Zappo
Explorer
Re: Re: Re: Re: amusing
What makes you think that? Well, believe what you want, but D&D is not a generic fantasy system. Or better, it is but it's not good for all fantasy, just for a subset of it. It's D&D.LostSoul said:I've never liked the idea that D&D is only good for high-powered heroic fantasy settings. I've always believed that you should be able to use the D&D rules to play pretty much any fantasy game.
But if I wanted to model a D&D 7th level fighter with 56 HP, in GURPS I'd have quite a hard time. How many points does it take to make a character in standard GURPS that can take a full round of machinegun and still feel fresh as a rose? Would the character be balanced against, say, a wizard made with the same points - who probably has every spell ever conceived at an incredible level and could just find one that doesn't deal direct damage to screw the warrior royally?mmadsen said:GURPS only has to introduce special rules for things that don't exist (psionic, magic, starships, etc.); the core rules handle most things just fine. Creating a 21st-century college student doesn't require special rules.
NPC classes aren't technically heroes in the same sense that the PCs are. They don't go out adventuring. However, they are heroes in a broader sense IF they are high-level: they are formidable rulers, legendary crafters so good that gods go to them to have their armors mended, or the peasants that get talked about in folk tales. In a story, they wouldn't get killed in a side-note by tripping over a stone or by being attacked by a wild cat. Thus the high "death resistance" - HP and saves. High-levelers having a good fighting skill too (BAB) is something more specific to D&D but it is intentional nevertheless, and part of the feel of the game - the setting.mmadsen said:If the NPC classes are there for non-heroes (i.e. NPCs), then high-level Aristocrats, Commoners, Experts, etc. are high-level and not heroes. But they have heroic hit points, BAB, and Saves. It doesn't make much sense.