Shackled City Adventure Path

Aereas

First Post
Character thread

For this game all dice will be rolled using Invisible castle. You do not need to post the link of your rolls, the results will be enough. However, you do need to enter your character name in the name field so I can find the results if I need to. Failure to do this may result in unfavorable dice results being used.

All maps, grids, and images will be held here


This game has already been started and is being carried over to a pbp game due to complications with meeting. I will be adding a backstory soon.

Eppisode 1: Life's Bazaar
[sblock]The adventure started on a rainy night in Cauldron. Walking down the streets our two would be heroes heard a scream. Curiosity, as it does with most, drove them to investigate the sound. Walking down an alley they saw a cleric of St. Cuthbert being assulted by men who had thier faces painted black and white ( click here for pic ). Before they could do anything the men began threatening them and telling them to mind thier own buisiness. Not liking the idea of being threatened they stood thier ground and prepared for an attack. Just then the sound of the city watch's whistle blew signlaing approaching guards. The clowns took off running and the cleric was thankful for his rescure and asked to be escorted back to the temple.

Upon reaching the temple Jenya Urikas, acting high cleric of St. Cuthbert, meets with th heroes and hires them to find four children that were kidnapped from the Lantern Street Orphanage and learn what they could about the abductors. Jenya used a magic item to cast divination and gave the results to the adventurers, who then left to rest and begin thier search. That search led to an underground gnomish city called Jzadirune. Within that city a group of dark creepers were kidnapping children and selling then to a slave trader. Eventually they found the slave trader, a fiendish half-troll/half-dwarf, and after a long battle managed to defeat him.[/sblock]

Eppisode 2: Flood Season
[sblock]At this point in the adventure our alleged heroeswere spending some time recovering from thier recent adventure when a distrought Jenya Urikas contacts them for aid again. SHe has just recently received a sending spell from Sarcem Delasharn, the real high priest of St. Cuthbert. He was resting at the lucky Monkey inn when they were ambushed by thugs. Him and a few survivors have managed to hole up in the taverns basement. Realizing the urgency of the matter they rush out of town failry quickly. However, during the way thier horses succumbed to some illness that killed the steeds and slowed down thier journey alot.

Finally arriving at the inn nearly a full day later than anticipated they found everything to be quite quiet. After a bit of searching around they ran into the thugs and were forced to fight, some of the attackers were even actual baboons. The leader of this band turned out to be a werebaboon named Tongueater. who put up a good fight and ran in the end. While in the basement searching for survivors (the high cleric was found decapitated) black smoke began drifting down indicating the place to be on fire. Grabbing the high cleric they took off out of there as fast as possible. They later tracked down the werebaboon to finish him off.

Using outside sources the group managed to ressurect Sarcem an return him to his temple. However, the wands of control water he purchased to combat the rising waters of the flood season were stolen from him by a red haired lady who would later be identified as TrielEldurast. AFter a good deal of research they managed to trace her location to the Kopru Ruins, located underground on the outskirts of the city. Invading the ruins they managed to turn some of the defenders against thier forces and in the end barley managed to escape with thier lives intact. Event during this time led to a truce being called between Triel and the group. Unfortunatly for the town the heroes were unable to get the wands in time and the city flooded. Triel sold the wands to the temple shortly after this.[/sblock]

Eppisode 3: The Zenith Trajectory
[sblock]Our heroes have already stopped a rampant umberhulk from destroying the city. This deed caught the eye of a mysterios lady who decided to hire them for thier talents. This woman goes by the name of Celeste. Not much else is known about her, and most attempts to discover information have failed. An elderly dwarf has led a poor relationship with his children and wishes to make amends before he dies. He has done so with 2 of his 3 sons, however, the 3rd is being held captive in a koua touan shrine within the underdark. His request is to bring the dwarf, Zenith Splintershield, back.

After many days of walking they arive at the entrance to the underdark where a battle with a hydra ensues. After that struggle they delve into the underdark and eventualy encounter the shrine. Delving into the shrine they face the koua touan's on thier own ground and after many challenging forays manage to defeat them. As an additional bonus they managed to make peaceful contact with a dragon. THe dwarf turned out to be some sort of oracle for them and it took more than words to convince him to leave. After returning to the surface, the adventurers return Zenith to his father collect thier reward and leave. SOme time later they discover that the dwarf they talked to was not the real dwarven king.[/sblock]

Eppisode 4: The Demonskar Legacy
[sblock]Now we come to our current adventure. You have already missed the riot about the increasing taxes, and the declaration of the paladin Alex Tercival challenging the captain of the guard to a dual for the position. After the riot settled down our brave adventurers went to Redgorge to meet a group about the current situation. It turns out that ALex has gone missing and that is the biggest cause for alarm. The local heroes are now being requested to try and find the missing paladin.

Leaving Redgorge they return back to Cauldron and begin thier investigation. After some searching they found an art object that Alex sold recently. It contained a map and so the next thing to do was follow it. THe trail led down the river where an ambush by gnolls was the recieved greeting. After dispatching those a forest sloth was next on the list. In the cave of the forest sloth was a used up wand with the symbol of St. Cuthbert on it, a sure clue that the group is on the correct path. THe next encounter didn't go so well. They were ambushed by a pack of demons and forced to flee back to Cauldron for help.[/sblock]
 
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A new begining

As Aldreneth spends his time recovering from recent adventures Aleise makes her leave of the group for the time. Her thirst for adventure is currently sedated and so she decides to make use of her talents by infiltrating the government instead. With any luck she will be able to find out who the real powers of the city are and just how to ally with them. Meanwhile, Zed is fast on the track of a breakthrough in his research. He has been sealed up in his lab the last few days and shows no signs or desire to leave any time soon.

