Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)

The Ranger, the Nixie, and the Elemental

A nixie and an elemental swam into this lake and go up to biggest fish.
The nixie and the fish chat for a few minutes and then the nixie tells the fish that this is the best looking lake that she has seen in some time.
The fish puffs up with pride. “Yes it is. He exclaims. “By the way,” asks the fish, “Who is the elemental?”
The nixie looks a little offended. “That’s no elemental that is my wave!”*


It was the next morning and it had been a short trip to the lake known as the Eelhold. Originally somewhat smaller, the locals from Milbourne had erected a dam some fifty years earlier in an effort to expand the lake and control the spring flooding that happened every year. The lake had expanded as expected and the Carman family had further invested in hiring a wizard from the Corlean Library to summon a water spirit to further aid in controling the lake.

The wizard had shrugged and performed the summoning and binding, then took his payment and left. The elemental was left with orders to protect the dam and to prevent any flooding from rupturing the damn. A pleasant side-effect of the summoning was that a number of fresh water eels migrated into the lake from somewhere else (no one knew from where). The eels were big, tasty, and stupid – ideal for the local populace who quickly took up fishing in the late fall.

Unbeknownst to all but a handful of people, a member of one of the Forest Courts, a nixie named Shenjirith had also made her home in the area. Shenjirith was initially curious about the human construction and then amused and then pleased with the increase in her home’s size. The binding of the water elemental both pleased and offended her. On the one hand she now had a companion to talk to, on the other the elemental was bound to such a small area. Still, there was nothing she could do about it so Shenjirith accepted the situation the same as she accepted the falling of night and the rising of the sun.

Now, a little over five decades later, the magics were starting to slip. Fifty years of confinement to a lake only a few miles across could not compare to the scope of the Great Sea. Fifty years of confinement with only stupid, flesh-bound eels and a flighty water-fey for company. It is not a wonder that the elemental was going mad, it was a wonder it took so long.

Kellron, Ashimar, Kestral, Jallarzi, and Shiraz stared out across the expanse of the Eelhold. In the distance, perhaps a hundred yards away, a waterspout was starting to form.

“The folk are going to start fishing for the eels soon.” Noted Shiraz, as the waterspout reached a height of thirty feet. The spout began to move about. Unsaid was the amount of damage the elemental could do if it got angry while the fishermane were boating about.

Shiraz, also called ‘Garyld’s Legs’ because she wandered for the lame former scout, had lived within Haranshire her entire life. Related by blood to Northel, the same druid that had raised Oleanne, Shiraz grew up with a deep abiding respect for Sheelegra’s bounty. When she was younger, Shiraz had made three trips with her uncle to the Forest Courts and had her own adventures there. What was happening out on the lake was not right. Garyld and Kupier both spoke highly of this group. They had proven themselves capable with words when talking with the goblins and with arms when attacking the orcs. Having been to the Forest Courts, Shiraz appreciated that it was rare for anyone to exhibit both traits. Still she couldn’t see what this group would do.

Shaking her head, the young ranger looked around and then called out in a loud, clear voice. It was light and clear and reminded the listners oddly of rippling waves and whispering leaves. Kestral’s eyes gleamed in the warm autumn sunlight.
Shiraz waited a few moments and called again. She looked to the four friends and shrugged. “It may take her a few moments to get here.”

The group waited patiently for awhile and then Shiraz called out again.

“I can hear you know.” Came the exasperated, high-pitched voice of a girl. The voice came from the lake. The girl, no, rather the woman had risen up silently from out of the water. Four of the five people on the shore started. Almost half out of the water was a small, green-skinned, round-faced woman. Her eyes were impossibly large and the same color as the lake itself. Ashimar’s keen eyes quickly noted the fine network of scales across her skin, and while her hands were underwater he could see the webbing between her fingers.

Shiraz stepped forward and knelt down on one knee. “Greetings and fair morning, Shenjirith, I hope you are well?”

The water-fey giggled, her girlish voice seemed incongruous with her features. “So formal.” The nixie looked to the four people behind the ranger. “Who are your friends?” Her voice and manner had gone from pleasure to suspicion.

