Paul Farquhar
Legend
Yeah, this is the main reason I didn't like the 2nd edition boxed set. It treated the setting like a physical world, not a nightmare world where dream logic holds sway. An idea that was firmly established in the second Ravenloft publication, I10 The House on Gryphon Hill.For what it's worth, the last time I ran Ravenloft as part of Curse of Strahd I played up the unreality of the place and made it more theatrical - as written, only a small subset of the people there are actually "real" and the whole setup is there for the Dark Powers to torment the major players. It took a bit for the players to work it out, but they then leant into the whole thing. Essentially, not worrying about Ravenloft feeling real is fine, because in character, it's not really real.
I work hard to subtly undermine the players sense of reality when they are in Ravenloft, to differentiate it from when they are in the real world.