Skywalker
Adventurer
Why does everyone equate a Class-based system with a Level-based one?
I think it comes from the fact that this is a D&D site and D&D is class/level system. I agree that the 2 should not be linked.
And just how "little" do I make it out do be? I do not beleive I have misrepresented the game at any point.
By saying that both are "middle ground" class systems I believe you are reducing what I see as vast differences in design, philosophy and practice.
But since to use skills successfully, you have to have some levels in the skills, it is, on an order, class related.
In order to advance in skills in Cthulhu it is based on your usage. If you make a roll successfully you may increase though skills at lower levels increase faster than those at higher levels. The only class connection is that you buy skills based on points that are linked to a career system. Its a very tenuous link. It has a strong link to usage not class.
First off, I disagree that you cannot compensate. You can and you should. And the system certainly CAN help reinforce logical character design.
Agree. However no system can withstand someone wishing to abuse it. However again this is a little off point from the class idea. Classless systems are no more prone to abuse than Class ones.
Second, I intensely dislike dismissing the problem of illogical character design as being a mere symptom of one's players being part of a nebulous category of people dubbed "system abusers." My experience is that almost any player, when given a budget to work with and confronted with the fact that his character's success may well depend on their characters capabilities in the game, can make some irrational character design choices.
OK again I agree but say again that no system can withstand someone wishing to abuse it. Cthulhu is a very well designed system and the system abuse use mentioned by you has little impact on play compared to other possible abuses in games. D&D has much greater opportunity for abuse in my humble opinion.
A concept that is stated in meta-game terms (i.e., "with access to arcane spells"). You would never see those terms in a novel, for example. Now if the concept was "a character naturally gifted by his deity to cast fire magic", that's not metagame and sorcerer is a shoo-in. The example only flies in the face of the system because you engineered it to do so by invoking metagame terms specifically because you knew the system wouldn't accomodate it based on the fact that you, as a player vice a character in the mileu, clearly see the arcane versus divine dichotomy. That is a cracked example.
Point made. I'll rephrase. Class based systems tend to require the player to take into account Meta-Game considerations as classes themselves are a game construct. The example given was how in a class based system a concept struggled to be supported as it failed to fall within the defined classes. In a classless system such considerations would not arise as often. BTW I did not invoke the example.
Easily making self-consistent characters without requiring GM intervention is one of the central strengths of classes/archetypes, and you do ill to ignore that.
Agree to an extent as that is one thing I like about classes too. However classless systems can also be balanced. My observation is that in a class system the need to tinker with classes to fit concepts can arise if the classes are two prescriptive.
And of course, I beg to differ. People rail against classes failing to recognize the whole time that they are right under their nose. It's a false dichotomy, and by pegging D&D as one of a few class based systems, I think it is YOU who are over-simplifying.
Actually in my first reply I did set out that:
a) I recognise that there is a spectrum of classes,
b) Class systems can be as good as classless systems,
c) I prefer having a class system as they provide a great game aid.
However I went on to explain that the prescriptions in D&D classes are greater than found in other class systems such as Cthulhu and others. I am not making a general attack on class systems but merely criticising D&D on the criteria that I set out.
If you disagree with that and have another critieria that puts Cthulhu and D&D on the same ground then I don't think we will ever agree. I call its quits - work calls - thanks its been fun