No longer having a roup to travel with, and certainly not desiring to face those demons alone, Aldreneth begins focusing more on fixing his family home and decides that adventuring can wait for alittle while. A vacation would be good anyway.

In another part of town a group of adventurers trying to make a name for themself is already trying to track down a paladin by the name of Aleck Tercival. Its not often that paladins go missing just before a public challenge and this would certainly boost the publics view of them should they succeed. Meeting with a priestess by the name of Jenya Urikas they learn that Aleck often traded art objects at a shop called Tygot's Old Things. A trip there revealed that the latest object sold to Tygot had a map on it that Aleck was following. After getting a desription of the man they immediatly reconied the person as Aldreneth, a man who has become a local hero.

After a small amount of research they find some public knowledge that he just recently claimed an ancient family home and is taking the time to recover from adventuring while rebuilding it. Approaching him during one of the construction processes Slitz, Laguz, and Xerxes offer to buy the map off him. Aldreneth's first thought was to sell it and use the profit on the house, but his instinct told him to instead try and make this group an ally. they could be useful later and more fame as a hero was always nice. So it was that a deal was made that ALdreneth would travel with them and lend them the map. Together they would get to the bottom of this mystery. Plans were quickly set to leave the next afternoon to give Aldreneth time to settle the construction plans on the house.


OOC: I am leaving it open here to give everyone a chance to realize I am starting the game before going too far. Additionaly I want to know what your plan for going down river is this time.
 
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Plans

Laguz's deep green eyes glint in the light of the fire, in sharp contrast to his jet black hair. His quarterstaff leans against a wall next to his pack as he looks over the Map on the back of the art piece.

"So, you say you got as far as the cave? Well we must find some transport. Perhaps we could get some horses at the livery. We could ride to the destination, or find a boatmen to take us down the river. Thoughts?" he asks his companions.

"We should also give some consideration to the opposition that made you turn back. With some planning we might succeed where your group failed. What type of demons were you facing?" he asks Aberneth.
 

OOC: Aldreneth does not want to be at the Laughing Man Tavern and before the discussion suggests that wherever we are, we go to some miscellaneous inn to begin our planning.

"Actually," Aldreneth responds, "I personally was not with the group who followed the map. However, from what I have been told, taking a boat down the river was not the best idea because of the ambush from archers, although, if nothing else, we could estimate the distance between us and the first marker and attempt to stop about one mile away and head through the forest to the path. Also, if we decide to wait a day or two, maybe I can find some information leading to our destination so we do not have to follow the map exactly, though I am unsure as to that possibility."

He pauses for a sip of ale and describes the creatures to them. [If his Familiar knows what they are, he tells Aldreneth in their secret language, and Aldreneth reveals what he learns.]

Kn (the Planes) check (1d20+10=22)
 

Archers

Laguz mumbles a quick incantation and a curl of smoke drifts off the fire and forms a ball in his outstreched hand. "Archers... cowards that throw their pointed sticks at you because they are too weak to fight hand to hand," Laguz says as the ball of smoke forms into the rough shape of men with bows. "Well, I would love to show them a trick or two, " as he says this a spherical puff of smoke, centered on the figures, explodes outward. The archer figure appear to drop their bows, grab their faces in pain and drop to the ground. Then with another puff the whole scene is gone and the smoke drifts away toward the fireplace.

Laguz turns back to the others, "But you are right, if we must face them let's do it on our terms. We have the advantage of knowing they are there. We can ambush them from land if we wish. If we find away to by pass them we can always take them out on the way back." Laguz grins. "The locals of the area will probably know our best route, and know what areas are safe and what are not."

OOC: prestidigitation
 

"Yeeessss, Slitz agreezz on that plan." Slitz grins as he finishes up the ale. "Perhapss an ambush is beessstt plan. If they are assss sssmart asss you sssay, then we should be wary."

Slitz eyes narrow and seems to stare at the table for awhile before getting excited again.

"Slitz think of trick." Pointing to Lagoz, "Blackhaired createss magic of usss in boat ssso we sssee where they are when they attack the fakesss." Pointing to Aldreneth, "Fakessscaled and Slitz will then attack them."
 
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Ooc

Just a quick note for everyone as you go about deciding your actions.

First of all; I'm not sure when Xerxes (The 4th person) will be posting. He is at the hospitol with his gf.

Secondly; While us as players know this is an evil campaign your characters do NOT know your members are evil (yet).
 

OOC: Slitz, Laguz, and the other guy, assuming they've been traveling a decent length of time, would know each other are Evil, right? It's only me they don't know of as being Evil and vice versa, correct?
 

Illusion

Laguz gets a disappointed look on his face, "A good idea my friend, I was wondering the same thing... some sort of decoy... But alas, an illusion of that sort is not within my power." Laguz pauses with a thoughtfull look, "Hmmmm.... but if we were aquire a scroll or wand with such a spell... It could be done."
 

Aldreneth raises a brow. "'Fakescaled'? What is that supposed to mean?"

Turning back to face both of them, Aldreneth says, "Anyway, considering the fact that we don't know exactly where their lair is, the exact area they control, and their numbers, I suggest that we take more evasive maneuvers and attempt to first bypass them, resorting to violence only when necessary."
 

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