Ozmar
First Post
DM-Rocco said:... just be sure to tell them it was my idea![]()
Will do!

Here is an excerpt of what I am putting together. (Not to hijack the thread or anything...) I am just trying to "outline" how a campaign would work across 60+ levels. I want to run this in the Forgotten Realms.
Each PC is "touched" by the gods, born with a divine spark. They have a Destiny. This will become manifest throughout the campaign.
Levels X-20 will be the Mortal years. You will have various adventures in which you will meet representatives of the gods and become their mortal agents. You may meet dying or deceased deities and become familiar with the concept of divine death. You will gain mortal power and influence across the Realms. You will gain Followers, build Fortresses, and travel the Planes. You will become connected within the divine heirarchy of your patron deity, and gain a metaphysical connection to an outer plane. You will complete an epic quest that will unlock your mortal potential that will enable you to advance into Epic Levels.
Level 21-40 will be the Epic years. Your fame and prestige will grow. You will become mighty among the movers and shakers of the Realms. You will meet and befriend or oppose the mighty NPCs of the Realms (including Elminster, the Symbul, etc...) You will expand your mortal holdings into the Planes, and create power bases from which to expand your influence. You will become the Chosen of your patron deity, and become a high ranking servant in their divine hierarchy. You will oppose rival gods and save the universe from destruction at the hands of elder gods using epic artifacts. As you advance in power, your prestige and influence will grow so that you are constantly sought out by lesser heroes who seek your aid or advice, and you will become the leaders of your organizations and powerful political forces in the Realms.
[note: cut this part out before giving to players...]
[At level 40, an evil god will imprison AO, and the universe will be plunged into deep danger. As the mightiest of all mortals, you will be called upon by your patron gods to travel where gods fear to go to free the creator from this vile prison. You will climb the Spire in the Outlands and reach the creator's prison, but then the universe will be destroyed and reformed in a mockery of its former existence. You will be infused with the divine consciousness of AO, and become 100th level characters in a new, unstable world. You will use your new power to craft epic spells that can be used to restore the universe, you will battle the demons and unimaginably powerful foes that oppose you and free AO from his prison. The world will be restored, and you will be returned to 40th level, but with a divine spark now ignited, with divine rank 0. You will now be immortals.]
But AO will be gone. No one knows if he was destroyed, or is simply withdrawn. This will precipitate a new Time of Troubles, as the evil gods begin to sense an opportunity to seize greater power. You will become caught up in a war among the gods, and as you defeat divine opponents, you will gain divine ranks, at first assuming a portion of their portfolios, and then generating your own portfolios and religions. Ultimately, you will end the wars, perhaps by restoring AO's presence, and finally assume your place among the remaining pantheon of Faerun.
How's that for a campaign arc? Too ambitious?
Here's another thought I've had. I think I'll state this up front for the players:
Your characters will not die permanently. There will always be someone who is interested in restoring you, using whatever magic is required. Death will still be a pain, because it will be a setback to your goals, and because (at higher levels) very powerful adversaries may take great pains to ensure that it is difficult to restore you.
Thus you will want to create a character that has the potential to be engaging across 60 levels of play. This will be an immense challenge, so think long and carefully.
Ozmar the Ambitious DM