Shades of Green
Explorer
I'll think I'll start a new thread for Zagadur Isle once I'll create the map, and move all relevant information about the island there, keeping this thread for general setting material.
No problem - feel welcome to use my material in your gameIs it alright if I use this campaign setting for a few of my games? I'm always looking for more places and this looks like it has really good potential for a campaign!
This is an interesting idea; Korovod would be Chaotic, meaning that it will dislike clockwork technology and firearms and be allied with various nature/wood/Chaotic beings. The Clockwork kingdom (I'm still looking for a name for it) will be ruled by a small priestly caste with access to a small selection of high-tech artifacts (maybe even a steam warship? a train?) used to preserve its rule. The main reason that there is no all-out war between Korovod and the clockwork nation is that Zagadur is stuck in the middle between them.hmm... if it were me, I would make all the other nations on Zagadur Isle smaller than Zagadur (Otherwise why would it be called "Zagadur Isle") I would have the small cultures be very extreme toward the clockwork god, VERY lawful and does whatever their god dictates, or VERY extreme toward the Earth god, hating the clockwork kingdom to the extent of frequent war about it. even to the extent that maybe if the PCs are wearing anything other than natural equipment, they will be disliked, or even attacked by the inhabitants of the country
independent towns would give me a greater variety of settings to present to my players, from generally decent folks running their own towns or villages, through local despots and warlords, to monsters - or even weirder beings - ruling over towns.