Seravin's Tales of the Night Below (Two Updates this Week - 07/24/07)

Squirrel and the Keep

Heydrus, a young man all of sixteen years old, was a study in the abuses of mankind on mankind. On the tall side of medium height, he was painfully thin with scrofulous skin and light brown hair that looked as if someone had been using it to mop up greasy floors for a week. The first word in most people’s mind when they first met him was either ‘wretched’ or ‘victim’.

In need of money and somewhat lazy he had fallen in with the group of bandits almost by accident and became their all-purpose servant and dogsbody. With hindsight Heydrus daily regretted his choice, if only because of the intimidation and occasional random violence visited upon him almost daily. If he had any moral qualms about what the bandits of Broken Spire Keep was doing, he wisely kept them to himself.

At the time of the assault on Broken Spire, Heydrus had been peacefully sleeping off a very wearisome day and had never heard any of the fighting that had broken out. As dawn broke over Broken Spire Keep, the young man found himself being slapped awake by several bandits just returning with some supplies. Somewhat confused the young man could only stammer that he knew nothing of a fight. He had slept throughout the entire night after cleaning Wilmor’s boots five times after dinner (the thug had made Heydrus clean them and had then walked outside in the mud, dirtied them, came back inside and had beatened the young man for not doing a good job).

The bandits, five in all, looked at each other in worry and as one came to the same decision. “Go get Ranchefus.” They told Heydrus. Heydrus wasn’t stupid. Ranchefus wouldn’t like this and would probably take out the bad news on him.

Unfortunately, just getting up, Heydrus didn’t get the entire story on the assault and wasn’t given much time before being told to get the boss. It never crossed his mind that everyone upstairs was dead. He just assumed that the gate guards were dead.


It was early morning with Ashimar and Lyntern on the third watch. So far all had been quiet and the rest of the group was sleeping peacefully. For Lyntern’s part, the eighteen-year-old man was excited.

After killing the priest they had searched the two rooms. Kestral had found a secret door leading to a passage that descended into dark, stone passages. Even more exciting was the obvious wealth the bandits had taken in. Both rooms were lavishly appointed (though Kellron had pulled down and slashed the tapestries showing the dark gods). The furnishings were of the finishes, polished wood, and the decanters and glasses were of crystal.

In a locked strongbox under the bed in the next room (which had been covered in fine furs) they had found hundreds of coins of gold and platinum, as well as gems and a pair of bejeweled bracelets. Kestral’s estimate was that the entire box probably worth close to six thousand gold lions. Six thousand! It was worth more than the entire county of Haranshire and it didn’t include the trinkets taken off the bandits themselves. Latina alone knew where the bandits had gotten it all.

Finally there was the magic. The mysterious sorceress, Jallarzi, had noted with some authority that a number of the claimed items were enchanted. They included two magic rings, a pair of magic bracers, two magic swords, a magic bow, a cloak, chainmail, and flail, as well as six magic potions – four of which smelled weirdly fishy.

<wham><wham><wham>!
The banging at the door woke those sleeping with a start, while Ashimar and Lyntern who were on guard duty picked up their blades and padded over to the door.

“Sir! Come quick! There’s been a fight upstairs!” Came a muffled voice from the other side of the thin stone door. Again there was a banging on the door.

Kellron walked over to the door also and he and Ashimar eyed each other. Ashimar nodded and, as soon as Kellron looked ready, pulled open the door. The warrior of Sarath lunged past Ashimar, grabbed the startled kid standing there before he could do anything, and pulled him inside. Ashimar then poked his head outside, looked to see that the hallway seemed clear, and then quickly closed the door.

As the door closed Kellron had the boy held up against the wall. “Who are you?” He growled. As he did so, Kestral came up and quickly divested the youth of his short blade.

The youth looked quickly around the room, his eyes wide. There was no sign of Ranchefus. “He…Heydrus, Sir.” Stammered the boy with cowering respect. He was use to rough treatment and knew how to make himself as non-threatening as possible.

“And what are you doing here?” Asked Kellron, his voice still gruff.

