Well, I thought answeres to these questions were at least implied in the book. The lifecycle is similar to regular reptiles, with long lifespans that can be extended through periods of torpor. All yuan-ti except tainted ones and broodguards hatch from eggs (hence the whole broodguard thing). They can interbreed, and the resulting yuan-ti has an equal chance of being the same as either parent (which is why not all yuan-ti are abominations). An individual yuan-ti can move up in the hierarchy (pureblood to halfblood, halfblood to abomination, abomination to anathema) through magical experimentation, grafting, and rituals to Sseth.What's their life cycle? Where do they come from (as in, how is a particular type of yuan-ti created? can different types interbreed?)
There's no inherent reason why a non-Realms DM would find rules information more appealing (and transferrable) than ideas and setting information. That's just a dogma of the current d20 culture.Its generic appeal is limited as there is not much crunch.
Faraer said:There's no inherent reason why a non-Realms DM would find rules information more appealing (and transferrable) than ideas and setting information.
Sorry, but you would need to talk to Ed about the Yuan-ti. The sections I wrote were the Sarrukh, the hidden folk, lizards, some of the monsters, and two of the adventure locations.Spatula said:How long do purebloods, halfbloods, and abominations live? What's their life cycle? Where do they come from (as in, how is a particular type of yuan-ti created? can different types interbreed?).
Faraer said:There's no inherent reason why a non-Realms DM would find rules information more appealing (and transferrable) than ideas and setting information.