Shiraz smiled. “As you say, friends.” She pointed to each of the people in turn. “This is Jallarzi, Kestral, Ashimar, and Kellron. I’m hoping they can help us with our friend out there.”

Shenjirith turned to look. The water spout was now gone. “He’s been angry today.” She said gravely. Soon the magic will be broken and he won’t be able to go home. The little human thing will be smashed and Shurlblurulp will follow the rivers down to the sea.” Shenjirith shrugged. “I will miss him.”

“Perhaps it will not come to that.” Answered Shiraz reassuringly. “Kestral here thinks she might be able to talk to Shurlblurulp.” Shiraz made a fair representation of the elemental’s name.

Shenjirith cocked her head to one side and blew an errant strand of hair out of her face. “I talk to Shurlblurulp all the time. He still gets angry, though sometimes less.” Shenjirith looked at the slight human woman called Kestral. “What can she do?”

Kestral smiled and lifted her right hand so that the nixie could see the ring. Shenjirith looked at it curiously for a moment and then caught her breath. The water rippled in sympathy with her agitation. “That ring belongs to the Water King!” She looked at Kestral accusingly. “Where did you get it?”

Kestral noted Shiraz’s posture and also stepped forward and knelt down. “Some goblins had it. We bargained for it from them.”

Shenjirith looked at the human woman and decided that she was trustworthy. “I’ll go get Shurlblurulp. Maybe he’ll listen to you better.” The nixie turned and dove down into the water, her webbed feet kicking about the water just briefly before disappearing into the depths.

The group looked at each other and back out to the water. There was nothing to do but wait. It was not a long wait. Very shortly a disturbance in the water could be seen. A wave, about three feet high was rolling in, the tip frothing with white foam.

The wave came right up to the shore line and abrubtly stopped two feet from the land. Everyone breathed in relief, for a moment it looked as if they were going to be swamped and they had all been ready to jump back. However the wave was still standing there, its depths roiling slightly. Jallarzi imagined she could make out eyes and mouth where the water was churning most.

Kestral and Shiraz both stood and eyed the standing wave as a pair. Shenjirith broke the water soundlessly next to the elemental. “I brought him.” She pointed out.

Kestral brought her hands out from her side and walked forward slowly. The young courier did not stop when she reached the water, instead she continued on in. It would be best to make a good impression. She turned and looked back to her friends. “I’ll be right back. I’m going under to speak with it.” Taking a deep breath she continued walking into the water. It was still early morning and the water should have been cold, but Kestral didn’t feel any discomfort.

“Wait.” Said Shenjirith. She glided forward effortlessly through the water. “Can you breathe?”

Kestral cocked her head and then replied. “No.” She said, shaking her head.

“Then here.” Shenjirith moved closer to Kestral and kissed her quickly. Kestral accepted the kiss quietly and felt a shiver pass down her spine as if she had been plunged into a cool mountain spring on a warm summer’s day. “There.” Said Shenjirith. “The waters will be as your home until the next sunrise.”

“Thank you.” With that Kestral moved under water, taking another reflexive breath, just in case. She had fully expected to be coming up for air every so often and was glad that bit of dignity was saved. If the nixie’s magic worked it would be an interesting experience.

She needed to be under the water for that was the only way to properly pronounce the words from the Courts of Water. In the air, the sounds would be harsh and grating and she knew her throat would hurt for a week.

Once fully immersed Kestral tried a quick breath, half expecting to choke. She didn’t and the courier smiled. Shenjirith, who had followed her in, gave a small ‘hmph’ guessing at Kestral’s test.

Satisfied Kestral turned to fully face the elemental. On some level she could guess at the creature’s mood. The churning water wasn’t good. “Hello.” She bubbled.

The elemental frothed and bubbled back. Kestral spoke the High Tongue of the Water Court, without a trace of accent. More, the creature recognized the ring on her finger and knew better than to attack her.

“Why have you been so angry?” asked Kestral, directly to the point. Little did she know the directness was appreciated by the elemental.