The youth stammered his answered again. “I…I came to warn Ranchefus that we’ve been attacked.”

“Is he the priest?”

“Uh-huh.”

“He’s dead.” Kellron let that sink into the boy as he looked the youth over closely. Surprisingly, there was no feeling of taint on the boy. “How many bandits are left here?”

“About a dozen or so, Sir” answered Heydrus. Truthfully he had no idea how many people were dead, but a fast answer usually got him hit less.

“How much ‘or-so’? Asked Kestral sweetly, playing the good guard.

“I’m not sure, Ma’am.” Answered Heydrus looking at her with a little fear. He had known too many sweet women. They were the worst. “I just got up and was told to come down and warn Ranchefus.” He looked at the seven people, all slightly disheveled and most with blood splatters on their clothes and armor. “Please don’t kill me.” He added.

Kellron looked over the youth. “How did you get mixed up with these bandits?” He gestured to the bedroom behind them where they had put the bodies of Ranchefus and the orcs. “That man in there was a priest of the evil gods.”

Heydrus trembled and did his best at looking pathetic – it was a pretty good effort. “I…I just got mixed up with them. You know. I clean up and cook for them. That’s all.” Heydrus lifted up his chin to show a nearly healed black eye. “They hit me sometimes.” Sensing some soft-hearts, he continued. “Balrat is the worst. He makes me clean his boots and then will beat me when he dirties them up ‘for not doing a good enough’ at it.”

Ashimar pointed to the old, comfortable looking over-stuffed chair. “Sit over there.” He ordered. Kellron carefully let the boy go, half expecting him to try and bolt but there was nowhere for Heydrus to go. The boy slunk over to the chair and sat gingerly in the seat, looking anxiously about.


Kellron rolled his eyes a bit at the obsequiousness of the youth. “Come here... What’s your name?” Before the boy could answer, Kellron, clearly frustrated by the youth, continued speaking. “Come here, Squirrel.”

Heydrus took no offense at the name. He wasn’t in a position too, and the name was a lot better then some things he had been called. He approached Kellron slowly.

“You’re going back up there and telling them that everything is all right.”*

Ashimar broke in. “Tell them that Ranchefus killed us and is interrogating a prisoner.”

Heydrus looked uncertain but nodded. “I can do it sir.”

“Good. If you can help us we can see that you get a pardon from the Count. We can even keep you with us. Kellron can use a squire or something.” Ashimar smiled encouragingly at the boy. “We pay well.” He added. The last perked up Heydrus’ ears.

With that Kestral and Ashimar straightened the boy’s clothes a bit and ushered him out the door. Jallarzi looked at her pack with it’s spellbook and went into a corner to study. If things worked well she should be able to memorize her spells. If they didn’t – well she still had a couple in memory.

While the white-haired sorceress studied the rest of the group chatted about what to do while they were waiting.

“We’ll need to follow that secret passage in the bedroom back there.” Said Ashimar, jerking his head towards the lavishly appointed bedroom the orcs had been heading to. The secret door they had found had led downwards through uncut rock and opened up in a large passage running north-south.

“We should make sure the keep is really clear first.” Said Kellron, clearly not trusting ‘Squirrel’.

Kestral looked around. “Maybe we can get Squirrel to lead the bandits down here one at a time or something.” The others nodded at that suggestion, clearly liking it.

Kupier looked up at Ashimar suddenly. “Didn’t you say that you had to have Lyntern back within the week?”

“Hells.”
“Crap. That’s right”

It had taken three days to get to Broken Spire and they would clearly spend at least part of today exploring. They had no time for exploring the passages below.

Ashimar looked at Kupier. “After we take care of the remaining bandits could you take Lyntern back to Parlfray Keep? While you do that, we’ll check out the passage below.

Lyntern looked as if he was going to say something but kept his mouth shut. He had heard these folk promise his father to return him. It was best that it occurred or his father would cause no end of trouble.

Within five minutes there was another knock at the door. The party moved about the room and prepared themselves for battle while Ashimar went to the door. Unperturbed, Jallarzi continued studying, though her fingers flexed just a little as she turned a page in her book.

