Seven Essential Books (change your answers)

jester47

First Post
Including the Core 3 what 4 other books would you pick if you could only have 7?
Lets change up the question- What seven books would you pick if you could only pick 7? This includes settings and core rules.

Wilderlands Boxed Set (if I could cheat I would throw in CSIO and the Player's Guide)
Draconomicon
DMG II
UA
PHB
MM
DMG
stormwrack
 
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Guess we are due for one of these.

Unearthed Arcana
Stone to Steel
1e DMG
Tome of Horrors


Well, I could one of three ways:

Option #1 (all 1e)
DMG
PHB
MM
MM II
Unearthed Arcana (for spells and items only)
83 GH set
Lankhmar City of Adventure

Option #2
Rules Cyclopedia
Gaz 1
Gaz 5
Gaz 6
Gaz 7
Gaz 10
1e DMG

Option #3
3.5e phb, dmg, mm
3.5e Unearthed Arcana
Stone to Steel
1e DMG
3.5 Tome of Horrors
 
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Relics and Rituals
SLCS: Ghelspad
Divine and the Defeated
Creature Collection Revised

As you can see anything SL related is pretty darn core to me! :)
 


Complete Book of Eldritch Might
Arcana Evolved
d20 Modern
Ptolus

Edit for new question:

I suppose it would depend on if I wanted to still permanently with d20. If so, my answers stand. Otherwise, I choose:

GURPS Lite 3rd ed - And that's it. I'd need nothing more than that slim book to run perfectly good modern or fantasy campaigns.
 
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UA
DMG2
ECS
PHB2 (I don't know what's in it, but I'm assuming more generally useful than any single "Complete" book, which woulda been my other choice.)
 

Eberron Campaign Setting
Sharn: City of Towers
Five Nations
Explorer's Handbook
(The last one is freaking fantastic! So many great ideas, and Rich Burlew helped write it, so it actually reads well, too!)
 




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