So, one of the players IMC is going to be playing Garth the battlemage.
Some background.
Last session the party killed Garth's master, a high-level bloodmage. Bloodmages are your classic Black Magic Cultists, with a slight twist: they need blood (vitality) to power their spells. In fact, this bloodmage has been grabbing people off the streets and draining them for a long time. For most of this time, Garth has been his chief lieutenant, helping to do stuff that he finds morally distasteful.
Garth is in fact a very honorable, upstanding man, who just happens to have been saddled with a bad master (think Ghost Dog). In the end he gave evidence in a trial that helped convict the bloodmage, although he still fought against the PCs when they went to take him down. Luckily for him, the mage died, and he escaped.
Garth's statblock is here: http://www.enworld.org/forums/showpost.php?p=1515429&postcount=18
There is thus a lot of potential for ANGST[tm], although I doubt that the player in question would go for that. I think he's a more straightforward, kick-in-the-door, take-out-the-bad-guys type of player. His current PC is a priestess/medic type who generally does the healing and utility spellcasting duties. He was getting a bit frustrated, hence the new character.
At the end of the last session, Garth had dim doored away from the fight which left his master and an NPC party member dead. (The party member was, ironically enough, the priestess's cohort.) I'd like to have at least one or two encounters featuring him alone, so that the player has a chance to kick butt. But I also want to make sure that he meets up with the party eventually.
The question now is, how to play out Garth's entry into the party in a believable and fun way? What sort of adventure can I use? What opponents can I throw against him? Which movies/books/comics can I plunder for inspiration?
Some background.
Last session the party killed Garth's master, a high-level bloodmage. Bloodmages are your classic Black Magic Cultists, with a slight twist: they need blood (vitality) to power their spells. In fact, this bloodmage has been grabbing people off the streets and draining them for a long time. For most of this time, Garth has been his chief lieutenant, helping to do stuff that he finds morally distasteful.
Garth is in fact a very honorable, upstanding man, who just happens to have been saddled with a bad master (think Ghost Dog). In the end he gave evidence in a trial that helped convict the bloodmage, although he still fought against the PCs when they went to take him down. Luckily for him, the mage died, and he escaped.
Garth's statblock is here: http://www.enworld.org/forums/showpost.php?p=1515429&postcount=18
There is thus a lot of potential for ANGST[tm], although I doubt that the player in question would go for that. I think he's a more straightforward, kick-in-the-door, take-out-the-bad-guys type of player. His current PC is a priestess/medic type who generally does the healing and utility spellcasting duties. He was getting a bit frustrated, hence the new character.
At the end of the last session, Garth had dim doored away from the fight which left his master and an NPC party member dead. (The party member was, ironically enough, the priestess's cohort.) I'd like to have at least one or two encounters featuring him alone, so that the player has a chance to kick butt. But I also want to make sure that he meets up with the party eventually.
The question now is, how to play out Garth's entry into the party in a believable and fun way? What sort of adventure can I use? What opponents can I throw against him? Which movies/books/comics can I plunder for inspiration?
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