Ashimar opened the door and used it to partly shield himself from any unexpected crossbow fire.

Heydrus stood there, alone and harlmess. “It’s done.” He said with some pride. “They’re cleaning things upstairs now.”

Ashimar looked up and down the hallway cautiously and ushered the boy in and closed the door. After that they interrogated the boy about everything he knew about the keep. Heydrus was even able to draw them a map of the upper and lower spaces.

Eventually the question was asked, “What do we do now?”

“We could have Squirrel bring down the other guards, one by one.” Suggested Kestral.

The others looked at her. “He just needs to tell them that the boss wants to speak with them.” She explained.

Ashimar looked at the boy speculatively. “He could tell them that Ranchefus wants to question all of them individually to make sure no one is enchanted.”

It took only a brief discussion before they realized they had nothing to lose by the idea.

Alas it was not quite to be. Heydrus was a good enough actor but in the end he was unable to make the remaining half dozen bandits believe him. Perhaps it was something in his voice, perhaps it was just some sixth sense. Not that it matters. In the end the six bandits gather their belongings and what loot they knew about, and left the keep.

For the last two years banditry had been hard in this area, but it had been getting easier. Until now. The six men left the keep for good and were never seen in the duchy of Corlean again.

For his part, Heydrus also left. The thought of being a servant for some warrior didn’t appeal to him, though the man had obvious charisma. In his experience soldiers were a hard lot and didn’t mind hitting people; besides staying with these people was almost guaranteed to involve work. He also left, though he kept the name Squirrel when he felt he shouldn’t use his real name.

The group waited fifteen minutes and explored the rest of the keep themselves. It was nearly empty and so Kupier and Lyntern set off immediately back to Thurmaster. In the end the party found only six more living creatures.
-The first was a woman, apparently mute, and her two guard dogs she kept herself in the guardroom attached to the well-used cells. She attacked them from darkness with a poisoned dagger as her dogs distracted the party but she was easily killed.
-Next was the sole remaining bandit. He was suppose to have been on guard duty that night, but snuck off for a nap in the storeroom. He had slept until dawn. Ashimar was able to knock the man out. He was interrogated and put in one of the prisoner cells, naked and chained to the wall.
-The next was a bizarre creature, a giant caterpillar the size of a large dog with long, lashing tentacles. It was lairing in the latrine dump and attacked Ashimar while he examined the room. One hit from its’ tentacles paralyzed the young man but his friends were able to kill it.
-Finally, there was a lone guard dog trapped in one of the rooms upstairs. Ashimar tried to make friends with it, but they had to kill it in the end.

More interestingly they found a secret room warded with magic. Inside they found the bulk of the bandits treasure including thousands of coins, and a small pouch of gems also worth thousands. Additionally there was a wizards spell book in the treasure room as well as a scribed scroll.

Beyond that they also discovered the Parlfray crypt with the skeletal remains of the original owners scattered about. Briefly, Kellron thought about searching the crypts for usable weapons, but in the end decided that it wouldn’t be right.

The body of the keep’s wizard was also found in his own suite, next to the underground crypt. Something had snapped his neck so many years ago and his body had lain undisturbed. On one hand was a magical ring.

Finally, they found the family chapel, once dedicated to Latina but now consecrated to Tresh by Ranchefus. Both Ashimar and Kellron took pleasure in disposing of it’s skeletal guardians and removing all of its’ profane trappings

By the end of the day Broken Spire was thoroughly looted and the bandits dead or routed.


*In retrospect, as a deception, I probably should have docked something from Kellron for participating. If paladins can’t lie they shouldn’t be ordering people to lie. Quite frankly I didn’t catch it at the time and it made good tactical sense. Oh well.
 
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Another lurker chiming in to say that I'm enjoying your story hour. You've got the right mix of action, dialog, and descriptive detail.

My players got through a heavily modified Book 1 (they were already about 4th level when I bought the box). They enjoyed it, but were too frightened to actually go into the underdark to start Book 2. Metagaming memories of D1-3 I suppose, but I wasn't going to railroad them. It's a shame, since I like the module for the same reasons - epic plot, sufficiently generic to integrate into the campaign, mix of RP and combat. I've thought a couple times about running it again under 3E, something like a "Return to".