“Too long.” Was the answer. “Too long here. Sent here by my King to serve the earthers.”

“Why hasn’t he called you back?” Kestral used the sentence structure that showed her concern for the elemental’s well being.

“Fogotten.” Bubbled the elemental, and its interior churned even faster. “The King has forgotten he has sent me here and has not called me back.”

Kestral nodded sympathetically, her hair waving gently in the water. “Maybe I can speak with him?”

“Why?”

“I want to speak with him anyway.” She lifted her ring-bearning hand. “I want to know about the magic of the ring.”

There was a pause, then the creature bubbled again. ”Not his.” Was the creature’s reply. ”The ring belongs to one of his son’s. A prince.”

Kestral absorbed that. “I still wish to talk to him. Can you help me? I’ll talk to the King for you if you do.”

”I will help.”


*This joke just goes to show that humor is not elemental. :D
I tried to make up a funny water joke, but the only thing that ran through my head was “A nixie and an elemental walk into a bar…”


edited some spelling and grammar.
 
Last edited:

log in or register to remove this ad

In the Courts of Water

“We have to kill it?”
“Sort of. Kind of. I don’t understand it. Shurlblurulp doesn’t belong here, if we kill his body here, then he’ll be sent home. The ring will let me follow him.”

Jallarzi looked at Kestral quizzically. That might have been true of summonings, but not bindings – at least not normally. The sorceress kept silent though as this wasn’t her area of expertise. Perhaps the magic of the ring would allow such a thing.*

The group discussed the wheres and how for a few minutes, trying to work out the details. “Will it attack us?” “It’s okay with this?” “This will send it home?” and other questions were asked and answered.

Eventually Kellron, Ashimar, and Kestral were standing in the shallow water around the sentient wave looking at each other and their willing victim. Their weapons were out and collectively they took a long breath.

Ashimar was the first to strike, necessity taking precedence over any moral qualms. His rapier (recently enchanted by the Library in Blasingdale) lashed out and the elemental churned, water briefly fountaining out from the magical wound. Kellron struck next with a wide sweep from his blade and Kestral followed up.

The slaughter, for such it was, didn’t take too long, though it took long enough. Shurlblurulp did not retaliate against the strikes, though his form churned mightily as it diminished in size. Finally, several strokes later, Kellron gave a mighty swing which cut through the entire breadth of the elemental’s body.

The two parts of the elemental body collapsed into the lake with a splash. Where the main party of the body fell, a small whirlpool suddenly formed, perhaps two feet across and twice as deep. Kestral had been waiting for the moment, and before the whirlpool settled she dove in.

---

Appearances had been deceiving. The whirlpool wasn’t four feet deep. Once inside Kestral realized that the whirlpool stretched on forever. The walls of the whirlpool defined a water-filled tunnel that inexorably pulled her forward. Kestral knew she wouldn’t be able to fight the current that drove her; not that she wanted to.

Later when asked, Kestral wouldn’t be able to say how long she traveled. It didn’t feel like a long time, but it could have been. Kestral recalled spending some of the time trying maneuver while in the spinning tunnel; slowing herself slightly by stretching her arms out, and speeding forward by bringing her arms in front of her. She had fun.

Abrubtly the tunnel ended, and Kestral found herself speeding through calm, cool waters. There was a radience to the water, though Kestral couldn’t figure out where the source was. In the distance she saw something plant-like floating. For a moment the young woman was disorientated, not sure which way was up, but she ignored it and arbritarily chose a direction for the time being.

There was movement next to her and Kestral saw a cloud of foam next to her. It was Shurlblurulp.

I am home. Thank you. It was strange, but in this place, this calm sea, the elemental’s words were clearer; more potent.

Kestral cursied as best she could underwater. “You are welcome.” She looked around. “Can you show me the way to the Water King?”

There was a pause and the frothy cloud expanded a bit for only a moment like an elemental shrug. ”This way.”

