Skywalker
Adventurer
Psion:
That's cool. Actually Silhouette is also a classless system and its is also reasonably balanced. Tribe does add Outlooks and Tribes to the system but these only influence the Synthesis use. In JC and HG Silhouette is classless. Again it is also low powered and realistic so it may be harder to break for reasons I have also set out
That's also cool. I think we already agreed to disagree on this point
Actually the standard CoC rules allow you create your own careers with whatever 6-8 skills you think appropriate. The ones in the book are just suggestions for careers. So it is open and even encouraged for players to make whatever PC careers they wish provided the GM approves the rationale for the skills.
Again this is why I see D&D and CoC as different. CoC is designed for the players to make thier own classes where D&D is centred around the existing classes (though I recognise you can alter them the focus is different...but I digress
)
The Investigator's Handbook provides further suggested classes with an occassional additional small modifer.
I agree. Oh to have trustworthy players
Luckily mine are for the most part.
As I am not familiar with Unknown, I cannot comment.
That's cool. Actually Silhouette is also a classless system and its is also reasonably balanced. Tribe does add Outlooks and Tribes to the system but these only influence the Synthesis use. In JC and HG Silhouette is classless. Again it is also low powered and realistic so it may be harder to break for reasons I have also set out
That's my position. If you don't want to talk about that, that's fine, but you can't really shoehorn me into defending something I don't beleive in.
That's also cool. I think we already agreed to disagree on this point

Right... well powerful, and more importantly, illogical. Beleive me, there is no such thing as a Cthulhu character built by the rules who is impossible to challenge. It would bother me more that the character is a blatant metagame cosntruct. But again, this is using the referred to supplement (which I have never used... sorry, Cthulhu is a static game for me) which seems like it would send it over the brink into that ugly GURPSish realm.
Actually the standard CoC rules allow you create your own careers with whatever 6-8 skills you think appropriate. The ones in the book are just suggestions for careers. So it is open and even encouraged for players to make whatever PC careers they wish provided the GM approves the rationale for the skills.
Again this is why I see D&D and CoC as different. CoC is designed for the players to make thier own classes where D&D is centred around the existing classes (though I recognise you can alter them the focus is different...but I digress

The Investigator's Handbook provides further suggested classes with an occassional additional small modifer.
It would bother me more that the character is a blatant metagame cosntruct.
I agree. Oh to have trustworthy players