I do wonder what you did with the end of Book 2, with so many multi-classed opponents. That seems like a real pain to convert.

-RedShirt
 

Thank you, Redshirt. I appreciate the compliment. I'm not sure that the mix of things is completely right, but your feedback shows that I'm at least in the ballpark - and praise is good for my ego. :D

The conversion of the high level monsters was actually reasonably easy. I used the guidelines in the 2e to 3e conversion booklet that came out when 3rd edition was released. I think it is still available on WOTC's site somewhere for download.

For the end of book 2 I ended up using ETools do the conversions though. A handy little tool and a bit easier to use in this case then PCGen for this particular project.

The amazing thing about all of this is that the converted power levels pretty much match the characters levels when they were encountered One for one, the monsters have stayed right about the levels I'd like for the characters to face. The bigger deal is that most of the monsters don't have the equipment for a character of their level, but that's usually been made up for by the sheer number of them. Besides, the last thing the party needs is more treasure.
When the party sacked Broken Spire, they had on the order of 12,000gp in cash, gems, and jewelry, on top of the magic items (some major) - and they were only about 4th-5th level.
 

Nope. No update. Not yet.

I'm not sure where the last two weeks went, if you happen to find it, please let me know. I am working on the next post though. Hopefully in the next couple days.

In the meantime I could use some ideas bouncing some ideas off of people for the conversion of the third book. It seems the group has finally hit the breakpoint of Party Level vs Monster CR.

I'd certainly like some thoughts from those who have run or are running a Night Below game. As such, I'm starting a new thread.

My players Stay Out. You'll get to see it all in time anyway.

Anyways, more in the next couple days. Thanks for the patience.
 
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The Depths Below

Deep below the lands of men and elves lie passages and caverns; most of which have never been cataloged by mortal language. Some were formed as Tasa shaped the world – deliberately included as part of her grand scheme. Others were formed over millennia as water and magma followed their courses and laid bare the softer rock.

Still other passages and caverns were formed by various cataclysms that rent the earth as gods, their abominations, and their servants made their wars against each other. The Takeel Wars some two millennia ago was only the latest terror which had left its scars literally miles deep.

Finally there were those passages and caves that were formed by mortal sentience and direction. There are of course the dwarves, which have been delving deep since their own creation and mandate. Dwarven cities and mines are well described in the records and books of lore, and are known to go deep into the earth.

The passageways that passed just a few hundred feet beneath Haranshire however, were formed at the direction of older creatures; darker creatures. Using alien magics, giant worms, and slime covered crawlers, these passages were carved along ancient river ways – almost within touching distance of the surface. These underground tunnels ran from the depths of the Thornwood northwards to the Blanryde hills; and westwards from the Hardlow Woods to just past Milbourne.

The creation of these passageways was impressive; no doubt. Unfathomable tons of rock were displaced or consumed, opening up caverns that had never been seen before. More impressive however, and more chilling, is that these passageways were created more than two centuries ago in preparation for a plan that had yet to see fruition.


“How long do you think these tunnels go?” Asked Panther, looking about the tunnel in some anticipation. The passageway they were in was almost twenty feet wide and nearly as tall. The floor of the passage was worn smooth, perhaps by some river, though littered with rocks and boulders here and there. The flickering light from Kestral’s and Jallarzi’s flickering crystal pendants threw dancing shadows before them.

Kellron shrugged. “I don’t know.” He answered. And that was the only answer they really had. Their captured prisoner had revealed nothing but a blatant hostility. Kestral and Panther could sense that there was something not right with the man, but he answered inquiries with vile epitaths and swears. In the end they chained the man in the cells beneath the keep. They would return to him in the morning.

