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Serious inquiries only please - 100th level adventure hook and module in development

ok Yair I've looked at your character and here are my (less than perfect) thoughts.

Feats you don't need
Great Charisma x2
Legendary Commander
Negotiator
Permanent emenation (globe of invulnerability) <--- nonessential and easily replicated by magic item
Skill focus (perform oratory)
Epic Reputation <--- not sure about this one
Inspire Excellence <--- don't really know how much of a difference this can make

Feats you should take
(possibly) deafening song <--- I think the save DC is high enough
(possibly) Epic Inspiration <--- more times
Fast healing <--- at least once

ps. I don't think you should trade away all your spellcasting feats.

Kolshadai's Magic Items
Armor of the Celestial Battalion
+25 enhancement chain mail,
+10 max dex, light armor,
fly at will,
magic circle against evil)
Heavy Fortification (+5)
Price: 616,300 -7^2*10,000 + 30^2*10,000 = 9,126,300 gp (save 441,000 gp)

Buckler
+25 enhancement
Great Reflection (+10)
Infinite Arrow Deflection (+6)
Price: 16,810,300 gp (save 4,250,000 gp)

Adamantine Rapier
+10 enhancement
Sonic Blast (+6)
Keen (+1)
Shocking Burst (+2); == 7,220,000 gp
Intelligent: NG,
Int 24 (2,800 gp),
Wis 26 (3,200 gp),
Cha 10,
speech (3,000 gp) in Common, Celestial, Infernal, Abyssal, Draconic, Sylvan, plus 2 other languages,
special purpose (spread god’s faith) with true resurrection 1/month as its power (50,000 gp),
greater teleport 2/day (100,000 gp),
mass heal 1/day (100,000 gp),
true seeing at will (25,000 gp),
heal 2/day (50,000 gp),
detect evil at will (6,000 gp),
feather fall 1/day (6,000 gp),
wielder doesn’t need to sleep or breathe (12,000 gp);
Ego 66. (I might've miscalculated)
Price: 7,581,500 gp (save 1,800,000 gp)

Tome of X +5 have all been read (0 gp)
_Periapt of Wisdom +6, Health +6 (90000 gp)
???
Periapt of health = 7,500 gp (no +6 or anything)
Periapt of wisdom +6 = 36,000 gp

_Headband of Intellect +7, +100 competence to Spellcraft
Price: 100^2*1,000*1.5 + 7^2*10,000 = 15,490,000 gp (higher than your price)

_Gauntlet of Divine Power (CL 100 continuous), +12 Strength enhancement
I've assumed you're using an intesified "Divine Power" spell though this technically wouldn't change the enhancement bonus to strength.
Price: 11*100*20,000*4 = 88,000,000 gp (way to high) if you don't intensify it (only +6 to strength it's cost is 32,000,000 gp
btw. great idea!

_Cloak of Charisma +30, Epic Resistance +45, Spell Resistance 112 (52315000 gp)
Price: 30^2*10,000 + 45^2*10,000*1.5 + 100*100,000*1.5 = 54,375,000 gp (tip: multiple different abilities cost half as much again if the item take up a slot. You should split this item up.

_Bracelets of Oratory, +100 competence to Perform Oratory
Price: 10,000,000 gp (same)

_Ring of Universal Energy Immunity (2160000 gp)
blah

_Ring of Protection +10 and Ironskin DR 15/adamantine
Price: 400,000 + 2,000,000 gp = 2,400,000 gp (I haven't deemed this multiple abilities, otherwise the price would be 3,400,000 gp)

_Boots of Swiftness, +20 enhancement to Dexterity, double speed, evasion, jumping not limited by height, +20 competence to Balance, Climb, Jump, & Tumble, haste 20 rounds 3/day via command word.
Price: 256,000 - 6^2*1,000 + 20^2*10,000 = 4,220,000 gp

_Trumpet of the Apocalypse (Widened Holy Word, CL 200) (40000000 gp)
I'm assuming this is at will
Price: 10*200*20,000*4 = 160,000,000 gp (again way to high, plus I'm not even sure we're allowed to have items with that caster level. This price is made with the assumption that any spell with a duration less than 1 round/level e.g. instantaneous also gets its price multiplied by four, which would make sense IMO).

oh, and would people (DM-Rocco) stop quoting the entirety of another long post?
 
