Wood WuJen's favourite beastie to create.... I just got Craft Construct.

Yeah, we can bump the AC to 19. The Dex could drop to 9.
 

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Large Construct
Hit Dice: 8d10+30 (54 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
AC: 19 (–1 size, -1 Dex, +11 natural), touch 8, flat-footed 19
Base Attack/Grapple: +6/+18
Attack: Slam +13 melee (X+8)
Full Attack: 2 slams +13 melee (X+8)
Space/Reach: 10 ft./5 ft.
Special Attacks: Component plants
Special Qualities: Construct traits, damage reduction ?, darkvision 60 ft., immunity to magic, low-light vision, plant-reliant
Saves: Fort +2, Ref +1, Will +2
Abilities: Str 26, Dex 9, Con —, Int —, Wis 11, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: 9–16 HD (Large); 17–24 HD (Huge)
Level Adjustment: -

Immunity to Magic (Ex): A chia golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

Spells that deal cold or fire damage function normally against chia golems, and appear to wither the component plants.

Antiplant shell and hold plant affects chia golems as if they were plants.

A transmute rock to mud spell destroys a chia golem unless it succeeds on a saving throw. The component plants may survive (and possibly even thrive) in the resulting mud as long as conditions are right.

A blight spell affects the chia golem as if it were a plant, but deals only half damage (quarter damage on a successful save).

A diminish plants spell....

Should plant growth heal it (at least partially)?
I could easily see diminish plants dealing it damage.
 

Agreed. I would say a diminish plants spell deals 3d8 points of damage to it, while a plant growth spell heals 3d8 points of damage
 

That sounds doable.

Thoughts on the slam damage? Clay deals 2d10, flesh 2d8. Its original 2d4 seems a tad weak.
 

2d2 or 2d8 seems more appropriate. I would go with 2d6, as it does have a decent strength score. It should only have one slam attack though (as it is not humanoid, it does not have 2 arms) and thus gain 1½ strength, which should make up for any deficiency it lacks from not having the full 2d8 or 2d10.
 



I'm a bit undecided on whether these should get 1 or 2 slams; the original description makes a point of listing some humanoid shapes for them.

For DR, clay golems have DR 10/adamantine and bludgeoning. I'm not sure if these should be quite as tough. And, since they're hollow, I'd almost expect bludgeoning to be enough to overcome DR all by itself. We could go adamantine or bludgeoning or perhaps another easier alternative could be DR 10/magic and bludgeoning.
 


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