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Serious inquiries only please - 100th level adventure hook and module in development

Sage said:
wow, thanks for summarising the rules, though the thread is only 3 pages, is kinda hard to sort through :)

Hmm, my original idea was a sneaky rouge :( because I wanted the Void Incarnate prestige class, however, I thought of a character that doesn't really like himself, thus getting the PrC, and therefore tries to change, thus being less-sneaky, maybe even valiant.
That's a cool prestige class. Better than my Perfect Wight class, me thinks, and along the same general lines. Hmmm....
Frankly, your character may be more interesting. He's got that whole psychological shtick going on. If you want to, you can make him and I'll do another. I already have a nice bard I wouldn't mind playing at all.

[Edit: The bard doesn't quite follow the character generation guidelines as he preceeded them, I'll amend him if needed.]

[Another Edit: I suppse it would be wiser to use the revised version of the Void Incarnate rather than the one you posted to (it's in the "revised and compiled" pdf).
Some interesting things in the Epic Insights section; when I do some more work on my character, I'll be sure to look into using some of that stuff.]
 
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100th lvl characters are silly broken.

I'll make a wizard and we can duke it out. I'll just add a few levels to the one I played in Dar's campaign. You know... the one he nerfed every session.

(ya ya the cleric is coming too)

100th lvl wizards make me giddy.
 

I hope you're allowed to run your bard proselytizer.

Anyway, are we allowed to buy wishes and gain (the maximum) +5 inherent bonus to each ability score?

Are we allowed to take toughness?

So, here's a rough overview of my character, no magic items yet, but they'll be comming soon, I 'm looking forward to meddling with those two daggers :)

PC Sheet
----------------------------------------------------------
PC Name : Sonasti the untouchable
----------------------------------------------------------
Player Name : Sage
Email : JJayJay@gmail.com
----------------------------------------------------------
Race : Human
Class : Rogue, Void Incarnate
Level : 90, 10
XP's :
Age, gender : 30, Male
Alignment : True Neutral
Patron Deity :
----------------------------------------------------------
Strength : 12
Dexterity : 25 (starting: 15)
Constitution : 12
Intelligence : 30 (starting: 15)
Wisdom : 10
Charisma : 12

----Combat------------------------------------------------
Hit Points : 500
Current hp : 500
Armor Class : 17 (10 + 7 Dex)
Initiative :
Base Attack : +15/+10/+5
Epic Attack : +40
Melee attack : +56/+41/+46
Ranged attack: +62/+47/+52
Speed : 60 feet

Saving Throws
Fortitude : +46 (6 Base + 39 epic + 1 Con)
Reflex : +64 (12 Base + 39 epic + 7 Dex + 2 Lighning Reflexes + 4 Epic Reflexes)
Will : +45 (6 Base +39 epic)

--Dagger 1--
Attack Bonus: +60/+45/+50
Damage : 1d4 + 10 (Int mod)
Critical : 17-20/x2
Range : Everywhere within sight
Type : piercing or slashing

--Dagger 2 (off-hand)--
Attack Bonus: +60/+45/+50
Damage : 1d4 + 5(Int mod)
Critical : 17-20/x2
Range : Everywhere within sight
Type : piercing or slashing

----Feats & Special Abilities-----------------------------
Sneak attack +45d6
Improved Uncanny Dodge (retain dex bonus, can't be flanked)
Trap sense +6
Slippery Mind (Ex) (second save on enchantment after 1 round)
Defensive Roll (Ex) (Reflex DC: Damage = half damage)
Opportunist (1/round AoO against opponent struck)
Skill mastery (search, disable device, open locks, tumble, hide, move silently, balance, jump, bluff, diplomacy, sleight of hand, climb, open locks )
Blank Aura (no detectable auras + 2 willing)
Improved Evasion (partial effect on failed save)
Void Presense (opponents flat-footed for 1st attack per round, can hide as a move action (with Bluff check), +20 DC of Gather information on me)
Improved Mettle of Fortitude (partial effect on failed save)
Improved Mettle of Will (partial effect on failed save)
Null Strike (1/day 1 melee attack = touch attack)
Blank Mind (permanent mind blank + 1 wiling)
Empty form (permanent freedom of movement, ignores all force effects)