So Kestral swam in the Great Sea, where all waters eventually lead to on their way back home. Well, she sort of swam. After a few feet it soon became apparent that Kestral had no practice in swimming and she had no talent.**

Shurlblurulp soon became exasperated with the meat-sack’s ineptitude. With a practicality born of the need to repay a favor and escape any other servitude, the elemental quickly engulfed the woman and together they surged forward through the great depths.

----

The palace of the sea king sits upon a vast, floating reef of multi-hued coral. Gold and silver towers stretched upwards, topped with pearlescent domes. Swimming in the waters about this small city-castle were schools of fishes of all sizes. It took Kestral a moment to realize that some of the fishes were almost the size of some of the towers and others appeared to be a cross of humans and fish. Shurlblurulp quickly sped forward past them all, ignoring them. His course brought the pair of them up to a great coral hall, flanked by pearly minarets. The coral of the structure was of many different colors and sealife of all sorts crawled over its surface.

They speeded past the two great golden doors and through winding tunnels. Eventually they reached a pair of giant green doors (Jade, thought Kestral). Two guardians stood before the portal, giant men with the lower bodies of fish – tritons if Kestral rememebered her stories correctly, though she had never heard that tritons were twelve feet tall…. long… however they were measured. In their hands they held golden tridents, bejeweled with rubies, emeralds, and sapphires.

“Who approaches the Hall of Burupulburdup?” Bubbled one of the tritons, swimming forward a pace or two.

Kestral found herself pushed out Shurlblurulp rather unceremoniously.

She does. She wears a ring.”

The triton guard looked down at Kestral’s hand and gasped reflexively, his long, pointed features etched with surprise. He looked to his companion. “She wears the ring of a prince!”

The guard raised a perfect, seaweed green eyebrow. “I’ll inform the Vizier.”

A few minutes later Kestral was ushered into the chamber of the Water King.

The hall was vast, perhaps a hundred feet long and half as high and the young woman quickly understood why. The Water King was huge. Like the tritons, his lower half was the body of a fish. Unlike the other tritons he was almost twenty feet tall. His long hair which streamed with the currents in the water was a vivid blue, the color of glacial ice.

Here and there were throngs of creatures; some fishy looking, others not.

Well. Come forward creature! Commanded the king.

Kestral paddled across the hall, which was the best she could manage.

Why is it here again?” Asked the king to the frothy cloud next to him.

The cloud bubbled. Where Shurlblurulp was about Kellron’s size, maybe a little larger, this elemental was clearly the size of a cottage. ”She bears one of the royal rings, my lord.”

”It’s not one of my spawn!” Declared the king. Then, worriedly. ”Is it?”

”No my lord. It, I think it’s a she actually, probably bears the ring of one of your sons. Blidoolpul, I would guess.”

The king looked hard at his elemental advisor.

”Number 142.”

The king looked surprised. ”Him? I thought he was out and about.”

”Yes my lord. Perhaps she can tell us where. It has been several great tides.

The king looked to Kestral, his green and gold eyes piercing her. ”Aren’t you here yet? Stop lolly-gallying like some small-fry.

Kestral shrugged and paddled for the floor. “I’m sorry, great king, but I’m not a proficient swimmer like others of your magnificient court.”

The king harrumphed.

Kestral was soon able to reach the floor and she sort of hopped across the remaining distance. Her dignity gone, Kestral decided to turn it into a humorous debacle. “I’m afraid I’m not made for swimming.”

”Did you come here for fins then? Those almost always help.

“No, your highness. I came about this ring I found.”

And so Kestral told the story of how she and her friends found the ring with the goblins and how they bartered for it. She answered every question the king and vizier put to her completely.

”So you don’t know where 142 is, do you?” The king paused. ”Amuse me a bit while I think. Try swimming again. I can’t imagine how you earthers get about not knowing how to swim.”

Obligingly, Kestral try to swim for the Water King. She had nothing better to do and if it got her in his good graces, then there was no reason not to. And it wasn’t like she had ever been taught to swim.

Eventually the king spoke again. ”You will find my son for me. I can’t have him in some silly trouble or another. It’s not right. It’s obvious he’s in your waters now so you’re in the best position to do this.

“How can I find him though?” Asked Kestral.