Earlier this morning Kestral had exited the secret passage that led from the secret door in the basement of Broken Spire Keep. It had been quiet – with the notable exception of a small band of goblins that had been sneaking through the tunnels. Fortunately the young courier heard the goblins and managed to hide herself as the goblins approached. The goblins had nearly walked right over her hiding spot, but before that happened they veered off behind another mound of rocks and disappeared. Investigation had revealed a smaller, hidden side-tunnel which only a child or a goblin would have easily crawled through.

Of orcs though there had been no sign. So now the group wandered through the long passage, alert for any sign of movement.

It was because of this alertness that Ashimar stopped and raised his hand. “Do you hear that?” He hissed. A sound not unlike a heavy sack being dragged across stone had graced his hearing; a very large sack.

Everyone stopped and cocked their ears down the hallway. There was life in these tunnels beneath the earth. Besides the occasional patches of fungus, a few spiders nearly a hand span across had skittered out their light. Drips of water and the occasional falling rock had also garnered their attention.

<Shhrrrrrrruuppppp>
The sound was louder now and they all heard it. They had heard it before in the darkness, but never so near.

<Shhrrrrrrruuppppp>
Kellron and Ashimar drew their blades and stepped forward slightly. Kestral pulled out her crossbow and Panther his bow. Jallarzi stepped back a bit and went through her list of spells. A faint chemical smell hung on the air.

<SHHRRRRRRUUUUUUPPP>
“Goddess.” Muttered Jallarzi. “What is that thing?” Her elven sight had picked out the creature in the dim light.l
Panther just shook his head, seeing the same thing as the sorceress.

“What is it!” Demanded Kellron, his blade now held high. Just beyond his vision he thought he could make out the shadow of a wall or something.

<SHHRRRRRRRRRRRUUUUUUUUUPPP>
The very air seemed to deform as something rushed towards Kellron and Ashimar. It was easily ten feet wide and almost as high, and impossibly it moved across the stone floor, nearly tumbling over itself as it moved; looking for all the world like a wall of algae-stricken water.

Kellron stepped to the side as the thing bore down on them. Ashimar held his ground and slashed out with his rapier as it closed with him. Most creatures would have recoiled at the pain of the wound he inflicted. This thing wasn’t most creatures. Instead it bore down on the young rouge and folded itself over him, engulfing the man. Ashimar had the presence of mind to hold his breath but that was about it. Paralytic acids began to enter his body through his exposed skin but Ashimar was able to shrug the effects off.

As Ashimar struggled in the bag of goo that held him, Kellron raised his sword and hacked at the creature. Simultaneously Kestral and Panther let loose with their readied missiles and Jallarzi let off a pair of magic missiles.

The goo formed a psuedopod from its mass which lunged out and struck Kellron. Kellron grunted, but deflected the mass of it with his shield and struck back. Inside the goo, Ashimar found out that his rapier was useless and fumbled for his dagger. He nearly had it before the poisons finally overloaded his nervous systems and rendered him helpless. The digestive acids of the creature were already working on his skin and clothes.

Frantically Kestral and Panther fired another pair of missiles into the creature, aiming high so as to miss their friend. Jallarzi fired off another pair of magic missiles and the creature, driven by instincts, began to retreat with its food.

Kellron took a final swing at the creature, using all his strength, and laid open a gash across the entire length of the creature. Already bleeding from numerous cuts, the integrity of the creature finally gave way and it gushed its interior fluids and Ashimar across the floor of the cave. Ashimar was able to reflexively take a huge gasp of air as he was freed, but it was several minutes before his muscles allowed him to move.

Kellron saw to Ashimar’s burns, invoking Sarath’s aid. Ashimar nodded his thanks to the paladin and looked around. “What the HELL’S is that?” He asked to no one in particular.

“I think it’s called a ‘Gelatinous Cube’.” Answered Panther. “A magical creation of some sort.” The young half-elf looked at the remains that were already being absorbed by the limestone floor. “They’re usually set to guard dungeons and what not. They don’t normally run free.”

Ashimar grunted his response. Warily, the group decided to press onwards.

<edited a pronoun or two.>
 
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Further On

The group stood in a cavern that was little more than a wide spot in the tunnel. They had been traveling for at least ten straight hours and in that time had discovered two side passages that had led to the surface. Those exits had been carefully concealed on the surface.

