Send In The Clowns… (or, Converting the Oddballs)

I guess he's a humanoid duck (ala Runequest) with 10 levels of Barbarian. Although, given that he has three attacks per round, we should really make sure that he has a BAB of at least 11 - maybe an 11th level of Barb (unless his racial HD gives him another).

Maybe a level or two of Ranger to give him Favored Enemy (Chipmunks and Mountain Lions) - rules wise it should be Animals, but I reckon that's too broad a category.

Mortis

Hmm... He's got an awful lot of HPs for a regular 10th level 1E character.

Maybe he's a 10th level barbarian AND a 10th level fighter? :devil:
 

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Hmmm... I'm wondering whether we should do a 'cartoon character' template that gives all these cartoon abilities (immunity to gravity until you realise that you're walking on air etc.). And then applying it to a standard humanoid duck (rabbit, cat, mouse etc) - if there is such a thing.

Mortis
 

Hmmm... I'm wondering whether we should do a 'cartoon character' template that gives all these cartoon abilities (immunity to gravity until you realise that you're walking on air etc.). And then applying it to a standard humanoid duck (rabbit, cat, mouse etc) - if there is such a thing.

Mortis

I think of cartoon characters as being more a family of creatures with common abilities, like Angels or Demons, than a template.

The immunity to gravity could be fun though.

Something like this?

Solipsistic Levitation (Su): If an accident or trap threatens a toon with falling damage, the toon will only fall if it notices the drop with a DC 15 Spot check. For example, if a pit trap opens beneath a toon, or a toon walks off a cliff when in fog, the toon will start "walking on air" as long as it fails its Spot checks (one check per round).

Normally, a toon will always fall if it deliberately jumps instead of merely slipping or falling. However, a toon with the Autohypnosis skill can use solipsistic levitation to walk on air by convince itself it's walking on something solid, the toon must succeeds at a DC 20 Autohypnosis check every round.
 

I think of cartoon characters as being more a family of creatures with common abilities, like Angels or Demons, than a template.
How about a Toon subtype?

Something like this?
<snip>
Looks okay, not sure of the autohypnosis part though - not every campaign uses psionics (and its associated skills). Perhaps an optional 'For thoses that use psionics...' underbar?

Mortis
 



I can accept that ;)

Mortis

Updating...

Solipsistic Levitation (Su): If an accident or trap threatens a toon with falling damage, the toon will only fall if it notices the drop with a DC 15 Spot check. For example, if a pit trap opens beneath a toon, or a toon walks off a cliff when in fog, the toon will start "walking on air" as long as it fails its Spot checks (one check per round).

Normally, a toon will always fall if it deliberately jumps instead of merely slipping or falling. However, a toon with the Autohypnosis skill can use solipsistic levitation to walk on air by convince itself it's walking on something solid, the toon must succeeds at a DC 20 Autohypnosis or Concentration check every round.

Will that do?
 


That looks pretty good, although do we need to stress that it must make the Spot check each round?

Solipsistic Levitation (Su): If an accident or trap threatens a toon with falling damage, the toon will only fall if it notices the drop with a DC 15 Spot check (it must attempt one of these Spot check per round). For example, if a pit trap opens beneath a toon, or a toon walks off a cliff when in fog, the toon will start "walking on air" as long as it fails its Spot checks.

Normally, a toon will always fall if it deliberately jumps instead of merely slipping or falling. However, a toon with the Autohypnosis skill can use solipsistic levitation to walk on air by convince itself it's walking on something solid, the toon must succeeds at a DC 20 Autohypnosis or Concentration check every round.

Better?
 

Normally, a toon will always fall if it deliberately jumps instead of merely slipping or falling. However, a toon with the Autohypnosis skill can use solipsistic levitation to walk on air by convince itself it's walking on something solid, the toon must succeeds at a DC 20 Autohypnosis or Concentration check every round.

Better?

It sort of reads that you must have the Autohypnosis skill to attempt this rather than either that or Concentration.

Maybe change it to

Normally, a toon will always fall if it deliberately jumps instead of merely slipping or falling. However, a toon may use the Autohypnosis or Concentration skill to convince itself it's walking on something solid, the toon must succeed at a DC 20 skill check every round.

Mortis
 
Last edited:

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