Just a quick update on some things I forgot to mention in the last couple posts.
By this point Jallarzi now has her familiar. A black cat that she picked up in Milbourne before they took the barge captain up on his offer. She named her cat Sarah and the two have done quite well together. Sadly, Sarah doesn’t get a lot of screen time as I generally forget about her.
Of the two prisoners that had been taken, they both lost their memories by morning. They claimed their innoncence of whatever they had been held for, but no one believed them. The two were turned over to Squire Marlen in Thurmaster when they arrived.
The Keep
Parlfray Keep stands atop a low hill at the foot of the Halfcut Hills, some ten miles north-east of the village of Thurmaster. It was from this keep that Count Sandior Parlfray collected the taxes from the villages of Haranshire (being Haralton, Milbourne, and Thurmaster), oversaw any appeals of his magistrate’s verdicts of high justice, and made sure that the rules of his Duke and his Emperor were adhered to. The Count was also responsible for gathering a force of arms if his Duke should require it and providing protection for his lands as necessary; though the size of his current force in recent years was minimal since things had been quiet for almost forty years now.
Parlfray Keep was reasonably large for the size of the communities that it watched over. The income from the mines, the fishing from The Eelhold, and the merchant traffic between Blasingdale and Corlean all proved to be profitable endeavors and the size of the keep reflected the available monies.
Count Sandior Parlfray himself resembled his family keep in that he had been around for quite some time, was as stubborn as the hills the keep was built in, and he showed his age well. A pleasant, if stubborn man of seventy-one years, Count Sandior had outlived three wives and two concubines. The last woman had been Rizelda Astan, a lesser daughter of the Astan merchant house. Her family had arranged the marriage between Rizelda (all of eighteen at the time) and the fifty three year old Count. Much to everyone’s surprise she bore the aging Count an heir, dying as she did so.
Count Parlfray named the boy Lyntern, after his wife’s favorite uncle; which he knew to be her dying wish. Then not knowing what to do with a squalling baby, promptly turned the boy over to a wet-nurse and then a succession of tutors. Lyntern grew up knowing that he was to be his father’s successor and the old Count made sure that Lyntern knew the arts of war and leadership. Only twenty years prior to Lyntern’s birth, Sandior Parlfray had led mercenaries hired by his aging father to repel the lizard-folk raiders of Shrieken Mire from the walls of Thurmaster. Now eighteen years old himself, Lyntern knows his duty to his father, to his title, and to his duke. Like all young men his age though, Lyntern is certain there is something more to life then all he has been given.
The road from Thurmaster to Parlfray Keep was well maintained and the little caravan made good time; still it was just after sundown when the merchant caravan finally made it to the gates of the old keep. The guards at the gatehouse were alert and ready with torches when the caravan finally arrived on their doorstep and quickly set about verifying the cargo. Once business was concluded the members of the caravan were invited to the Count’s table, which was just being set. The unexpected invitation was gratefully accepted of course.
Count Parlfray provided a good table for guests, even unexpected ones. The meal was a pleasant affair and if anyone had any unease at sitting at the Count’s table they did not show it. For his part, Count Parlfray made pleasant conversation with Captain Peresten for the first part of the meal. He was understandably concerned when the Captain mentioned the bandit raid the night before; a raid which included the use of magic.
Before the Count could respond to the news, Captain Peresten continued on with his story of the bravery and skill of his new guards. These guards were the ones responsible for finding and dealing with the strange blue goblins of New Mire and had even performed jobs for the Library of Blasingdale. “It was a tough fight.” Admitted the captain. “I spent most of it wondering if I was going to die. But these mercenaries were worth every cent and were the only reason I was able to deliver your goods to you, your lordship.”
Count Parlfray considered the captain’s words with the stories he had already heard. Lord Carman had already made one report on the goblins of course and Squire Marlen of Thurmaster had remarked on some couriers or another who had made a delivery to Tauster. “Well then.” The old Count said, his black eyes sparkling from the light of the torches. “It seems we owe you a thank you for seeing that the Captain’s cargo arrived safely.” He shook his head. “You’ll have to watch out for all that foolish madcap gallivanting. Trust me, it will lead to no good. We can always use more guards though. A good solid profession it is; and regular pay too. Stick with Captain Peresten and you’ll find yourselves in good hands.” He took another sip from his wine glass and set it down, looking at Kellron and Ashimar. “The good captain said something about the Library? Why don’t you tell us all about it.”
The night passed thusly with Ashimar and Kellron relating their exploits from the last month. The Count was most interested in the first hand reports of these new goblins on his lands and in their estimation of these new bandits. The flying one concerned him, but he was gratified that three of the bandits had been captured and turned over to his squire in Thurmaster. He was less impressed with their tales of the Library though he was polite enough about it.
