Ruin Explorer
Legend
kennew142 said:I just have anecdotal evidence to go on. I ran Runequest from the 1980s until about 2000. I ran demos of GURPS at conventions from 2000 until about 2004. Players always began with varied character builds, but as the xp accumulated they began to achieve a sort of munchkiny blandness. The situation became worse, the longer the campaign lasted. I have heard the same complaint from other GMs, but can only quote my own experiences.
I have had similar experiences (mainly as a player) in HERO games.
I wonder if it depends on how long you run your campaigns for, I don't think I've seen a campaign in one of those games last more than a year, but perhaps eventually you're the man who has everything.