Iron_Chef
First Post
Here is a variant core class (minus much of the flavor text as I'm in a hurry)based on the player's interest that I'm working on. For any missing data, assume the missing info is as per the core druid class. Looking for any and all feedback.
SERPENTKIN CORE CLASS
Serpentkin cultists may be affiliated or allied with medusas, naga, serpentfolk (Call of Cthulhu, Freeport), yuan-ti or other serpentine creatures and have a sinister (not always deserved) reputation as decadent deceivers guided by alien philosophies. They possess an interesting mixture of clerical and druidic abilities.
Religion: Serpentkin are snake-worshippers, typically revering one or more of the following gods: Mershaulk or SSeth (FR), Mormo (Scarred Lands) or Yig (Call of Cthulhu, Freeport).
Races: Humans and ophidian or reptilian races only.
Abilities: Wisdom determines spellcasting abilities.
Alignment: Neutral, Neutral Evil, Chaotic Neutral, Chaotic Evil.
Hit Die: d8.
CLASS SKILLS
Bluff, Climb, Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Knowledge (nature, religion), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim.
Skill Points 4 + Int mod
CLASS FEATURES
BAB: As Druid
Saving Throws: Reflex and Willpower good, Fortitude poor
Armor & Weapons Restrictions: Hide, Leather, or Padded only, proficient with wooden shields (except tower shields). Proficient with battleaxe, blowgun, club, dagger, dart, handaxe, longbow, quarterstaff, scimitar, scythe, shortbow, sickle, shortspear, sling, and spear, as well as all natural attacks of forms they assume with wildshape.
Domains: Serpentkin receive two domains from the following list: Chaos,
Destruction, Eloquence (Armies of the Abyss), Evil, Plant, Pleasure (Armies of the
Abyss), Poison (Plot & Poison), Scalykind (FR), Trickery, Water. They receive granted powers and domain spell slots as clerics.
Spellcasting (Sp): As cleric's spell charts, but all spells must be selected from the druid list.
Bonus Languages (Ex): The serpentkin receives the following as bonus languages:
abyssal, draconic and yuan-ti. Serpentkin do not know druidic.
Coldblooded Empathy (Ex): As per the druid’s Wild Empathy ability, but only
ophidian, and reptilian creatures may be affected.
Snake Venom Immunity (Ex): At second level, the serpentkin is immune to all snake venom; this includes the venom of such snake-like creatures as medusas, nagas and yuan-ti.
Serpentkin Companion (Ex): As per the druid’s Animal Companion ability, but only
ophidians and reptiles are allowed. This ability begins at 3rd level.
Resist Serpent’s Lure (Ex): At 4th level, the Serpentkin receive a +4 bonus to save vs. the supernatural and spell-like abilities of any ophidian or reptilian creature.
Wildshape (Su): As druid, except only ophidian and reptilan shapes may be assumed.
Venom Immunity (Ex): At 9th level, the serpentkin becomes immune to all poisons, regardless of origin.
A Thousand Faces (Su): At 13 th level, as druid.
Timeless Body (Ex): As druid, at 15th level.
SERPENTKIN CORE CLASS
Serpentkin cultists may be affiliated or allied with medusas, naga, serpentfolk (Call of Cthulhu, Freeport), yuan-ti or other serpentine creatures and have a sinister (not always deserved) reputation as decadent deceivers guided by alien philosophies. They possess an interesting mixture of clerical and druidic abilities.
Religion: Serpentkin are snake-worshippers, typically revering one or more of the following gods: Mershaulk or SSeth (FR), Mormo (Scarred Lands) or Yig (Call of Cthulhu, Freeport).
Races: Humans and ophidian or reptilian races only.
Abilities: Wisdom determines spellcasting abilities.
Alignment: Neutral, Neutral Evil, Chaotic Neutral, Chaotic Evil.
Hit Die: d8.
CLASS SKILLS
Bluff, Climb, Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Knowledge (nature, religion), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim.
Skill Points 4 + Int mod
CLASS FEATURES
BAB: As Druid
Saving Throws: Reflex and Willpower good, Fortitude poor
Armor & Weapons Restrictions: Hide, Leather, or Padded only, proficient with wooden shields (except tower shields). Proficient with battleaxe, blowgun, club, dagger, dart, handaxe, longbow, quarterstaff, scimitar, scythe, shortbow, sickle, shortspear, sling, and spear, as well as all natural attacks of forms they assume with wildshape.
Domains: Serpentkin receive two domains from the following list: Chaos,
Destruction, Eloquence (Armies of the Abyss), Evil, Plant, Pleasure (Armies of the
Abyss), Poison (Plot & Poison), Scalykind (FR), Trickery, Water. They receive granted powers and domain spell slots as clerics.
Spellcasting (Sp): As cleric's spell charts, but all spells must be selected from the druid list.
Bonus Languages (Ex): The serpentkin receives the following as bonus languages:
abyssal, draconic and yuan-ti. Serpentkin do not know druidic.
Coldblooded Empathy (Ex): As per the druid’s Wild Empathy ability, but only
ophidian, and reptilian creatures may be affected.
Snake Venom Immunity (Ex): At second level, the serpentkin is immune to all snake venom; this includes the venom of such snake-like creatures as medusas, nagas and yuan-ti.
Serpentkin Companion (Ex): As per the druid’s Animal Companion ability, but only
ophidians and reptiles are allowed. This ability begins at 3rd level.
Resist Serpent’s Lure (Ex): At 4th level, the Serpentkin receive a +4 bonus to save vs. the supernatural and spell-like abilities of any ophidian or reptilian creature.
Wildshape (Su): As druid, except only ophidian and reptilan shapes may be assumed.
Venom Immunity (Ex): At 9th level, the serpentkin becomes immune to all poisons, regardless of origin.
A Thousand Faces (Su): At 13 th level, as druid.
Timeless Body (Ex): As druid, at 15th level.
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