Re: DM Innovation
Kamikaze Midget said:
This could be a draw....but I thought that was what Rule 0 was for.
The idea of a paladin who doesn't cast spells is a fine one...an exception to the rule. Why couldn't a DM and Player agree on some sort of exchange so that they are compensated for the loss and play like that?
If someone wants a spider-man-like class that none of the ones right now imitate, couldn't they make one?
I'm pretty sure there's a sidebar in the DMG that deals with just this sort of thing...though it doesn't give guidelines.
Yes, but you have to modify the existing package to do this, and when you start doing that, what's the point of archetypes? Creating new classes, combinations, etc. is a natural side effect of the limitations of the class based system. Now, with a skill-based system, even one that relies somewhat on archetypes, this is never an issue, because the rules system covers it already. You don't have to worry about changing something in the future because you realize you must have been smoking crack that day and the player in question is having a ball exploiting it.
Despite how my original post sounded, I really do want to be persuaded that a class-less system is different enough for good reasons. I don't want to be convinced that a class-less system is the *best*, I just want to know the appeal of it so I can say "Okay, d20 doesn't offer that, I can see why you'd play it a different way."
Hmmm...let's see. Here are some good games to check out:
Deadlands (the non-d20 version, obviously): skill-based, but provides archetypal examples.
Ars Magica: skill-based (I believe) and a radical take on a fantasy rpg. Also written by Jonathan Tweet, who contributed to 3e.
Over the Edge: not skill based, but concept based. VERY DIFFERENT. EXTREMELY FLEXIBLE. Also by Jon Tweet.
Talislanta: Archetypal character gen, skill-based otherwise. Also fantasy.
7th Sea: Skill bundles are based on archetypes. So again, you get consistency and flexibility and none of the drawbacks of classes.
Lejendary Adventure (had to mention it): broad based skill bundles, provides archetypes for those who want them as well as options for those who want complete freedom in character design.
That's just a few. I'm sure you can find tons of others. You might want to repost your query on RPG.net. You're bound to get a huge variety of responses there.
Tom