GMMichael
Guide of Modos
Starting a new game (like me)? Use this list to find out what your players really want. If you don't see an important aspect, add it. That's how wiki threads work!
Note that much of what follows would in fact occur before getting together for the actual Session 0, where you roll up characters and the DM gives you the background info, houserules, etc. Perhaps think of this as "everything up to and including Session 0".
Note that much of what follows would in fact occur before getting together for the actual Session 0, where you roll up characters and the DM gives you the background info, houserules, etc. Perhaps think of this as "everything up to and including Session 0".

- What game or system are we playing? What edition? What if anything is allowed beyond the game's core rules (i.e. expansions, splat books, etc.)?
- Are players expected to own or have independent access to the player-side rulebooks?
- Setting time
- Setting place
- Technology level
- Magic level
- Action level
- Drama level
- Campaign meta-considerations:
- - - Sandbox/railroad ratio
- - - Intended duration of campaign (open-ended forever, open-ended limited duration, a single adventure path, a one-shot?)
- - - Number of PCs per player - are you allowed to play more than one at a time? And-or, are you allowed to cycle through a stable of PCs?
- - - Number of players (directly ties into number of PCs - if there's only 2 or 3 players then running multiple PCs each might make more sense)
- - - Player turnover and how it will be addressed (if Joe and Mary move away does the campaign end there or do we find new players and keep going?)
- Awkward themes (horror, romance, mortality)
- Miniatures/accessories required - and who provides them (e.g. are players expected to provide minis for their PCs?)
- Session logistics (duration, meals, breaks...)
- Phone usage (I guess it has come to this)
- Missing sessions, also whether guest players are allowed/encouraged
- Metagame roles (chronicler, wrangler, treasurer, mapper)
- In-character / out-of-character expectations (includes joke tolerance)
- Metagame tolerance (can players use knowledge their PCs don't or can't have, and to what extent?)
- Treasury division method (this one can be left for an in-character discussion among the PCs but laying out some options now can save serious headaches later)
- ???
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