Eventually after three hours of tales, the good Count excused himself after wishing everyone a good night. “But stay.” He bid. “No need to cut short your meal because an old man needs his sleep.” He then turned to his son who had listened to the conversations avidly. “You know your duty son. Keep them company until it’s time to bid their leave.”
Lyntern nodded as everyone stood as the old Count took his leave.
An hour later only Lyntern, Kestral, and Ashimar remained at the table; enjoying a fairly decent wine. To anyone who knew the young noble, he was obviously smitten by the petite young woman. For her part Kestral was oblivious of the attention. Instead she found it cute that the young man (only a year younger then herself) was so taken with their adventures.
“You know.” He said conspiratorially to the two companions. “You seem like a brave bunch of mercenaries. We might be able to help each other.”
Kestral and Ashimar smiled at each other. The boy was positively transparent. “How so?” Asked Kestral sweetly.
Lyntern leaned in closer to Kestral, gratified by the attention. “I know of some ruins in the Thornwood where those bandits who attacked you might be hiding.”
This got Kestral’s and Ashimar’s attention. “Go on.” Said Ashimar.
“I’d be willing to take you to it.” The boy said.
Ashimar almost nodded, expecting the answer. “It would be dangerous.” He noted. “Why don’t you just tell us where it is?”
Lyntern’s face clouded. “I don’t want to stay here all my life.” He declared. “I need some experience outside these walls.” He declaimed throwing his hands wide to encompass the hall. “Let me just journey with you folks for a bit.” A sudden thought came to him. “If you let me go with you I can take you to a treasure horde.”
Kestral and Ashimar looked at each other again. Neither was really opposed to the young man going, but there were going to be some obvious complications. “What kind of treasure?” Asked Kestral.
“An ancestor of mine fought some bandits. Treshans really, about two hundred years ago. I know where the site of the battle was and I know that the old Count was never able to recover the bodies of the fallen. They were carrying armor enchanted by the Imperial Wizards of the time. It’s probably still good.”
Again Kestral and Ashimar looked at each other and a decision was reached. Ashimar answered for them both. “If you want to adventure that badly you can come with us.” He looked around the hall. “We’ll have to get you out of here without your father noticing though.”
The three planned for another hour before they broke for their beds. In the end they decided that Lyntern would stay at the keep until after the group had left. He would then wait five days and then ride to Milbourne where Kestral and Ashimar would be waiting for him. From there they would decide what to do. Either go visit the battle site in Hardlow Woods or continue on to these ruins in the Thornwood. Thus decided they went to their respective beds.
By this point Jallarzi now has her familiar. A black cat that she picked up in Milbourne before they took the barge captain up on his offer. She named her cat Sarah and the two have done quite well together. Sadly, Sarah doesn’t get a lot of screen time as I generally forget about her.
Of the two prisoners that had been taken, they both lost their memories by morning. They claimed their innoncence of whatever they had been held for, but no one believed them. The two were turned over to Squire Marlen in Thurmaster when they arrived.
The Keep
Parlfray Keep stands atop a low hill at the foot of the Halfcut Hills, some ten miles north-east of the village of Thurmaster. It was from this keep that Count Sandior Parlfray collected the taxes from the villages of Haranshire (being Haralton, Milbourne, and Thurmaster), oversaw any appeals of his magistrate’s verdicts of high justice, and made sure that the rules of his Duke and his Emperor were adhered to. The Count was also responsible for gathering a force of arms if his Duke should require it and providing protection for his lands as necessary; though the size of his current force in recent years was minimal since things had been quiet for almost forty years now.
Parlfray Keep was reasonably large for the size of the communities that it watched over. The income from the mines, the fishing from The Eelhold, and the merchant traffic between Blasingdale and Corlean all proved to be profitable endeavors and the size of the keep reflected the available monies.
Count Sandior Parlfray himself resembled his family keep in that he had been around for quite some time, was as stubborn as the hills the keep was built in, and he showed his age well. A pleasant, if stubborn man of seventy-one years, Count Sandior had outlived three wives and two concubines. The last woman had been Rizelda Astan, a lesser daughter of the Astan merchant house. Her family had arranged the marriage between Rizelda (all of eighteen at the time) and the fifty three year old Count. Much to everyone’s surprise she bore the aging Count an heir, dying as she did so.
Count Parlfray named the boy Lyntern, after his wife’s favorite uncle; which he knew to be her dying wish. Then not knowing what to do with a squalling baby, promptly turned the boy over to a wet-nurse and then a succession of tutors. Lyntern grew up knowing that he was to be his father’s successor and the old Count made sure that Lyntern knew the arts of war and leadership. Only twenty years prior to Lyntern’s birth, Sandior Parlfray had led mercenaries hired by his aging father to repel the lizard-folk raiders of Shrieken Mire from the walls of Thurmaster. Now eighteen years old himself, Lyntern knows his duty to his father, to his title, and to his duke. Like all young men his age though, Lyntern is certain there is something more to life then all he has been given.
