This hits on something very important in such discussions.
Dismissing folks for some perceived personal flaw is ad hominem. You know: logical fallacy, rhetorical weak sauce, and all that. You can't just go lump "a lot of" people together and shuffle their opinions off into a corner as a class. Either they have a point, or they don't, but you need to actually counter their points, rather than dismiss many (really, effectively all) folks who have the same opinion or behavior because in your personal estimation they all come from a common, invalid source.
If they're wrong, you can demonstrate that without the stereotyping.
Except that the feminists I'm referring to I mostly met in RL. And they were usually my age or even older.
Sorry about that. It's just that I've experienced a lot of folks take the worst examples (like Andrea Dworkin and the SCUM Manifesto) as the face of feminism while disregarding the others (such as Gloria Steinem and bell hooks). Which unfortunately does contribute to negative perception of feminism.
I'm definitely glad I'm in Germany because if people gather to protest at a fair something will usually happen to get rid of the cause, not those protesting. Unless the people protesting have nothing to do with the usual fair-goers and have only come to protest.
1.) Taking advantage of drugged people is a problem hard to tackle. I remember one case among my then-friends where the girl claimed rape and the young man was claiming she was setting him up because he (equally drunk) was absolutely sure it was all normal sex, and one case where the not drunk boy read the girl's signals totally wrong.
In games, this situation sometimes comes up in the standard tavern setting. I don't remember details but the elf tried to get the human barmaid drunk enough to get her to his room in one of my games a while ago. The paladin of the group stopped him ingame, and the elf claimed that this was were half-elves came from. This was all totally in character, however I had the clear impression that one player wasn't happy about it. When asked after the game he claimed it was fine, though, probably not wanting to be seen as a wuss or something. I solved the constant skirt chasing of the elf by making the country they were in very strict regarding sexual conduct but it continued to be an issue here and there.
"My char would totally do that" - how often do we hear this when relating to sexually inappropriate behavior? I now usually ask for a description of the char's behavior tendencies beforehand to disallow chars which overly play on their sexuality, but sometimes it just happens during char development.
If anyone ever would get with the "get over it" routine in regards to any sort of violence they'd likely be gone from my table. But then I am really trying to keep violence low as much as possible, big battle scenes excluded.
2.) One of my campaigns needed to stay away from mentioning children in trouble btw, because one player had been abused as a kid. Best thing really is to know your players well, and with strangers at convention games and such I think it is best to play adventures where such situations do not arise - or make it very clear in the game description what the storyline is.
1.) I do not know much about the situation, but that is definitely a problem of why it's so hard to deal with. Intoxication is problematic because it impairs communication and makes it that much harder to reaffirm or withdraw consent.
Edit In regards to misreading signals, well that can be closer to rape when the aggressor is not drunk. It's imperative to know that the person you're having sex with is giving enthusiastic consent.
But I do not entirely know of your situations and what happened in them, so I can't make a definite judgment. But there are many cases where clearly intoxicated women are unable to say no or fight back, and sexual predators take advantage of this.
2.) Agreed. Particularly with strangers, we do not know what they went through, so it's best to err on the side of caution.
This is one of those internet problems to me that I've never seen at the gaming table. I'm sure it exists and I'm sure there are problems at conventions but it is hard to fix a problem that I never see. The important thing is if you are at a game and it gets uncomfortable to speak out. It doesn't have to be just sexism either, the violence of some players can bother people, the tone of the game can bother people, there are many reasons.
One of the biggest problems though is the internet. There are plenty of people being offensive here because they can with zero consequences. I don't think you can fix that in a way that would not cause a lot of other issues.
The best one can do Internet-wise is the use of forum rules, IP bans of troublemakers, other users criticizing said content when it does arise, etc. Various message boards have ways of cutting down racist/sexist/homophobic/etc statements this way.
"I disapprove of what you say, but I will defend to the death your right to say it." - Evelyn Beatrice Hall, summarizing Voltaire.
There is a fine line between telling someone they shouldn't say a thing, and insisting that they may not say a thing or acting to prevent them from speaking.
It is important to register our disagreement, but attempts to outright silence opposition are ethically problematic. On EN World, we have a prior agreement with every user that they have to keep speech in-bounds. But that does not generalize to the world at large.
The US point of view is that the government restricting speech otherwise will just cause things to go 'underground.' Which is true, in a way. Still, socially unacceptable viewpoints while legal are still pushed down because the believer doesn't want people to yell at them. Or, you get cases where they coat their problematic viewpoints in things which sound more worthy.
In regards to behavior/speech which can make women and minorities feel unwelcome, social disapproval and criticism are valid for this.
There are so many problematic points made in the opening piece that I don't really know where to begin. But I guess the most egregious one to start out with is...
You have every right to decide what you like, are interested in, and what your boundaries are. You have zero right to decide what those boundaries are for other people. You call out Cthulhutech for having material you personally find objectionable. I'm with you that far. I get that it's a game you might not want to play. I've never played it myself either...I'm more of a heroic fantasy roleplayer than a horror roleplayer.
1.) Where you go too far is your insistence that, because rape and sexual assaults are something you cannot handle comfortably in a game, that means that no one else should be able to deal with those in a game scenario either. Uh-uh. Flag on the play. Go back ten yards.
2.) Really, think about this. You call them out for having a scenario where Nazis have a device for sexual torture. Keep in mind, that in real life, Nazis murdered 6 million people! They tortured people, sexually and otherwise. And, you're talking about a game involving eldritch horrors that can literally make your brain explode!
Like I said, I personally prefer heroic games where the good guys (PC's) manage to stop the bad guys in the nick of time, so the really horrible stuff is only about to happen and never does. But that ain't any game with the word Cthulhu in the title. That's a clear signal that bad stuff is going to happen and your PC might make it out alive, but definitely not whole.
3.) If you don't like that material (and it's not my cup of tea either) you are perfectly free not to buy it. That's the free market. If there aren't enough people who want that material, they'll quit making it. But if there are, you and I should have no right to stop them, or criticize them.
Not everything has to be for you.
1.) I never said that rape should be excluded from media, rather I object to poor handling of it.
2.) CthulhuTech handles sexual assault with little to none of the nuance and sensitivity. The authors usually frame it in the sense of fetish material or just for shock value, and this content only became more prominent as the line went on.
3.) There's nothing wrong with criticizing game designers for products they're selling. Lots of people bought CthulhuTech without knowing that things would get this way. And they have a right to voice their displeasure and tell other gamers what they don't like about the game.