• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Serious inquiries only please - 100th level adventure hook and module in development

DM-Rocco said:
To Ozmar the soon to be unsatisfied,

Rod of Excellent magic allows you to use the rod ability to produce 2,000xp per day for Xp spells instead of your own XP. I am sure you make one to have 10,000xp avialible per day so you can cast a twined wish for not too much more money. It is in the EPHB, although, we don't have to allow it, but it is a standard item.:cool:

DM-Rocco

Well, I'll turn this back atcha. Putting aside the "use wish as a Sp ability at will" schtick, do you think that Rods o' Excellent Magic combined with some wish spells create a "broken" combination? Because our wizard might be able to prepare 80+ wishes daily, most of which would doubtlessly be enhanced with MM feats.

Personally, I have no issue with it. (After all, wish is "only" a 9th-level spell.) I would be concerned if they could cast wish without paying the XP cost. But as you point out, the Rod of Excellent magic transfers an XP cost to a GP cost. So does this create an unbalanced scenario? I don't think so, but others may have different opinions...

In any case, I think the "brokeness" (if any) would stem from the rods, not from the Sp ability schtick...

What do you think, DM-Rocco?

Ozmar the Curious
 

log in or register to remove this ad

DM-Rocco said:
Yes, I was going to make a anti-magic diamond. With a natural 90 dr/- and a 30 healing factor, I think I can make good use of it against the right foe:)

:confused: good luck in pricing it...
 

Ozmar said:
Well, I'll turn this back atcha. Putting aside the "use wish as a Sp ability at will" schtick, do you think that Rods o' Excellent Magic combined with some wish spells create a "broken" combination? Because our wizard might be able to prepare 80+ wishes daily, most of which would doubtlessly be enhanced with MM feats.

Personally, I have no issue with it. (After all, wish is "only" a 9th-level spell.) I would be concerned if they could cast wish without paying the XP cost. But as you point out, the Rod of Excellent magic transfers an XP cost to a GP cost. So does this create an unbalanced scenario? I don't think so, but others may have different opinions...

In any case, I think the "brokeness" (if any) would stem from the rods, not from the Sp ability schtick...

What do you think, DM-Rocco?

Ozmar the Curious

Well, just bringing up a point, I think time stop will give far more troubles than near limitless wishes, hell, the epic level spells will give us fits. If you limit wishes to book definitions, on problems, if you allow wierd things like wishing for your daily spells to be returned, like you could in 1.0, then you have problems. Anyway, right now I want to get everyone up to date on making characters.:cool:

Are you making a character?:)

Or are you just stealing all my good plot points?:p
 

Sage said:
:confused: good luck in pricing it...

:\ er, didn't you say this would be the price?
Sage said:
First off, a permanent anitmagic sphere isn't a good idea, a use-activated one though...
Price: 9*17*2,000*2 = 612,000 gp (not much) + diamond price
of course, that would be overlooking the paradox of a magic item making an antimagic sphere.

The 90 dr/- and 30 healing factor are from class feats and epic feats :p
 

DM-Rocco said:
Are you making a character?:)

Or are you just stealing all my good plot points?:p

I'm just along to steal plot points and kibitz with side comments. :)

I am much too inexperienced to make a 100th level character. :heh:

Ozmar the Neophyte
 

Sage, here, I changed a few thing around, please check prices;)


Amulet of Proof Against Detection and Influence and sequestering 300,000 combines ring of Sequestering (300,000 from ELHB) and amulet of proof against detection and location (35,000 DMG p247) and a constant mind blank spell.

Star Mantle of Epic Spell Resistance spell resistance 110: 9,800,000 gp
star mantle cloak? from BOED base price 132,000 gp - 9,932,000 gp?

Spiked Shield,Mithral spiked shield: ~1,000 gp
armor Enhancement bonus +37 = 13,690,000 gp
weapon enhancement bonus +12: 2,880,000
Etherealness +49,000 gp

Price: 16,630,000 gp
notes: ghost touch, now applies to defense and attack



Spiked Shield, large mithril +25 defense enhancement, ever bright +1, exception arrow deflection +8, ghost touch +1, +9 weapon enhancement, bashing, ghost touch, Empyreal +2

Mithral Shield = ~1,000 gp
armor Enhancement bonus +36 = 12,960,000 gp
weapon enhancement bonus +13: 3,380,000
Price: 16,341,000
notes: ghost touch, now applies to attack and defense

Mithril/Ysgardian Heartwire full plate +25, ever bright +1, Soul fire +4, heavy fortification +5, great reflection +10, negating +5, greater fire, acid, cold, electric and sonic resistance
Enhancement bonus +52 = 54,080,000 gp (a bit too much)
greater resistances: 5*66,000 = 330,000 gp
Price: 54,411,650

Also, how much for an item, say a ring, that targets an area or person, to instead target my armor?