The journey had been predominantly northwards, but for the last two hours had been eastwards. Kestral wasn’t sure, but she reasonably certain that they were not too far from Kupier’s farm.

Though tired, they had been willing to continue onwards a little further. The doors had stopped them though. The double doors were fifteen feet tall, ten feet wide and shod in bronze; they were the first sign of intelligence they had seen all day. The doors were unadorned save for a massive lock mechanism on each one. Ashimar having seen a lock or two in his time thought that the work might be dwarvish. Regardless of the door makers though, Kestral and Ashimar both determined that one of the keys they had recovered from Broken Spire would turn one of the locks; but both keys were needed in order for the doors to open.

“Is there anyway we can get through the doors?” Asked Kellron.

Ashimar shook his head. “No. That’s bronze plating on those doors. They look to be solid stone.”

Jallarzi finished scanning the door. “The doors have some sort of aura on them. It’s weak, but it’s probably means they’re strengthened.”

Kellron snorted in disgust. “Great.”

Kestral, who had been kneeling near the doorway stood up. “If I remember what Kupier said correctly, these are the boot prints of orcs. The points are from the claws they hang off the boots. It looks like they came through the doors and some went each way down the passages.

“Great. We have a pair of doors we can’t open which orcs go through.” Kellron looked at Jallarzi. “Do you think we could get help from Tauster?”

Jallarzi shrugged. “Maybe. He seems to like me but he doesn’t owe us any favors.”

“We could just wait here until they open the door.” Suggests Panther.

The others nodded at the suggestion. It had merit. After some discussion though it was discarded. There was no place to set an ambush and the thought of a three prong attack didn’t appeal.

“There must be another key.” Pointed out Ashimar. “We just have to figure out who has it.”

“Squirrel did say that they hadn’t seen Jelenneth.” Pointed out Kestral. “Maybe another group?” She nodded down the far passage that they had yet to explore. “We could follow after those orcs.”

Ashimar and Kellron both nodded slowly. “Not a bad idea.” Admitted the paladin.

Suddenly Kestral’s face screwed up in disgust. “No it isn’t.” She said flatly. “We have that prisoner. His food and water will run out tomorrow.”

No one liked it, but the courier was right. There was no help for it but to head back.

“We can’t camp here.” Noted Panther.

“Let’s go on a bit further. Maybe we’ll find a side passage or cave.”

And true enough they did. Not five hundred feet down, the passage turned and sloped up sharply. It ended in a small, concealed cave that led outside into the Thornwood.

They spent the night under the stars.

It was going to be at least six days before they could report back to Count Parlfray.
 
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Excellent story hour. I like the writing style and the occassional villain perspectives.

I DM'd Night Below many years ago in second edition. I had a large group (8 players as I recall). So many players meant less XP per character so the party was just at the minimum recommended for going into book 2 (5th or 6th level I think). The first mind flayer encounter was a TPK that ended the campaign.

It was unfortunate as I was very interested to see how the rest of the module would turn out. I am now living that experience vicariously through this story hour. I hope more updates are forthcoming.

Thanks for the good story,
Victor
 


A Small Break

It was a fine summer night that graced Parlfray Keep. A gentle breeze came in from over the west wall and only a handful of stars were obscured by wisps of clouds. Jola, the silver moon, was nearly full and lit the courtyard with her presence. In about another hour Fon, the red moon, would be chasing her across the sky.

Despite the moonlight the two guards escorted their guests across the courtyard with brightly lit lanterns. They knew these visitors from before and weren’t sure whether these guests would be welcomed or thrown out. The old Count had not been happy to have his young son escorted back by the retired Imperial Scout. Shortly they were past the courtyard and within the keep itself.

From there it didn’t take long for the two guards and their five guests reached the great doors of Parlfray Hall and the senior of the guards looked back at his oddly confident charges. Perhaps they were confident in the gifts they were bearing. Shrugging at their apparent unconcern he turned and banged the door’s clapper, loudly, three times on the door. He paused and then grabbed the door ring and pulled. The old door moved smoothly on its well oiled hinges, with only the timbers of its frame creaking softly with age.