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Sage said:
ok Yair I've looked at your character and here are my (less than perfect) thoughts.
Thanks!

I'll be keeping some of the feats, even though they may be suboptimal. I like the fact that I'm getting things from feats, rather than magic items. I'll probably drop a few as per your advice, though.
Deafening Song will have Fort DC 78 or so, which I think is too low. Worse, it paralyses me as I can't cast spells or use other bardic music abilities, so I'll skip it.
Fast healing would require Con 25, which I currently don't have even with magic items. I may boost up Con further and take one FH feat, though; definitely a useful feat.

My main dilemma are the spellcasting feats. They eat up a lot of resources, and I THINK the DCs I can pull off just won't be worth the bother (DC 44 to 66 or so). I'm going to rethink his spells a bit, putting in a little more utility and minion-handling.
And I'll probably drop at least SOME Improved Spell Capacity feats, possibly a few metamagic feats as well.

Regarding prices: Thanks again :D
Adamantine Rapier ...
special purpose (spread god’s faith) with true resurrection 1/month as its power (50,000 gp),
...
Price: 7,581,500 gp (save 1,800,000 gp)
Ehm, see, this is where I cheated. The true resurrection bit isn't a real special ability, it's a non-epic one. At any rate, I think it's worth more than 50,000.
_Periapt of Wisdom +6, Health +6 (90000 gp)
???
Doh! I meant to say Constitution +6. Ooops.

_Gauntlet of Divine Power (CL 100 continuous), +12 Strength enhancement
I've assumed you're using an intesified "Divine Power" spell though this technically wouldn't change the enhancement bonus to strength.
Price: 11*100*20,000*4 = 88,000,000 gp (way to high) if you don't intensify it (only +6 to strength it's cost is 32,000,000 gp
btw. great idea!
No, it's just a constant, normal, divine power spell at caster level 100, plus a +12 enhancement bonus to Strength piled on. Somehow intensifying the spell would have been cooler, but I just have no idea how to do that.
Note that I interpert the spell as adding +5 to my non-epic BAB, not increase my BAB to +100 (including the +40 epic bonus).

_Trumpet of the Apocalypse (Widened Holy Word, CL 200) (40000000 gp)
I'm assuming this is at will
Price: 10*200*20,000*4 = 160,000,000 gp (again way to high, plus I'm not even sure we're allowed to have items with that caster level. This price is made with the assumption that any spell with a duration less than 1 round/level e.g. instantaneous also gets its price multiplied by four, which would make sense IMO).
*blink* I was thinking 10*200*1800 *10[for being epic]=36,000,000, for trumpeting as a standard action. I totally agree the caster level is just silly; it does make for an apocalyptically powerful item, though. I was also tempted to make it a bard-only item for 30% off :heh:

Still a lot of work to do on my character and cohort.
How much money does a level 87 cohort has ?!
 
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Yair said:
My main dilemma are the spellcasting feats. They eat up a lot of resources, and I THINK the DCs I can pull off just won't be worth the bother (DC 44 to 66 or so). I'm going to rethink his spells a bit, putting in a little more utility and minion-handling.

well, it all comes down to what the focus of your character is.
I suggest getting some minion-summoning items (rod of the wyrm or something like that).

Yair said:
Ehm, see, this is where I cheated. The true resurrection bit isn't a real special ability, it's a non-epic one. At any rate, I think it's worth more than 50,000.
Actually, the ressurection thing is free, it's the special purpose that costs 50.000 gp ;)

Yair said:
Note that I interpert the spell as adding +5 to my non-epic BAB, not increase my BAB to +100 (including the +40 epic bonus).

Aww... I liked the +85 to BAB idea :]

Yair said:
*blink* I was thinking 10*200*1800 *10[for being epic]=36,000,000, for trumpeting as a standard action. I totally agree the caster level is just silly; it does make for an apocalyptically powerful item, though.
*blink* my mistake... I guess I overlooked that row in the magic item creation chart.

Yair said:
I was also tempted to make it a bard-only item for 30% off :heh:
lol, I pondered doing this to all my items and due to my Use Magic Device ranks it would't matter if it could only be used by a deranged lillend hermaphodite who though he/she was a cow.

Yair said:
Still a lot of work to do on my character and cohort.
How much money does a level 87 cohort has ?!

I'd say 5,000,000 tops or something like that. Of course you could beef him up with your own gold.
 

