Serpent Kingdoms - Sarrukh. CR 21?

KaeYoss, I think what helped bump them up are their stat adjustments: +12 Str, +4 Dex, +10 Con, +20 Int, +8 Wis, +8 Cha. Their CR is still ridiculously high, but that +20 to Int is a bit off the scale for anything else we've really seen before for a CR 11-12.
 

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Um, not really. The hezrou has a +18 to Con (which is a much more important stat than Int for monster encounter raw power) but it's only CR 11. The sarrukh may have a +20 Int bonus, but how important is Int for a monster that doesn't cast wizard spells? Compare with the glabrezu I cited:

Glabrezu: +20 Str, +20 Con, +6 Int, +6 Wis, +10 Cha
Sarrukh: +12 Str, +4 Dex, +10 Con, +20 Int, +8 Wis, +8 Cha

So the sarrukh has a great Int, but lags in the scores that have an actual combat impact.

Anyway, looks from this thread that Rich Baker will flag that CR as an errata item.
 

WotC has always weighed Mental bonuses higher than physical bonuses. But I'm happy for the erratta.
 
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Look at the entry again, they are a Progenitor Race, they have an ability called Manipulate Form, this allows them to essentially use the Alter Reality Salient Divine Ability, but only on scaled ones. That is the primary reason for the CR of 21.

Manipulate Form
At will, a sarrukh can modify the form of any Scaled One native to Toril, except for aquatic and undead creatures. With a successful touch attack, it can cause one alteration of its choice in the target creature's body. The target falls unconscious for 2d4 rounds due to the shock of changing form. A successful DC 22 Fortitude save negates both the change and the unconsciousness. Sarrukh are immune to this effect.
A sarrukh may use this ability to change a minor aspect of the target creature, such as the shape of its head or the color of its scales. It may also choose to make a much more significant alteration, such as converting limbs into tentacles, changing the overall body shape (snake to humanoid, for example), or adding or removing an appendage. Any ability score may be decreased to a minimum of 1 or increased to a maximum equal to the sarrukh's corresponding score. A sarrukh may also grant the target an extraordinary, supernatural, or spell-like ability or remove one from it.
The change bestowed takes effect immediately and is permanent. Furthermore, the alterations are automatically passed on to all the creature's offspring when it breeds with another of its unmodified kind.
 

Personally as someone who's used a Sarrukh in such a campaign level (all party members were level 10) I can safetly say that just raw it's only a threat. However as with any real villain or fight one with class levels in their prefered (wizard) becomes an ungodly monster completly capable of a TPK. it's innate spells and massive stat bonuses make anyone playing it smartly as a very dangerous adversary especially when found with assistants or more sarrukhs. Add in terrain for an extra hard fight as the party tries to find where it keeps ducking under only to fall into trap after trap and illusions.
 

/facepalm

The CR 21 is the base creature. You will never find a REAL sarrukh that only has that puny of a CR. Seriously. Read Manipulate Form again real carefully... Sarrukh aren't immune to manipulating themselves... they are only immune to the unconciousness part of manipulation .

/rantover
 

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