The king waved one bejeweled hand. That’s your problem.

“I’ll need some help though.” She persisted. “Could you make the ring work for me?”

The king cocked his head in thought, a sardonic grin and a gleam in his eye told Kestral he knew what she was asking for. He waved his hand lazily. “Very well. Float very still.” He cautioned.

A light green radiance appeared about Kestral’s hand. ”There. You may breathe whilst in the water and you may summon parts of my realm in order to aid yourself on your quest. The king delivered this with magnaminous grace as if awarding her a title. ”If you find my son’s location and deliver the news to me, I will perhaps allow other abilities of the ring to be summoned forth. Regardless, you have one great tide to do so - equal to one of your years I believe.”

Kestral bowed. “Thank you, your highness. Now about me getting home…”

”My vizier will see to it. Remember girl, one year.”

---

The conversation actually was a bit longer than above. Kestral’s player did inquire about the elemental bound to the lake and saw to it that the king continued his pledge of providing elemental support there. For the foreseeable future at least, an elemental will be assigned to guard the Eelhold lake, but they won’t be forgotten.

Kestral was returned to the Eelhold herself without mishap, with almost a full day having elapsed. The group spent the night on the shores of the lake, comfortable within their magical residence.

In the morning, Shiraz took her leave and the group made their way into the mines. From there, they went to the orc caves and met Carmararen’s emissaries.[/b]

*In retrospect I wouldn’t have done things this way. Killing the elemental should have given the party a dead elemental. Still for my purposes this time it worked.

**8 strength, no ranks in swim.


edit: grammatical and logical changes.
 
Last edited:

A Recap

Welcome to Book II of the Night Below.
After many real months of playing, my players eventually made it. It would take a lot longer to get through book II then it did book I though.

Since it's been awhile since I wrote the first post to this story, I figure it's an excellent time to step back and recap what has gone on before. Especially since I've been dabbling in all sorts of writing experiments.

Four young people met in the small town of Blasingdale. As per tradition, they them met in an inn and quickly responded to a hostile summoning of abyssal rats.

The four people included:
Kellron: A time lost paladin of Sarath, sent forward to battle some nameless evil.
Ashimar: a rogue who stole a wizards magic book and lived to regret it.
Jallarzi: A half-elven sorceress out to learn as much about magic as she can.
Panther: A half-elven bard, out for a lark.

In the course of their tracking down the hostile summoner, they met their fifth member, Kestral, a young woman from the southern realms, now a courier.

Over the next several months, the group had several adventures in and about Haranshire, a county a few days east of Blasingdale. Eventually they discovered a plot afoot do kidnap spellcasters of all types. Human bandits, led by the evil god Tresh would perform the kidnapping. Then, at least in the area of Haranshire, the victims would be turned over to orcs who lived beneath the earth. Eventually the group learned that the orcs turned their captives over to a race of creatures called illithids, described as tentacled-headed humanoids. For now, the bandits have been routed and the orcs warriors slain.

Other deeds they have done included solving the problems with the sudden growth of the New Mire and dealing peacefully with a previously unknown tribe of goblins. They relocated the surviving females and children of the orcs beneath the earth to another orc fortress. And they have solved a potential problem with the Eelhold.

In the course of their adventures, the group has made some friends, including:
Lyntern, the son and heir of Count Parlfray.
Tauster, an elderly wizard who does not talk about his past.
Kupier, a retired Imperial Scout.

Currently the group has the following tasks:
1. Rout a group of trolls who will cause problems for a group of deep gnomes.
2. This will cause the gnomes to give the party information on the illithid and where they take their captives.
3. Find out where the Water King's son is.

Other tasks will soon crop up. The group has made a fortune from the bandits and the orcs and have not been shy in spending it. For now though, the group just has to survive the coming months. They'll have to do it without Panther also, as he has taken a sabbatical and gone north to the city of Corlean.

Anyway, that's the recap. Thanks to AsEver for pointing out places that don't make sense, and apologies to all for any confusion I might have created.
 

Long time lurker here.