“Milord!” Called the senior guard as he stepped into the doorway. “The people you were expecting have finally arrived and ask for audience with you and young Lyntern.”

The old Count’s reply was muffled with age and distance, but the guards had all learned to listen well and he could see the Count’s gesture well enough. Stepping aside, the senior guard waved the five people through. “Enter.” He bade while ushering them through.

Kellron nodded to the guard as he stepped past him into the great hall. This hall was certainly larger than the one in Broken Spire Keep. The Parlfray family had evidently decided to make their newer keep larger when they rebuilt. Ashimar followed the paladin inside, followed by Jallarzi, Kestral, and Panther. With a mixture of confidence and respect the five made their way before Count Parlfray.

The Count sat at the head of the table, apparently nearing the end of the evening meal. To the Count’s right sat Lyntern. Between the two only Lyntern seemed excited to see the five friends. For his part, the Count looked over the five companions with grim determination as they made their way up the left side of the table to stand only five feet from him.

The Count dabbed at his lips with his napkin as the group approached and when they stopped he took a sip from his wine glass. His eyes met each persons and grazed over Kestral’s bundle of furs. His eyes eventually settled on Ashimar. “I seem to recall you promising that you would bring my son back to me. ” He paused a moment and then continued. "You didn't. Now you are here almost a week after my son's return."

Ashimar bowed. “Our apologies my lord.” He spoke. “We were running out of time to get Lyntern back and there was still much to investigate.” He nodded towards Lyntern. “We figured Kupier would be able to keep him safe.”

“Hmph.” Sniffed the Count. “That’s all very well, but according to Kupier the old keep was cleared when he left. Surely you could have come back and returned at your convenience.”

Kellron stepped forward and bowed. “We might have my lord. But we were not sure if more of the bandits would return and make off with valuable intelligence.”

“Hmmm.” The Count seemed unconvinced was starting to listen.

Seeing that, Ashimar spoke up. “Sir, with your permission we have something to present to your son.”

The Count’s eyes looked at the bundle of silver furs in Kestral’s arms and then to his son. “Very well.”

Ashimar grinned and looked at the young man. “Lyntern Parlfray, please step forward.” So asking, he and his companions stepped back to form a half circle.

Curious, Lyntern wiped his hands, pushed back from the table, and stood up. He quickly made his way around his father to stand in front of Ashimar. “You held your ground and you followed orders. I’d be proud to work with you again.” So saying, Ashimar took a half step to the side to allow Kestral to move up.

Ashimar continued to speak as he unfolded the furs in Kestral’s arms. “You may recognize these furs from the bed of the priest we killed.” He smiled briefly. “That priest had good taste, for these pelts were well preserved.” Finally he unwrapped the bundle to reveal an imperial style long sword in a plain leather sheath. Ashimar grasped the sheathe with both hands and presented the leather wrapped hilt to the young man.

The young man was grinning wide with excitement and pride. He grabbed the proffered hilt and drew the sword with a single, clean pull. The metal of the blade rang with a pure tone.

The blade had been made in the old style, with faint etchings decorating the length of the blade. Despite its apparent age the blade was still brightly polished. It was still obviously a working sword for the steel tang wrapped in copper had several nicks in it. The blade gleamed orange under the torchlight of the hall.

“This is one of the blades we recovered from Broken Spire Keep. Jallarzi and Panther both affirm that it is enchanted.” As Ashimar spoke, Kestral stepped forward and laid the furs on the table. “The sword and the furs are yours for your help. We would have had a much harder time without you. Thank you.”

Ashimar was not normally a man of elegant words, but this plan was his and he wanted to see it through. Kestral had coached him on the words, and she Panther, and Kellron had done their best to enhance Ashimar’s words and performance.

They succeeded. Count Parlfray couldn’t help but puff his chest out a bit at the honor done to his son. It was a princely gift and given without asking about taxes or such.

When the five companions left the keep the next morning, they left with the goodwill of Count Sandior Parlfray.
 

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