Flaws for commoners

This is from a dragon magazine and I couldn't help repeating a few of them.
Kudos goes yo Tony Mosley for the article.

CHICKEN INFESTED
You've got chickens.
Effect: Whenever you draw a weapon or pull an item out of a container, you have a 50% chance of drawing a live chicken instead. No, we don't know where the chickens come from; it's your character.

DELICIOUS
Someone cast divine flavor on you.
Effect: All monsters attack you if able, regardless og their attitude toward the rest of your party. In addition, you go down smooth. When subjected to a swallow whole special attack, you are treated as two size categories smaller than you actually are.

DIRT FARMER
You farm. Now get back to work, serf!
Effect: You must spend 18 hours every day farming for your liege. If you fail to spend 18 hours every day farming, your liege has you killed.

NAGGING COUGH
You are sick.
Effect: You begin play afflicted with mummy rot. You've made no successful Fort saves to kick the disease.

PESANT HAT
You have a pesant hat.
Effect: You suffer a -15 penalty on all Diplomacy checks. Other characters in your party can cast command on you once per day, with no save allowed.
Special: If you remove the hat, crows peck at your exposed brains, killing you.

PIG POND
You have a pig. Good for you.
Effect: You must at all times carry a pig that weighs an amount equal to your maximum load. The pig refuses to walk on its own. If your Strength score increases, the weight of the pig increases to match your new maximum load. If your Strength score decreases... get a cart.
Special: If more than a few inches ever separates you and the pig, the pig transforms inot Orcus and skins you (which probably kills you).

UNIMPORTANT NPC
Nobody cares about you.
Effect: You have no name. You are never included when the group divides its treasure. You are never part of the initiative order (and thus you always go last... if your DM even lets you go at all).

WERESHEEP
Theresheep!
Effect: You are afflicted with lycanthropy. Not such a flaw, right? Your hybrid and animal forms are of a harmless sheep. When in hybrid or animal form you suffer the effects of the Delicious flaw.
 

Sage said:
well, it all comes down to what the focus of your character is.
I suggest getting some minion-summoning items (rod of the wyrm or something like that).
True, true. Will think about this some more.

Actually, the ressurection thing is free, it's the special purpose that costs 50.000 gp ;)
Cool. :)
Aww... I liked the +85 to BAB idea :]
Yeah, I liked it too, but I gave up on the idea because... what was it?.... oh, yes: it was insanely powerful :heh:

lol, I pondered doing this to all my items and due to my Use Magic Device ranks it would't matter if it could only be used by a deranged lillend hermaphodite who though he/she was a cow.
Now there's an image... :confused:
Lol, I support going for it with one item, but only if the item's fluff actually makes it reasonable that it's limited to DLHwTH/SWaC :D

I'd say 5,000,000 tops or something like that. Of course you could beef him up with your own gold.
I've been going through the NPC and PC gear charts, trying to come up with a reasonable answer. My conclusion is that it's such a mess that there is none.
And I have no idea how anyone came up with the 277,000,000 gp value. I got ~338,000,000 gp by fitting a 3rd degree polynomial (near level 40, the dominant term becomes x ^4 ! but 3rd degree is still a very good fit), and I can make this number dance whichever way I want by fiddling with the formulas. Just about any number can be justified. It's rediculous.

I'll go with your 5,000,000 then. It's a bit weak, actually - topped by a "mere" level 32 PC - but I'll manage.
 
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Sage said:
This is from a dragon magazine and I couldn't help repeating a few of them.
Kudos goes yo Tony Mosley for the article.

CHICKEN INFESTED
You've got chickens.
Effect: Whenever you draw a weapon or pull an item out of a container, you have a 50% chance of drawing a live chicken instead. No, we don't know where the chickens come from; it's your character.

DELICIOUS
Someone cast divine flavor on you.
Effect: All monsters attack you if able, regardless og their attitude toward the rest of your party. In addition, you go down smooth. When subjected to a swallow whole special attack, you are treated as two size categories smaller than you actually are.

DIRT FARMER
You farm. Now get back to work, serf!
Effect: You must spend 18 hours every day farming for your liege. If you fail to spend 18 hours every day farming, your liege has you killed.

NAGGING COUGH
You are sick.
Effect: You begin play afflicted with mummy rot. You've made no successful Fort saves to kick the disease.