First of, let me congratulate you on a job well-done. Night Below is my favorite campaign and I love what you have done with the first book. The "orc insight" part especially was very fun to read.

I too would be interested in your campaign notes but I'll ask questions in your other thread to keep this one as comment-free as possible :)
 

Mortepierre said:
Long time lurker here.

First of, let me congratulate you on a job well-done. Night Below is my favorite campaign and I love what you have done with the first book. The "orc insight" part especially was very fun to read.

I too would be interested in your campaign notes but I'll ask questions in your other thread to keep this one as comment-free as possible :)

Thank you very much for the praise, I appreciate it and I'm glad that some of my alternative writing styles have been enjoyable. I'll have to beg leave on the campaign notes for now - hopefully this weekend if I find the time.
 

Seravin said:
1. Rout a group of trolls who will cause problems for a group of deep gnomes.

How did this go, in general terms? Playing in 3e probably helps, but when I was a player and we were doing that mission, I about killed myself from the boredom: eight straight hours of killing trolls = bleh.

It was shortly thereafter that the group imploded, though for non-game related reasons.
 

Capellan said:
How did this go, in general terms? Playing in 3e probably helps, but when I was a player and we were doing that mission, I about killed myself from the boredom: eight straight hours of killing trolls = bleh.

It was shortly thereafter that the group imploded, though for non-game related reasons.

Can't say how Ser's players did it but here is how mine went about it (was three weeks ago and I am still laughing about it)

Weirdly enough, one of my players too is Rogue which has maxed Diplomacy and Intimidate, albeit for different reasons (he uses them to get out of tough situations or force "confessions"). Being a gnome, he spoke Giant.

Using Invisibility (cast by the party wizard) and an alchemical solution masking scent (he paid an alchemist long ago for that one because he was deadly afraid of dogs finding him), he scouted both troll clans. Having gathered info, he went back to the party.

The wizard polymorphed him into a troll and the gnome used his Disguise skill to make himself look like a member of the Topknots clan. Then he went to the matriarch and, using a combo of Diplomacy & Intimidate, convinced her he was a proxy of her god sent to help her defeat the "unfit trolls of the Slaverer clan" (having received numerous protection spells beforehand from the cleric and the wizard did help here!)

He offered the matriarch a Flaming Greatsword (it was the paladin's own; boy, did he grumble about that! :p ) and told her it was her sacred duty to destroy the weaklings of the other clan.

End result? The Topknots invaded the Slaverers and they killed each others. The party just had to wait till there were only a few survivors left and then finish them.

It was nothing short of brilliant, even though the rogue had to make quite a few high DC checks to pull it out.
 
Last edited:

Trollfighting

Capellan said:
How did this go, in general terms? Playing in 3e probably helps, but when I was a player and we were doing that mission, I about killed myself from the boredom: eight straight hours of killing trolls = bleh.

We did it the old-fashioned way, we burned them! ;)

Our M.O. was to sneak in as far as we could, usually finding one or two trolls at a guardpost. We'd try to bring them down fast before the inevitable reinforcements arrived. Jellarzie would cast as many flaming spheres as she could, and park one or two on top of each dropped troll. Roll, park. Fireball. Roll, park. We could usually manage 4-6 of them before making a tactical withdrawl.

It took a long time.
 

Capellan said:
How did this go, in general terms? Playing in 3e probably helps, but when I was a player and we were doing that mission, I about killed myself from the boredom: eight straight hours of killing trolls = bleh.

AsEver said:
We did it the old-fashioned way, we burned them!

As the lady Ever said. They burned them.

It was long and tedious and it took longer than 8 hours.
We generally play for about 4 hours every week. I think it took about 8 game sessions to get through all of this, though there was one or two game sessions that were essentially side-quests.
By the end of it all, I hated running troll combats. :\

That said, the party accomplished a small miracle. It's a wonder more characters didn't die...But more on that later.
 

