Yair said:
I've been thinking a bit about the plot, and power levels. I think we have a problem that it's really is the NPC's show that the players just happen to crash, the PCs take too much of a reactive and observing role instead of taking the initiative and a proactive role..
*In best Yoda voice*

Always with you what can't be done
Yair said:
We begin, at level 20, with a crises forming and the PCs coming to the rescue. Not a problem, that's the way to start an adventure.
The crises cannot be successfully dealt with. In fact, it wouldn't be such a big problem without PC/NPC intervention. That is a problem, the PCs actions and failures should have an appropriate impact on the adventure. I am willing to accept the universe crumbling regardless of player actions at this stage as a necessary plot driving theme, but the manner and extent should be dependant on the players' success.
I suggest having an "Extinction Scale" running throughout the adventure. As time moves on the ES increases (or counts down?), creating more and more devastating effects until it reaches its end point when the multiverse is truly destroyed. If the PCs succeed in interfering with the ritual, or at any other adventure, the ES is not advanced, or advances to a lesser extent.
I think I've seen such a scale in The Apocalypse Stone; I'll dig it up and post a version of it so you can see what I mean.
The two casters should be aiming for (or causing) a more severe catastrophe. PCs actions should alleviate it (potentially).
I seem to remember reading the Apocalypse Stone, if you can find it and scan and post that section, I too think it would be good to put the PCs on time crunch.
Yair said:
Following the spire-top adventure, the adventure gets very hazy for me with lots of conflicting versions and storylines. Here are my thoughts on the matter.
I have a problem with what the deities are doing about all of this. In my opinion, deities (following the Divine SRD guidelines; I don't have Faiths and Pantheons with me right now) vary in power from CR ~55 to CR ~150. They are not powerless, and can pretty much outdo the PCs, at least the greater deities. So we need to understand why they aren't acting, or what they ARE doing.
I know they are not powerless, but a trip to the top of the spire is something that they would not do, regardless of power. All powers, including divine ranks, fade to nothing as you get closer to the spire until they no longer work. The Gods won't risk their own life by going into the Spire unless they had no choice. A few of the brave might, but not most. Until the magical event happens, no one truely knows that something is going to unravel universe. The whole point of having the begining of the story take palce at the top of the spire is that the Gods can't predict with their divine sight what is going to happen since it blocks all divine powers.
Now, the Gods start out the chapter knowing that something is wrong. All of them can see into the future, just no into the future pretaining to the spire. Before the magical event takes place, the future is normal. Once the magical event begins, the Gods can't tell the future, it is unsure. While this would be troubling for the Gods, their could be anyone of a million reasons why this is happening. The PCs get involved when the Gods ask the PCs to check out Sigil for clues to the problem. The Gods won't admit that they can't see the future anymore, but they are occupied elsewhere in the cosmos trying to figure out the riddle themselves. It is the PCs that discover in Sigil that something is happening on the top of the Spire, which is visible from Sigil.
Now they have to go and find out what is going on. The Gods should be, more often than not, should be glad to have the PCs check it out for them. A few might join in, but as the Spire prohibits magic and divine ranks, mostly fighter type would go.
That make more sense?
Yair said:
I suggest that they are not uniform in manner or capability. Some, mostly hot-headed and unsubtle, should take direct action and fail - as a warning to the PCs and to indicate guile is needed rather then just mere force. Generally, I think the greater gods and their buddies should not act because they can see the future, and they know they don't need to act - the PCs will take care of things just fine without their intervention, so they can focus on supporting their goals and leave rescuing the world to the heroes of the hour, as usual. The divinities in general should show very little interest in actively solving the problem under this regime; they might take a more active role in exploiting it, though.
Well, I think I covered most of this already, but I like the idea of a few of the Gods trying and failing. One of the versions I wrote had a few of the deities at the top of the Spire and fail to do anything worth while. I picture some of the Gods trailing around until they get to within a few hundred miles of the Spire and won't go any further because of the failing powers. I think we could also use the Gods to help the PCs by giving them artifacts, something we haven't really talked about yet, and also in trying to hinder the PCs, like the God of assassins trying to kill them or the God of Trickery trying to steal items or mislead the PCs.
Yair said:
I am not sure I like the energons as presented, they are too much of a baby the PCs have to clean after. Their schemes should be more subtle and intentional, allowing the PCs to expose and counter them, slowly leading up to facing off with them as a main BBEG. I am thinking of the Excursians from Nobilis here - subtle plays on meaning that seek to undermine the sense behind reality, schemes that will lead to the downfall of cosmic order.
For example, instead of simply stepping into heaven and nuking things, the energon might be whispering into the good god's ears, subverting them to evil. Slowly, Heaven is turned into Hell by subvertion and growing tyranny. As a result, the distinction between Heaven and Hell is lost and the two planes clash and meld with each other, a step in the unmaking of the mutliverse.
We really are on the same page here. I only presented a few senerios, the scope of the Energons is vast. I wanted to portray them as a Yin-n-Yang type of things. One is the embodiment of evil and the other of good. They have different ways of looking at the same thing was the way I was trying to portray them in the outline.
I thought it would be cool to have one start a war in the heavans while the other brought peace to the Blood War with nothing but words. I like to think of them as children. I like to think of them as rich spoiled children. Children whos parents don't care what they do, thus the one picking through the remains of a dead dragon. When the PCs get there, they don't know how the dragon died, it would be up the PCs imagination to assume that the child did or did not kill it. Picking through the remains of a dead creature is something that most serial killers have done at one time or another, before moving on to murder. It is a curiosity, something that children do. They might later go on a killing spree with their powers, but ultimately they would be tempted to find other ways to do the same thing, like whispering into the ears of the Gods in the celestial heavans and having them start a war with each other with nothing but words.
So, while what I wrote didn't cover everything, I think we are on the same page.
I think we should take everything one section at a time. Let's work on the opening part and flesh it out. I think we are closer in thought than you think and once we start to work on it you will agree.
Yair said:
I would add more, but I think I've said enough for one post.
Bring it on
I'll answer anything you throw at me, but I think we should really just work on one section at a time and I think you will find that we are closer in thought than you think.