PESANT HAT
You have a pesant hat.
Effect: You suffer a -15 penalty on all Diplomacy checks. Other characters in your party can cast command on you once per day, with no save allowed.
Special: If you remove the hat, crows peck at your exposed brains, killing you.

PIG POND
You have a pig. Good for you.
Effect: You must at all times carry a pig that weighs an amount equal to your maximum load. The pig refuses to walk on its own. If your Strength score increases, the weight of the pig increases to match your new maximum load. If your Strength score decreases... get a cart.
Special: If more than a few inches ever separates you and the pig, the pig transforms inot Orcus and skins you (which probably kills you).

UNIMPORTANT NPC
Nobody cares about you.
Effect: You have no name. You are never included when the group divides its treasure. You are never part of the initiative order (and thus you always go last... if your DM even lets you go at all).

WERESHEEP
Theresheep!
Effect: You are afflicted with lycanthropy. Not such a flaw, right? Your hybrid and animal forms are of a harmless sheep. When in hybrid or animal form you suffer the effects of the Delicious flaw.


I remember this article. It would be humorous if he made a character with some of these flaws. I have a new one too:

Red Shirt
You have such a small plot point that you are destined to die before the opening credits and are marked with a red shirt.
Effect: If there is a pit, you fall in it and die. If there is a trapped door, you panick and run through the door and trigger the trap, killing you. Whenever combat starts, you are the first to be attacked and you automatically take a maximized critical hit, if you survive the damage, you must make a saving throw against the damage or die. When you die, you roll a percentile die, if it is your CON score or lower you are true ressurected only to die again, but still no one knows your name.
 

DM-Rocco said:
I remember this article. It would be humorous if he made a character with some of these flaws.
Well, the Unimportant NPC is just right, and Peasant Hat is appropriate (sort of). It would be fun taking them, but I have no idea what a "flaw" means...
 

Yair said:
Lol, I support going for it with one item, but only if the item's fluff actually makes it reasonable that it's limited to DLHwTH/SWaC
I think I'll just let it pass.

Yair said:
Well, the Unimportant NPC is just right, and Peasant Hat is appropriate (sort of). It would be fun taking them, but I have no idea what a "flaw" means...
You take a flaw, you get an extra feat at character creation.

Yair said:
'll go with your 5,000,000 then. It's a bit weak, actually - topped by a "mere" level 32 PC - but I'll manage.
Actually, this was assuming he's a commoner, if he's got class levels it's probably more. Have you looked at the NPC weath charts?
I tried to calculate the equempient value of a level 87 NPC and got a mere 7,070,000 gp maybe you should use that?

I like the red shirt :)
 

Sage said:
You take a flaw, you get an extra feat at character creation.
Neat.

Actually, this was assuming he's a commoner, if he's got class levels it's probably more. Have you looked at the NPC weath charts?
I tried to calculate the equempient value of a level 87 NPC and got a mere 7,070,000 gp maybe you should use that?
How did you get that? As near I can tell, the NPC Gear table is EXPONENTIAL - at least I got a perfect match with an exponential fit. This leads to a rediculous gear worth for a level 87 NPC.
Of course, it only gets to level 20.
The PC Gear table is just a mess, and only goes to level 40, making it very difficult to project to higher levels. Even then, I have no idea how to determine NPC Gear from it.
I even tried using the Treasure-by-EL guidelines, but this too is a mess and goes only to 20. Arrrg.
 

Ok, pulling out calculator:

Expentntial Reg:
money = 31674*1.1^level
87th level = 126,000,000 gp roughly

Power reg:
money = 141* level^2.4
87th level = 6,400,000 gp roughly

I don't think it's exponential. True the exponential regression comes closer, but I only have 10 points of reference.
You'll note that the last calculation comes kinda close to my previous calculation (which was based on a more or less logical continuation of the NPC gear value talbe at the end og the ELH).

Including all 30 points form both list will give a disjointet curve at around 20th level and less adequate regression but here it is:

exponential reg (again closer):
money = 1647 * level^1,24
87th level = 224,616,000,000 gp roughly

Power reg:
money = 200*level^2.2
87th level = 3,700,000 gp roughly

I think we can safely assume that it's not an exponential regression ;)

I think DM-Rocco should decide how much money your cohor should have after reading this extensive report on the subject :p
 
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