 


DM-Rocco said:
Sage, here, I changed a few thing around, please check prices;)


Amulet of Proof Against Detection and Influence and sequestering 300,000 combines ring of Sequestering (300,000 from ELHB) and amulet of proof against detection and location (35,000 DMG p247) and a constant mind blank spell.
Special Sequester spell: 300,000 gp
Nondetection: 3*5*2,000*1.5 = 45,000 :\
Mind blank: 8*15*2,000*0.5 = 120,000
Price: 465,000 gp

DM-Rocco said:
Star Mantle of Epic Spell Resistance spell resistance 110: 9,800,000 gp
star mantle cloak? from BOED base price 132,000 gp - 9,932,000 gp?
Sounds good.
DM-Rocco said:
Spiked Shield,Mithral spiked shield: ~1,000 gp
armor Enhancement bonus +37 = 13,690,000 gp
weapon enhancement bonus +12: 2,880,000
Etherealness +49,000 gp

Price: 16,630,000 gp
notes: ghost touch, now applies to defense and attack
Shield: 1,000 gp
armor enhancement +37 = 13,690,00 gp
weapon enhancement +13 = 3,380,00 gp
Etherealness ? 49,000 gp
Price: 17,120,000 gp



DM-Rocco said:
Spiked Shield, large mithril +25 defense enhancement, ever bright +1, exception arrow deflection +8, ghost touch +1, +9 weapon enhancement, bashing, ghost touch +3, Empyreal +2

notes: ghost touch, now applies to attack and defense

Mithral Shield = ~1,000 gp
armor Enhancement bonus +39 = 15,210,000 gp
weapon enhancement bonus +13: 3,380,000
Price: 18,591,000

DM-Rocco said:
Mithril/Ysgardian Heartwire full plate +25, ever bright +1, Soul fire +4, heavy fortification +5, great reflection +10, negating +5, greater fire, acid, cold, electric and sonic resistance
I'm sorry, I've made a mistake here, +50 enhancement bonus (the one above) is 25,000,000 gp, but +52 enhancement bonus is actually only 27,040,000 gp, but IIRC still against the guidelines.

so price is 25,000,000 gp + 330,000 for resistances = 25,330,000 (save 50%!)


DM-Rocco said:
Also, how much for an item, say a ring, that targets an area or person, to instead target my armor?

What do you mean? example?
 


Sage said:
Special Sequester spell: 300,000 gp
Nondetection: 3*5*2,000*1.5 = 45,000 :\
Mind blank: 8*15*2,000*0.5 = 120,000
Price: 465,000 gp


Sounds good.

Shield: 1,000 gp
armor enhancement +37 = 13,690,00 gp
weapon enhancement +13 = 3,380,00 gp
Etherealness ? 49,000 gp
Price: 17,120,000 gp





Mithral Shield = ~1,000 gp
armor Enhancement bonus +39 = 15,210,000 gp
weapon enhancement bonus +13: 3,380,000
Price: 18,591,000


I'm sorry, I've made a mistake here, +50 enhancement bonus (the one above) is 25,000,000 gp, but +52 enhancement bonus is actually only 27,040,000 gp, but IIRC still against the guidelines.

so price is 25,000,000 gp + 330,000 for resistances = 25,330,000 (save 50%!)




What do you mean? example?

I was wondering why the armor was so much when the sheild wasn't that much:p
I decided to stick to my own guidelines and go with +50:p
I meant to stick to that, but must have mis counted;)

Okay, example, it would effect only area of effect spells and if a area of effect spell, say horrid wilting, is targeted within a 40' radius of my character, it instead is considered targetting my character so the reflecting ability of the armor will bounce it back at the caster.

Make sense?

Trying to find a way around Mords and other spells that don't derctly hit me, but would not fall under the protection of the reflecting ability of the armor.:cool:
 

Into the Woods

Remove ads

Top