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Serious inquiries only please - 100th level adventure hook and module in development

Unbreakers gear prices:

Mithril/Ysgardian Heartwire full plate +25, ever bright +1, Soul fire +4, Empyreal +2, heavy fortification +5, great reflection +10, negating +5, greater fire, acid, cold, electric and sonic resistance *502,650 + a +42 epic armor enhancement market price*
Full Plate: 1,650
Enhancement bonus +52 = 54,080,000 gp (a bit too much)
greater resistances: 5*66,000 = 330,000 gp
Price: 54,411,650

Spiked Shield, large mithril +25 defense enhancement, ever bright +1, +12 weapon enhancement, Infinite arrow deflection +6, ghost touch +3, Empyreal +2, *101,150 + 40 epic armor enhancement market price *
Mithral spiked shield: ~1,000 gp
armor Enhancement bonus +37 = 13,690,000 gp
weapon enhancement bonus +12: 2,880,000
Price: 16,571,000 gp
notes: ghost touch, applies to defense only.

Spiked Shield, large mithril +25 defense enhancement, ever bright +1, exception arrow deflection +8, ghost touch +1, +12 weapon enhancement, Empyreal +2, 101,150 + 40 epic armor enhancement market price
Mithral Shield = ~1,000 gp
armor Enhancement bonus +36 = 12,960,000 gp
weapon enhancement bonus +13: 3,380,000
Price: 16,341,000
notes: ghost touch applies to attack only.

Large, Adamantine spiked chain +25 weapon enhancement, brilliant energy +4, keen +1, speed +3, Ghost touch +1, ever dancing +8, holy power +8 203,000 + 40 epic weapon enhancement market price
Adamantine spiked chain: ~3,000 gp
enhancement bonus +50 = 50,000,000 gp
Price: 50,003,000 gp (technically over the price limit but sounds reasonable)

Large, Adamantine spiked chain +25 ghost touch +1, keen +1, Holy x2 +4, speed +3, ever dancing +8, holy power +8 203,000 + 40 epic weapon enhancement market price
Adamantine spiked chain: ~3,000 gp
enhancement bonus: +50 = 50,000,000 gp
Price: 50,003,000 gp (technically over the price limit but sounds reasonable)
nags: holy x2???

Bracers of relentless might - +30 strength and +30 constitution 18,000,000?
Price: 18,000,000 gp (9 for each ability)

Helm of Wisdom +30 - grants a +100 competence bonus to Sense motive and spot 49,000,000
Wisdom bonus = 9,000,000 gp
skill bonuses = 2*10,000,000 = 20,000,000 gp
Price: 29,000,000 gp (save 40%!) :p

Epic ring reflection +10 deflection AC 2,000,000
yep, 2,000,000 gp

Ring of Solar wings - 118,000
uh...

Anti-magic shackles - 132,000
uh....

Amulet of Proof Against Detection and Influence and sequestering 300,000
uh... need more information

Animated +1 Buckler of Exceptional Arrow Deflection (1,210,150 gp)
enhancement bonus +11 = 1,210,000 gp

Mantle of Epic Spell Resistance 110 that also acts as a Star mantle cloak - 9,932,000
spell resistance: 9,800,000 gp
star mantle cloak?

Universal ring of energy immunity 2,160,000
Yep.

Improved advanced boots of swiftness - as per the boots of swiftness but with a +30 to dexterity instead of a +6 dexterity. 9,220,000
Boots of Swiftness = 256,000 gp
minus +6 dex = 36,000
plus +30 dex = 9,000,000
price: 9,220,000 gp
nags: might work out another way if we looked into the boots other abilities (when multiple different abilities multiply lower item price by 1.5)

----------------------------------

DM Rocco's test:
How much would a diamond cost that had a widened permenant anti-magic shell on it?
smile.gif
First off, a permanent anitmagic sphere isn't a good idea, a use-activated one though...
Price: 9*17*2,000*2 = 612,000 gp (not much) + diamond price
of course, that would be overlooking the paradox of a magic item making an antimagic sphere.

How much to have a glove of storing that could break the anti-magic field and store it at the ready?
wink.gif
Theoretically: since the spell is dismissible and you activate it with the use-activated diamond you can just dismiss the sphere and store the item with normal gloves of storing.
Bonus: once the original magic item creates the sphere it's supressed, but since the user can still dismiss the sphere that would theoretically allow for such an item to work.
hmm...:]
 
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Sage said:
First off, a permanent anitmagic sphere isn't a good idea, a use-activated one though...
Price: 9*17*2,000*2 = 612,000 gp (not much) + diamond price
of course, that would be overlooking the paradox of a magic item making an antimagic sphere.

No more troublesome than the paradox of a magic spell creating an antimagic sphere. :)

AM is definitely thought-provoking. It remains useful at epic levels, and requires serious consideration concering its application...

Ozmar the Anti-Magician
 

Sage said:
Unbreakers gear prices:


Full Plate: 1,650
Enhancement bonus +52 = 54,080,000 gp (a bit too much)
greater resistances: 5*66,000 = 330,000 gp
Price: 54,411,650


Mithral spiked shield: ~1,000 gp
armor Enhancement bonus +37 = 13,690,000 gp
weapon enhancement bonus +12: 2,880,000
Price: 16,571,000 gp
notes: ghost touch, applies to defense only.


Mithral Shield = ~1,000 gp
armor Enhancement bonus +36 = 12,960,000 gp
weapon enhancement bonus +13: 3,380,000
Price: 16,341,000
notes: ghost touch applies to attack only.


Adamantine spiked chain: ~3,000 gp
enhancement bonus +50 = 50,000,000 gp
Price: 50,003,000 gp (technically over the price limit but sounds reasonable)


Adamantine spiked chain: ~3,000 gp
enhancement bonus: +50 = 50,000,000 gp
Price: 50,003,000 gp (technically over the price limit but sounds reasonable)
nags: holy x2???


Price: 18,000,000 gp (9 for each ability)


Wisdom bonus = 9,000,000 gp
skill bonuses = 2*10,000,000 = 20,000,000 gp
Price: 29,000,000 gp (save 40%!) :p


yep, 2,000,000 gp


uh...


uh....


uh... need more information


enhancement bonus +11 = 1,210,000 gp


spell resistance: 9,800,000 gp
star mantle cloak?


Yep.


Boots of Swiftness = 256,000 gp
minus +6 dex = 36,000
plus +30 dex = 9,000,000
price: 9,220,000 gp
nags: might work out another way if we looked into the boots other abilities (when multiple different abilities multiply lower item price by 1.5)

----------------------------------

DM Rocco's test:

First off, a permanent anitmagic sphere isn't a good idea, a use-activated one though...
Price: 9*17*2,000*2 = 612,000 gp (not much) + diamond price
of course, that would be overlooking the paradox of a magic item making an antimagic sphere.


Theoretically: since the spell is dismissible and you activate it with the use-activated diamond you can just dismiss the sphere and store the item with normal gloves of storing.
Bonus: once the original magic item creates the sphere it's supressed, but since the user can still dismiss the sphere that would theoretically allow for such an item to work.
hmm...:]
Starmantle cloak is in the BOED, the cloak costs 132,000, or something like that, I'm at work and can't look it up, but figure an item that has the same item slot for that price and add it to the cost, or whatever you do, of the SR cloak.;)

so are anti magic shackles and ring of the solar wings, they are priced right.:cool:

I was just curios about the diamond thing, might be nice to have for when things get to nutty :)

I used holy twice on one weapon just because I had two extra slots :p

I like saving 40% :cool:

When I get home I'll take a closer look and figure what I want, thanks for the math;)
 

DM-Rocco said:
Um, if you read, I had requested no enhancement bonuses over +25, you could go to +50 opn the weapon, but the other +25 had to be things like dancing or flame or whatever, so yes, with a two handed weapon, you could have a +25 + let's say you had a 100 str (only a +25 from one item remember) you would get a +67 for wielding a two handed weapon and you could power attack for +30 (1.5 damage bonus too with a two handed weapon, but only to your base attack bonus, which caps at +29) for a total of +123, so yes you can do a lot of damage, that is part of the point, but you will have a much lower AC, (up to a +29 on your ac from a +25 tower shield) which means you may not live to deal it all, you decide.

Ahem. I believe you're ignoring the Animated property available for shields.
 

Magic Item Update for Sonasti the untouchable

Split my protective item into three and added an extra:
Suit of protection (takes the place of shirt)
This is a series of silk cloths woven around most of the body
leaving many stray peices that whirl un the wind or under movement
They grant:
+4 armor bonus to AC (constant mage armor spell)
+25 enhancement bonus to AC (to armor)
Price:6,253,000 gp

Hood of shielding (tackes place of hat)
+4 shield bonus to AC (constant shield spell)
+25 enhancement bonus to AC
Price:6,253,000 gp

Bacers of Deflection
+10 deflection bonus to AC
Price; 2,500,000 gp (500,000 for not being a ring)

Amulet of Epic Natural Armor (ELHB)
+10 natural armor bonus to AC
Price 2,000,000 gp

Changed amulet of the eye to lenses of the eye (no price change)

Magic Item Spaces
Used
Headband, Healmet (Headband of Brilliance)
Eye lenses, googles (eye lenses of the eye)
Cloak, cape, mantle (mantel of epic spell resistance)
Shirt (suit of protection)
Vest, vestment (Vest of power)
Bracelet (Bracelet of safe-keeping)
Gloves (gloves of brilliance)
Belt (belt of skill)
Boost (boots of butt-kicking really fast)
Hat (hood of shielding)
Amulet, brooch, medallion, neclace, periapt, scarab (amulet of epic natural armor)
Bracers (bracers of deflection)


Unused
Phylactery
Robe
Gauntlets

I't going to tinker with what to use the unused spaces for, but unless someone else is going to take the antimagic diamond I just might. I figure my character can handle himself even without the magic (of course I might be seeing that from a 15-20th level perspective).

I've attacked my character sheet (wordpad) if anyone wants to see the whole thing.
 

Attachments



Ozmar did youg get an answer about the wish as sp ablility?

if not theres a feat in the age-old Tome and Blood (it might be in complete arcane too).

Anyway you need Quicken Spell, Silent Spell and Still Spell to get this feat and when you take it you choose one spell that you can cast which you can now cast as a spell-like ability at will once per round. The catch is that you have to permanently sacrifice a spell slot 8 levels higher, and that you have to payer the xp cost, you have to pay that every time you cast the spell.

a 17th level spell slot should be easy enough for any mage of 100th level, and I recon that after a few encounter you'll have enough spare XP to cast the spell a few times.

Question: Are we going to use dice machines for massive damage and such or average values?

 
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Sage said:
Ozmar did youg get an answer about the wish as sp ablility?

if not theres a feat in the age-old Tome and Blood (it might be in complete arcane too).

Anyway you need Quicken Spell, Silent Spell and Still Spell to get this feat and when you take it you choose one spell that you can cast which you can now cast as a spell-like ability at will once per round. The catch is that you have to permanently sacrifice a spell slot 8 levels higher, and that you have to payer the xp cost, you have to pay that every time you cast the spell.

a 17th level spell slot should be easy enough for any mage of 100th level, and I recon that after a few encounter you'll have enough spare XP to cast the spell a few times.

Question: Are we going to use dice machines for massive damage and such or average values?


No, I didn't get an answer... until now. Thanks!

This sounds perfectly fine and balanced IMO. I am totally unconcerned with someone using wish at will so long as they have to pay the 5,000xp cost. Sure, a 100th level wizard will have up to 95,000xp free to spend (and that's a lot!) but he also could have 80+ spell slots at or above level 9, so nothing is preventing him from preparing 80 wishes if he were so inclined. For me, the only broken possibility is if the trick somehow allowed you to bypass the 5,000xp cost in casting wish. And if any trick did that, I'd nerf it in a Faerunian minute! ;)

Ozmar the Satisfied
 

Sage said:
Split my protective item into three and added an extra:


Changed amulet of the eye to lenses of the eye (no price change)

Magic Item Spaces


I't going to tinker with what to use the unused spaces for, but unless someone else is going to take the antimagic diamond I just might. I figure my character can handle himself even without the magic (of course I might be seeing that from a 15-20th level perspective).

I've attacked my character sheet (wordpad) if anyone wants to see the whole thing.

Yes, I was going to make a anti-magic diamond. With a natural 90 dr/- and a 30 healing factor, I think I can make good use of it against the right foe:)
 

Ozmar said:
No, I didn't get an answer... until now. Thanks!

This sounds perfectly fine and balanced IMO. I am totally unconcerned with someone using wish at will so long as they have to pay the 5,000xp cost. Sure, a 100th level wizard will have up to 95,000xp free to spend (and that's a lot!) but he also could have 80+ spell slots at or above level 9, so nothing is preventing him from preparing 80 wishes if he were so inclined. For me, the only broken possibility is if the trick somehow allowed you to bypass the 5,000xp cost in casting wish. And if any trick did that, I'd nerf it in a Faerunian minute! ;)

Ozmar the Satisfied

To Ozmar the soon to be unsatisfied,

Rod of Excellent magic allows you to use the rod ability to produce 2,000xp per day for Xp spells instead of your own XP. I am sure you make one to have 10,000xp avialible per day so you can cast a twined wish for not too much more money. It is in the EPHB, although, we don't have to allow it, but it is a standard item.:cool:

DM-Rocco
 

Into the Woods

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