Feats:
Lightning Reflexes
Combat Expertise
Improved Disarm
Improved Trip
Improved Sunder
Combat Reflexes
Weapon Finesse
Two-Weapon Fighting
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Point Blank Shot
Precise Shot
Improved Precise shot
Run
Improved Critical (Dagger)
Dodge

Epic Feats:
Dexterous Fortitude (1/round Ref instead of Fort)
Dexterous Will (1/round Ref instead of Will)
Epic Reflexes (+4 on reflex saves)
Lingering Damage (SnA damage repeats on following round)
Improved Combat Reflexes
Self-Concealment
Sneak attack of opportunity
Spellcasting Harrier
Trap Sense
Epic Prowess
Combat Insight (Int mod for damage) (Epic Insight)
Legendary Climber
Perfect Two-Weapon Fighting
Polyglot
Epic Speed
Distant Shot
Epic Dodge


----Languages---------------------------------------------
All

----Skills----
Bold skills can be used without rank
* Armor Check Penalty Applies
** -1 per 5 lb. of equipment carried.

Skill Total (Ability + Ranks + Misc)
Appraise (Int) +0 (0 + 0 + 0)
Balance (Dex)* +0 (0 + 103 + 0)
Bluff (Cha) +0 (0 + 103 + 0)
Climb (Str)* +0 (0 + 103 + 0)
Concentration (Con) +0 (0 + 0 + 0)
Craft (Int) +0 (0 + 0 + 0)
Diplomacy (Cha) +0 (0 + 103 + 0)
Disable Device +0 (0 + 103 + 0)
Disguise (Cha) +0 (0 + 70 + 0)
Escape Artist (Dex)* +0 (0 + 103 + 0)
Forgery (Int) +0 (0 + 0 + 0)
Gather Information (Cha) +0 (0 + 0 + 0)
Handle Animal (Cha) Can't Use
Heal (Wis) +0 (0 + 0 + 0)
Hide (Dex)* +0 (0 + 103 + 0)
Intimidate (Cha) +0 (0 + 0 + 0)
Jump (Str) +0 (0 + 103 + 0)
Knowledge: Nature (Int) +0 (0 + 0 + 0)
Listen (Wis) +0 (0 + 65 + 0)
Move Silently (Dex)* +0 (0 + 103 + 0)
Open Locks (Dex)* +0 (0 + 90 + 0)
Perform +0 (0 + 0 + 0)
Profession (Wis) +0 (0 + 0 + 0)
Ride (Dex) +0 (0 + 0 + 0)
Scry (Int) +0 (0 + 0 + 0)
Search (Int) +0 (0 + 103 + 0)
Sence Motive (Wis) +0 (0 + 103 + 0)
Sleight of Hand (Dex) +0 (0 + 90 + 0)
Spellcraft (Int) +0 (0 + 0 + 0)
Spot (Wis) +0 (0 + 57 + 0)
Survival (Wis) +0 (0 + 0 + 0)
Swim (Str)** +0 (0 + 0 + 0)
Tumble (Dex) +0 (0 + 38 + 0
Use Magic Device (Cha) +0 (0 + 103 + 0)

Speak Language :5 (10 skill points)

Armor Penalty: -0
Spell Failure: 0%
Max Dexterity:

----Equipment---------------------(weight)-----


Total 32.5
----Coins on Hand------------------------

Location of Coin on Body:
Platinum :
Gold :
Silver :
Copper :

----Load--------------------------------------------------

Light :
Medium :
Heavy :

Current:

----Physical Description----------------------------------
Height :
Weight :
Hair :
Eyes :


----Background----------------------------------

I have only added ranks in the skills section,
the Combat Insigt feat (which allows me to use my Int mod instead of Str mod for damage) is from the Epic Insight articles at WotC.

If anyone feels like checking my skills math:
Level 1-21: Rogue
level 22-32: Void Incarnate
Level 33-90: Rogue
Int increased in levels 1-20 (5 times) and 32-71 (10 times)
 
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DM-Rocco said:
2) By use of the multi spells and the twin spells you are able to do a great manys to get around energy immunity. Before you cast your intensified twined timestop, you twin a Mords on him or twin a dispel magic on his ring of energy immunity. You twin these spells because they might be able to cast counter spells and since you can cast 5+ spells a day, you should be able to push at least one through. Also, if you have Arch Mage levels you can substitue energy types of spells so if they are immune to fire you can do acid. That is also why you need the delay feat so you can use Horrid Wilting, it is a FORT save so you can't evade it and it doesn't have a damage type, so you can't prevent it.