The road from Thurmaster to Parlfray Keep was well maintained and the little caravan made good time; still it was just after sundown when the merchant caravan finally made it to the gates of the old keep. The guards at the gatehouse were alert and ready with torches when the caravan finally arrived on their doorstep and quickly set about verifying the cargo. Once business was concluded the members of the caravan were invited to the Count’s table, which was just being set. The unexpected invitation was gratefully accepted of course.
Count Parlfray provided a good table for guests, even unexpected ones. The meal was a pleasant affair and if anyone had any unease at sitting at the Count’s table they did not show it. For his part, Count Parlfray made pleasant conversation with Captain Peresten for the first part of the meal. He was understandably concerned when the Captain mentioned the bandit raid the night before; a raid which included the use of magic.
Before the Count could respond to the news, Captain Peresten continued on with his story of the bravery and skill of his new guards. These guards were the ones responsible for finding and dealing with the strange blue goblins of New Mire and had even performed jobs for the Library of Blasingdale. “It was a tough fight.” Admitted the captain. “I spent most of it wondering if I was going to die. But these mercenaries were worth every cent and were the only reason I was able to deliver your goods to you, your lordship.”
Count Parlfray considered the captain’s words with the stories he had already heard. Lord Carman had already made one report on the goblins of course and Squire Marlen of Thurmaster had remarked on some couriers or another who had made a delivery to Tauster. “Well then.” The old Count said, his black eyes sparkling from the light of the torches. “It seems we owe you a thank you for seeing that the Captain’s cargo arrived safely.” He shook his head. “You’ll have to watch out for all that foolish madcap gallivanting. Trust me, it will lead to no good. We can always use more guards though. A good solid profession it is; and regular pay too. Stick with Captain Peresten and you’ll find yourselves in good hands.” He took another sip from his wine glass and set it down, looking at Kellron and Ashimar. “The good captain said something about the Library? Why don’t you tell us all about it.”
The night passed thusly with Ashimar and Kellron relating their exploits from the last month. The Count was most interested in the first hand reports of these new goblins on his lands and in their estimation of these new bandits. The flying one concerned him, but he was gratified that three of the bandits had been captured and turned over to his squire in Thurmaster. He was less impressed with their tales of the Library though he was polite enough about it.
Eventually after three hours of tales, the good Count excused himself after wishing everyone a good night. “But stay.” He bid. “No need to cut short your meal because an old man needs his sleep.” He then turned to his son who had listened to the conversations avidly. “You know your duty son. Keep them company until it’s time to bid their leave.”
Lyntern nodded as everyone stood as the old Count took his leave.
An hour later only Lyntern, Kestral, and Ashimar remained at the table; enjoying a fairly decent wine. To anyone who knew the young noble, he was obviously smitten by the petite young woman. For her part Kestral was oblivious of the attention. Instead she found it cute that the young man (only a year younger then herself) was so taken with their adventures.
“You know.” He said conspiratorially to the two companions. “You seem like a brave bunch of mercenaries. We might be able to help each other.”
Kestral and Ashimar smiled at each other. The boy was positively transparent. “How so?” Asked Kestral sweetly.
Lyntern leaned in closer to Kestral, gratified by the attention. “I know of some ruins in the Thornwood where those bandits who attacked you might be hiding.”
This got Kestral’s and Ashimar’s attention. “Go on.” Said Ashimar.
“I’d be willing to take you to it.” The boy said.
Ashimar almost nodded, expecting the answer. “It would be dangerous.” He noted. “Why don’t you just tell us where it is?”
Lyntern’s face clouded. “I don’t want to stay here all my life.” He declared. “I need some experience outside these walls.” He declaimed throwing his hands wide to encompass the hall. “Let me just journey with you folks for a bit.” A sudden thought came to him. “If you let me go with you I can take you to a treasure horde.”
Kestral and Ashimar looked at each other again. Neither was really opposed to the young man going, but there were going to be some obvious complications. “What kind of treasure?” Asked Kestral.
“An ancestor of mine fought some bandits. Treshans really, about two hundred years ago. I know where the site of the battle was and I know that the old Count was never able to recover the bodies of the fallen. They were carrying armor enchanted by the Imperial Wizards of the time. It’s probably still good.”
Again Kestral and Ashimar looked at each other and a decision was reached. Ashimar answered for them both. “If you want to adventure that badly you can come with us.” He looked around the hall. “We’ll have to get you out of here without your father noticing though.”
The three planned for another hour before they broke for their beds. In the end they decided that Lyntern would stay at the keep until after the group had left. He would then wait five days and then ride to Milbourne where Kestral and Ashimar would be waiting for him. From there they would decide what to do. Either go visit the battle site in Hardlow Woods or continue on to these ruins in the Thornwood. Thus decided they went to their respective beds.
Last edited: