Quasqueton
First Post
I've read in threads here, many times, this concept that D&D3 lost/discarded the "sense of wonder" in D&D. Can someone explain this idea to me?
It seems to me that any "sense of wonder" with this (or any) game slowly seeps away with personal experience with the game, not with a rule set. Unless the Players are reading books reserved for the DM.
I remember back when I realized that dragons in D&D would no longer have a "wonder" about them when one of my Players revealed that he had figured out how to tell the Good from the Evil. Good dragons had metallic colors, and the Evil ones had "regular" colors. "Sense of wonder" shot to hell right there, ~24 years ago, just months after we had started playing AD&D1.
And then a short while later, when the PCs started all the "standard" tests with a magic ring they found, going through the list (memorized) from the DMG.
And then there's all those other game systems out there that have all the magic and monsters right in the same book with the PC creation rules. So tell me, how did D&D3 lose D&D's "sense of wonder" by its design? I always thought the sense of wonder was maintained by just keeping the Players out of the DMG and MM.
Quasqueton
It seems to me that any "sense of wonder" with this (or any) game slowly seeps away with personal experience with the game, not with a rule set. Unless the Players are reading books reserved for the DM.
I remember back when I realized that dragons in D&D would no longer have a "wonder" about them when one of my Players revealed that he had figured out how to tell the Good from the Evil. Good dragons had metallic colors, and the Evil ones had "regular" colors. "Sense of wonder" shot to hell right there, ~24 years ago, just months after we had started playing AD&D1.
And then a short while later, when the PCs started all the "standard" tests with a magic ring they found, going through the list (memorized) from the DMG.
And then there's all those other game systems out there that have all the magic and monsters right in the same book with the PC creation rules. So tell me, how did D&D3 lose D&D's "sense of wonder" by its design? I always thought the sense of wonder was maintained by just keeping the Players out of the DMG and MM.
Quasqueton