Shackled City Adventure Path Campaign (Thread Closed)

I am about to turn in, but I wanted to make one last statement on the trait option. I have no problem with them being taken, otherwise I wouldn't have offered them, but I will take the RPing of them serious. If it winds up being just another way to squeeze extra points in somewhere but the drawbacks are never mentioned, I have no prob with removing the pros and cons down the road.

Great opening post Legildur and I will see if anyone else has posted up in the morning before I allow Flannad the pleasure of seeing it all first by beating everyone there..:)
 

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Here's a proposed character background. Let me know what you think and feel free to offer any suggestions or comments that occur to you.[sblock]Born at the end of the small street known as Bookend in the gnome quarter of the bustling city of Cauldron, Ambrogino was only one of many children of the extended Prospero family. He grew up in the same rooms above his family's bookbinding workshop in which his grandfather had taken his first steps. Ambrogino was indoctrinated at an early age into the business which had brought prestige upon his family name for generations. Their fine leather bindings were considered amongst the best in the region, at least by those who took an interest in such things. The book making business was in fact the livelihood for all the residents of Bookend; everyone in the neighbourhood was somehow involved in the business: papermakers, rag-men, bleachers, calenderers, stationers, leather workers, gilders, limner or scribes. Scholars, priests, wizards and nobles traveled to Bookend even from distant cities to purchase the community's wares.

Although it was to Garl Glittergold that most of those in Bookend prayed to for prosperity and protection, it was perhaps Boccob that marked Ambrogino as destined for something greater than the simple life of a bookbinder. Ambrogino's curiosity and precociousness were evident to his family and their neighbours even as early as his first year when he learned to walk and talk surprisingly quickly. As he grew, few in the community could deny his gift for the sciences; mathematics, astrology, theology, literature, alchemy, magic... there were few of the books that were bound by his family which he failed to read before they were sent to their new owners. As the years passed, he quickly grew into the neighbourhood sage of sorts, respected and well liked. When he reached his teens, it became clear that it would be a sin if his great intellect were allowed to be wasted, but proper education and wizardly apprenticeship was exhorbitantly expensive. The community of Bookend came together and held several local charitable events to help the Prospero family to cover the costs of Ambrogino's education. And so it was that Ambrogino studied long and hard, surviving the many jibes from the sons and daughters of the bourgeoisie and noble families who were his peers, to graduate as a journeyman wizard of Cauldron.

Now he seeks to make his family and friends in Bookend proud; to repay them for their faith in him and his abilities; to somehow make their world and their lot in life better. Above all, Ambrogino has a great love for books and the written word. He believes that Boccob offers guidance by hiding revelatory words and passages scattered through the collected writings of mortals. He seeks the hidden wisdom and knowledge within books, all books.

I would see Ambrogino choosing to focus on divination and utility spells and preferring to focus on force related magics for both offense and defense rather than energy based magics which he would consider more crude and pointlessly destructive.

If the Complete Arcane were allowed, I could foresee Ambrogino seeking to take some levels in Geometer or perhaps Mage of the Arcane Order if the order existed, perhaps progressing towards Argent Savant depending how the campaign progresses. Otherwise, he might have an interest in pursuing the path of the Loremaster or Archmage. His feats would focus on improving or augmenting his spell casting abilities (perhaps via meta-magic); again the exact selection would depend on whether Complete Arcane would be allowed or not.[/sblock]
 
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I really like the background, and while it would be nice to see the geometer class played out, I don't see Cauldron as having a true "Arcane Order" group. Go ahead and stat him up and run with it. I will be getting off work soon and will stop by the FLGS and pick up my copy of Spell Comp.

Also, feel free to give yourself Profession (bookbinding) at 2 ranks if you would like to represent your story.
 

Phyrrus said:
Scarred Soul: You've led a particularly rough life. Perhaps you're an orphan, or maybe you suffered some sort of traumatic experience as a child. Whatever the cause, your childhood experiences have left you jumpy and haunted.

I wouldn't mind taking this one.
 

Ambrus: One more thing, while I don't have a prob with other sources being used once the game progresses, in the beginning, I would like to keep the number of "unique" spells low. I will allow 1/3 of his starting spells to be non-canon, but the rest need to come from the PHB.

Afterwards, if he researches/finds a wider variety of spells, that can be IC'ed as it happens, but most teachers of arcane lore in Cauldron will not know more than a handful of spells they would be willing to teach to a true novice.
 

Starman: I thought with your history, you might find this one up your alley. I typed up a cheat sheet and brought it in with me, so here are the pros and cons of it.

[sblock]Benefit: You gain a +2 bonus on Initiative checks.
Drawback: Your experiences have left your mind less able to deal with trauma, and as a result you suffer a -1 penalty on Will saves.
Roleplaying Ideas: You are quick to anger, jumpy, and possibly even a little hyperactive. You're prone to feelings of paranoia and unfounded fear.[/sblock]

If you think you can work those into your char, even once he heads down the road of Eldritch Knight, then the trait is all yours...:)
 

Phyrrus said:
Starman: I thought with your history, you might find this one up your alley. I typed up a cheat sheet and brought it in with me, so here are the pros and cons of it.

If you think you can work those into your char, even once he heads down the road of Eldritch Knight, then the trait is all yours...:)

I think I can work with that. It should be fun to roleplay.
 

Thinking about the Scarred Soul, I think I'd like to change one of my feats to better fit the character. I had Iron Will, but I'd like to change it to Great Fortitude if that's all right. I think it makes a better fit.
 

Starman: Sounds fine to me. Go ahead and edit the Char sheet to reflect everything and if you want to tweak the history some that is fine also.

All: With Starman taking the trait, it now opens up the option for those with Unearthed Arcana to add a trait as well. If you do not have it, tell me what manner of trait you would like your char to have and I will look it up from my side. Leaving work now, but will be back shortly.
 


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