Raith5
Adventurer
Yeah, Invis Stalker, I was going to say - that is a VERY evenly spaced poll.
I hope, and I'm just spitballing here, that this isn't a really divisive issue. Whatever number they come up with, I would think that players will simply shrug and go with it.
As I said, if I was king of the world and I could decide, I'd go with more granularity simply because, especially at lower levels, certain spells are pretty obviously more powerful than others. Sleep anyone? So, you can either rein in the spells - multiple nerfs to Sleep - or you can spread things out a bit more. Maybe in a Spell Level=Character Level system, Sleep might be a second level spell and maybe Knock is too while Web gets bumped to third or maybe fourth level.
It just makes a bit more space to work with.
Agree. I prefer the 4th ed idea of spell level equally character level because it makes more sense to me, but I could certainly live with 9 or 10 levels.
For me the way spells are organized is something where they should try something new and move away from the 'legacy' of previous editions. For instance I would like to see the idea of spell lists to stretch the granularity of the spell effects
So a first level sleep could sleep one target, second level multiple foes could be made drowsy, third level sleep multiple foes or something like this.
When I saw the spells in the playtest I thought I recognize this and it certainly D&D but it just looks boring to me. I hope they can push the envelope here and do something more interesting and fresh here.