Ourph said:
This is it for me too, almost. "Sense of Wonder" is the feeling that anything could be around the next corner, that something really terrible or really wonderful could happen. In order for me to keep that going though, those things do, occasionally, have to happen. If what is around the corner is exactly the same every time or never takes me by surprise, the game gets boring. So having the unexpected happen occasionally is integral.
I think this nails it. "Sense of wonder" actually requires you to... wait for it...
wonder. When everything is a known quantity, there is no wondering and it all becomes dry.
You can have that sense when things are mysterious. "What will happen next?" As a personal example, I can give you my reaction to
Firefly and
Serenity. Firefly (which at first I did not even see from the beginning episode) gave me a sense of wonder: I wanted to learn more about the universe in which it took place, about the characters, etc. I couldn't get enough of it. Then when I saw Serenity, the big reveal left me saying "meh" and the possibilities had been reduced to a rather uninteresting actuality. I felt that we were left with few relevant questions, and so I lost all interest in it.
Regardless of whether you had the same feeling, the point is that wonder comes from a feeling of virtually limitless possibility. A lack of a sense of wonder comes from an experience of an arid actuality.
This is one reason why I prefer old school D&D (Classic and 1e): it is so open and 'inelegant' that it fosters creativity - it's not a well-oiled machine wherein everything works predictably and according to the same transparent rationale. 3E and its hand-wringing about movement grids and stacking modifiers seems like it was designed by and for engineers or accountants. Old school D&D is a weird Rube Goldberg device that could produce practically any result.
Example: In 3E the
Wand of Wonder becomes the
Rod of Wonder. Why? Because Rods and Wands were standardized in 3E: wands are for spellcasters and rods are for everybody. But I ask you: what part of "Wand of Wonder" suggests
standardization? It's magic, people, not Trigonometry! If the way it works is totally obvious, intelligible and standardized... it's no longer magical.