Horrid wilting is the only way. With the ring of energy immunity so cheap, there's no credible way to deal energy damage without getting into the drawn-out battle to destroy or disarm the ring itself. Having ways of automatically countering Mord's should be standard by level 40 at the latest.

Also, I imagine most "monsters" around the appropriate CR are naturally immune.
 

Sage,

Interesting choices.
As enhancement bonuses to Int increase skill ranks, I wouldn't assign skills until I did magic items and decided at which level he gained such bonuses. With your focus on Int, you should be a master of all skills, very effective. (You can flip back to my example Wizard character if you want a spreadsheet to do that, I attached the one I used. It's pretty basic, mind you - just adding things up.)
I counted some 30 feats or so, I think you're missing some. Perhaps you stopped getting 1 feat per three levels once he turned Epic?
As for buying wishes - well, just buy the Tomes from the DMG, the ones that grant a +5 inherent bonus.
And why wouldn't you be allowed to take toughness? It's a feat like any other.
 

CRGreathouse said:
Having ways of automatically countering Mord's should be standard by level 40 at the latest.
I tend to agree, but I'm not sure what these ways are. I'm thinking of an improved Spell Immunity through an Epic Spell, personally.
 

Yair said:
I tend to agree, but I'm not sure what these ways are. I'm thinking of an improved Spell Immunity through an Epic Spell, personally.

Sure, or an improved version of a ring of counterspells, or some kind of contingency to cast it as a counterspell, or super-ultra-epic-even-in-your-sleep-mastery-of-counterspelling, or whatnot.
 

Sure, or an improved version of a ring of counterspells, or some kind of contingency to cast it as a counterspell, or super-ultra-epic-even-in-your-sleep-mastery-of-counterspelling, or whatnot.

Funny, I just made one of these right before I read that post :p

Vest of Spell Reflection
Using the reflect seed this vest automatically reflects spells of level 0-9th back on the attacker.
This affects spells targeted on me or spells in which area of effect I'm caught.
Against epic spells an opposed caster level check is made (item CL: 100) to see if it's reflected.
Price: 50,000,000 gp (when I run the math it should cost 20,000,000 gp [10th level x 100th caster level x 20,000 gp] but I've uped it a bit as it seems so powerful, and the seed DC is 227.

btw. I've maxed out almost all the skills using your suggestion Yair, and I havent selected bonus feats for rogue levels (whoops)
I like my character, If he hits with every attack in a round he bestows 30d4 negative levels:lol:
 

Sage said:
Funny, I just made one of these right before I read that post :p

Vest of Spell Reflection
Using the reflect seed this vest automatically reflects spells of level 0-9th back on the attacker.
This affects spells targeted on me or spells in which area of effect I'm caught.
Against epic spells an opposed caster level check is made (item CL: 100) to see if it's reflected.
Price: 50,000,000 gp (when I run the math it should cost 20,000,000 gp [10th level x 100th caster level x 20,000 gp] but I've uped it a bit as it seems so powerful, and the seed DC is 227.
Errg, magic items can't mimic epic spells.
What you can do is take the epic spell it's based on and modify it to have a day-long or longer duration. Then just pay the cost to develop it, and add it to your character's reportoir.
Edit: ah, you ain't an epic spellcaster. Oh well, I guess you'll have to rely on another character to cast such a spell on you.... like my bard!

btw. I've maxed out almost all the skills using your suggestion Yair, and I havent selected bonus feats for rogue levels (whoops)
I like my character, If he hits with every attack in a round he bestows 30d4 negative levels:lol:
That's.... scary :eek:
 

Errg, magic items can't mimic epic spells.

Aww, forgot about that :(

And a note to all the spellcasters out there. There's an ioun stone that adds +1 to caster level, since the bonus has no "name" and bonuses with no "name" stack and you can have an infinite amount of ioun stones... well, you do the math.

Oh and I know SR is expensive because it will quickly lead to over-use, but if you buy the cloak in the ELH (SR 40) can you buy it for the normal price (290,000 gp)
btw. for 50,000,000 you only get SR 62
 
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