Sadrik
First Post
What is more important Setting or Mechanics? Does this change from the perspective of the DM and the Player?
So what adds more to the game? What makes the game a success by your account?
To put this in relation with the recent Mearls articles, and harkening to a simpler system that focuses on ease of play. It is not such an easy thing to choose, many games simply because of the mechanics give a feel to the game, D&D has a feel because of the mechanics. Then again the Setting gives a feel also. The setting can get in the way of the mechanics just as the reverse is true. So what would the impetus of a highly speculated 5e be?
So what adds more to the game? What makes the game a success by your account?
To put this in relation with the recent Mearls articles, and harkening to a simpler system that focuses on ease of play. It is not such an easy thing to choose, many games simply because of the mechanics give a feel to the game, D&D has a feel because of the mechanics. Then again the Setting gives a feel also. The setting can get in the way of the mechanics just as the reverse is true. So what would the impetus of a highly speculated 5e be?