Armed for Troll

The party was around the middle of 5th level when they started this. Here's how they were armed.
--------
Eyes like icy sapphires overlaid with sparkling magics gazed at the four surface-folk. The little round face that bore the enchanted eyes belonged to spiritual and temporal leader of Smoothhand Tunnels. The little gnome, Carmeneren, spoke directly with Callarduran on behalf of her people and he in turn spoke with Tasa. It was their wisdom and protection that allowed her folk to survive in this harsh environment, far from their home tunnels.

Dangers were everywhere in these tunnels far too near the surface. Most prevalent were the burning slimes and oozes, but they were mindless things and easily fooled. Sadness threatened to overwhelm the priestess momentarily but she surpressed it; easily fooled perhaps but as her friend Torvoglen had discovered deadly none the less.

Then there were the illithids with their thralls. Carmeneren and her folk had marked the passing of the illithids when they had first come to these tunnels. The vile things had their own works to pursue though and did not concern themselves with the small folk who took the greatest pains to stay unnoticed.

Finally there were the trolls. Runaway thralls of the illithid perhaps, or some other race; the gangling, cancerous creatures had settled not long ago too near the sacred caves. It hadn’t taken much forethought to try and set the creatures against each other, but her people had only been partially successful. The trolls had split into two groups, but the strength of each group was too even. The trolls were less a threat then they were, but with the trolls constantly fighting amongst each other the sacred caves were even more off limits than before.

Thus the champions were recruited. Callarduran had told her they were coming and when and where they would arrive. These champions were not of the stone-folk and they had their own goals, but Callarduran’s thoughts still lifted her heart. These folk had a will to set their hands against the illithids and they would set them agains the trolls if that was the way to the tentacled things. Who knew, perhaps they would set their hands against the diregund in their quest also.

The largest of them stood almost three gnomes of her folk high and was clad all in bright-steel such that he seemed almost a clever mechanical construct. At his side was a blade that seemed well suited to the warrior, across his back was a bow of the type that the surface folk used; almost as long as he was tall. Carmeneren’s divinations interpreted what her magical sight saw. His armor and weapons all bore weak enchantments, but at least they were magical. Better, his sword bore an enchantment of flame.

The other warrior was a contrast to the first. Instead of cladding himself in steel plates and bearing a hacking blade, this one wore a chain shirt made of steel and bore a narrow thing sword made for finding and piercing weakspot. His sword was further enchanted to find out these weak spots and his light armor was fortified with weak enchantments. Instead of armored gauntlets he wore light gloves made of thin leather with an aura that spoke of agility. His cloak was also magical and seemed to allow for flight and his boots were enchanted to allow for great bursts of speed.

The taller of the two women was not like the others. Something else had been melded into her ancestry. The slightly upswept ears, the white hair, and most of all the eyes spoke of a different bloodline. Her protections were just as strong as the warriors, the ring she wore showed a weak trace of magic, but the bracers glowed brightly like alchemical phosphorous. Cradled in one arm was a staff of killing cold and in her belt was a wand that would grant vision to those who could not see in the dark. Carmeneren knew that the woman’s book of spells would allow her to cast magics of fire and acid and speed.

The other woman looked almost out of place. Smaller than the others, neither her leather armor nor the small sword she wore held any enchantments. She bore a crossbow much like the diregund and that weapon bore an enchantment, though it was barely worth the effort. However she bore four of the most powerful items amongst the small group; a ring that was a sign of the favor and protection of the Water Courts and another ring that would protect the woman from all entrapments. In her pack was a small comfortably appointed magical cave that woul allow them some protection while camping down for the night. The last powerful enchanted object was a pair of boots that would allow her to levitate up and down on command. Carmeneren liked this one, she was friendly and knew the under-tounges well enough to allow for communication.

The priestess didn’t know how well these four would fare against the trolls, in fact she feared that she was setting them a task that would ultimately kill them. They were so tunnel blind that all four of them bore pendants that radiated light. The priestess blinked and allowed normal vision to resume. “It is well that you would do this task. If you prove yourselves strong enough then I believe you might be strong enough to set yourselves against the illithids without endangering my people. In the morning my scouts will lead you to the nests. May Callarduran and your gods go with you.”
 
Last edited:

Remove ads

Top