CapnZapp
Legend
Not 5E, at any rate. It's high-level monster stat blocks are the weakest design in nearly twenty years.Probably, D&D doesn't do a good job with this kind of fight IME.
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Not 5E, at any rate. It's high-level monster stat blocks are the weakest design in nearly twenty years.Probably, D&D doesn't do a good job with this kind of fight IME.
The worst situation is facing the dragon in the open with no cover, doubly so if it counts as their lair. There is no reason it would descend into melee to attack anyone, and use its' breath & reach weapons (tail, wing buffet) unless goaded to do so. That CAN happen but be aware once it gets into melee distance there are lots of things that can mire it there - Sentinel, Monk Stun, etc. If you do this only stick around for a round then move off if you can.
Set a hp threshold at which the dragon will break off. They're not into suicide, regardless of how overconfident or feral they may seem. Dragons don't live to be Adult++ without knowing when to cut and run.
Dm wise to make this a true fight you should roll the breath weapons damage.
Depends on how large the area. If it’s large and open thst is actually in the party’s favor. The party can spread out, less chance for the breath to hit multiple players or for the fear aura to hit everyone. It also means more time the dragon has to spend moving around to get at each player.
That is assuming of course ranged weapons. But if this party doesn’t go in with ranged weapons st the ready it’s Lresdy dead
If the players are that spread out they can be easily isolated and eliminated. You can only spread out so far. Dragons have high flying speed so they can pick and choose how to attack. They'll usually start with the ranged combatants to take that threat off the board first, then go after the melee-types.
I have never in all my many, many years of GMing used an "average" damage roll. The swinginess of the dice are one of my favorite things about D&D.
On another note: I am starting to put together what the city lair environment is going to look like. A little digging shows that there does not seem to be much support for fiery hellscapes in the DMG. Even the section of the Elemental Plane of Fire is not especially helpful. The PCs are going to have to explore a little, and even during what i expect to be a long, extended encounter with lots of movement and breaking off they might run into various hazards and uncomfortable situations.
Any recommendations on resources for building the fiery, volcanic city ruins?
I seem to recall that [MENTION=63]RangerWickett[/MENTION] had been working on ideas for a ruined city recently.
Then you just add fire. (tm)
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Using the Adult Red as a base, what suggestions do you have for increasing the CR to 21? How much does Legendary status and Lair increase the CR? What about some at will abilities to emulate those things? ...
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