Dragonbane general thread

If I'm reading the rules right, in the wilderness if the bushcraft roll is failed, a character can't effectively sleep. This seems a bit harsh. On the other hand, if the roll succeeds, then the character gains the benefits of a shift rest (unless interrupted) It seems that this precludes the possibility of sleeping, but not gaining a shift rest. Is this correct?
But is it not possible to sleep and not get a shift rest? I liked the idea of only getting a shift rest in a safe place, but maybe that would be too harsh even for Dragonbane.
I'm having difficulty understanding what you are asking because there seems to be a desired rules change behind your question. So which do you want: to ask about the rules as written or to ask about the house rule you want to make?
 

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No, the games I mention are grittier still because you don't recover except in safe places.
I'm confused. Here is the DB rule (p.52). It clearly states you can only take a shift rest in a safe location. But additionally, as per the Journey rules (p.103 - making camp), you must succeed the Bushcraft roll for the night to benefit from its effect.

Shift Rest: A shift rest lasts one full shift of time and can only take place in a safe location where there are no enemies nearby. During a shift rest you recover all your lost HP and WP and heal all conditions. If a shift rest is interrupted by combat or hard work it has no effect.
 

K
I'm confused. Here is the DB rule (p.52). It clearly states you can only take a shift rest in a safe location. But additionally, as per the Journey rules (p.103 - making camp), you must succeed the Bushcraft roll for the night to benefit from its effect.

Shift Rest: A shift rest lasts one full shift of time and can only take place in a safe location where there are no enemies nearby. During a shift rest you recover all your lost HP and WP and heal all conditions. If a shift rest is interrupted by combat or hard work it has no effect.
Yes, that's the point I was trying to make. The rules on p. 103 appear to contradict the stipulation that you need a safe place to get a shift rest. If you manage the bushcraft roll, the rules there simply that you get the benefit of a shift rest.
 
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I'm having difficulty understanding what you are asking because there seems to be a desired rules change behind your question. So which do you want: to ask about the rules as written or to ask about the house rule you want to make?
I'm not compiling a form, I'm trying to have a fluid conversation. As I clarified, the rules appear to be somewhat contradictory on this point.
 

K

Yes, that's the point I was trying to make. The rules on p. 103 appear to contradict the stipulation that you need a safe place to get a shift rest. If you manage the bushcraft roll, the rules there simply that you get the benefit of a shift rest.
It's not a contradiction. Both rules work together. They even mention p52 in the Making Camp rule p103.
 



Then you agree that it is actually possible to shift rest in the wilderness.
Yes, if it is a safe place. The definition of a safe place is left to the GM. It's derived from the in-game narrative. If the characters try to sleep 500 meters from a dangerous location, I wouldn't allow it. The Riddermound adventure tells you so.

In my game, some characters have to spend the evening shift scouting the area to make sure it's safe, while others set up camp and cook.

Dangerous Locations: In certain locations, such as a dungeon with enemies all around, the player characters cannot make camp or take a shift rest. They must first leave the area and find a safer spot.
 
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