Shackled City Adventure Path

OOC:
When you leave where are you going? Just further down the trail towards Vaprak's Voice?

Laguz:
Pulling the arrows out and mending your wounds is a simple task as your not suffering from wounding or anything.

Aldreneth:
[sblock]Tiayrerak follows the gnolls to a small clearing about 200 feet away. Once there he sees at least 20 more gnolls all on the march. By his estimation you have about 4 rounds till they reach the cave (this is after Laguz casted his second fly spell). Your quasit will return to you next round, or in 2 if you want it in owl form again.[/sblock]

Loot:
4 MW longbows (+3 str)
54 arrows in all (8 tiped in somce black substance)
5 MW battleaxes
4 MW studded leather armor
12 small vials with some black substance in it
 

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"You will need to lead the way gents, since my night vision is less then that of those gnolls. They would see me before I see them." Laguz waits for them to lead the way, if they don't leave right away though, he will fly out himself and up higher to to see if he can spot anything.

"Stay close by us and DON'T wander," Laguz tells Slitz to keep him from straying too far.
 

[SBLOCK=Familiar]Naw, he'll stay back and watch, Empathically sending me Surprise [That they're so close[ and then Worry [For the same reason][/SBLOCK]

Aldreneth looks off to the side for a moment as he feels something strange. He turns back to the group with a feeling of urgency. "I think we need to be leaving now. I believe they are very close." Aldreneth will move to the entrance of the cave and look out into the wilderness.

OOC: Well, I guess we could move closer to V's Voice, though it might not be a bad idea to move a little farther west, though we don't know where exactly their territory ends.
 


Senses [+2 Listen, Spot, Init]

Slitz sighs and then flys next to Laguz. He holds a piece of Laguz robe and says, "Slitz ssstay with Blackhaired. Slitz not let go then."
 


OOC:
I still need to know where you guys are going. Aldreneth mentioned going towards Vaprak's Voice and away but not knowing where the gnoll's teritory ends. I can't continue on unless I know the direction you are traveling.
 

OOC: Since no one else has decided. Yes we will continue to head toward Vaprak's Voice. But try to avoid any more confrontations. maybe by distancing ourselves a little from the main path, but looking for another place to rest. We can travel for about a mile before the fly spells run out.
 


OOC: I was giving the other half a chance to object or enter an offer for something else, but since not...Vaprak's Voice it is.

BIC:
Not long after you leave the cave you hear the sound of at least 15 or more creatures marching. Quickening your pace you quickly pass them up, the sound of thier march following you for a few hundred feet before it stops. At this point Aldreneth's owl returns to him and lands on his shoulder letting his do the flying for the both of them. After the fly spells end, and about 10 hours of walking, a femine figure steps out into your path about 50 feet ahead.

The lady has light blue skin, no hair, and stands about 7 and a half feet tall. Extending from behind her is the hilt of a greatsword. Aside from that a pair of folded feathery wings is visible behind her as well. Without saying a word she stands there a moment before her features suddenly grow very sad looking.

OOC: Sence motive check (DC 20) to notice she was concentrating heavily for a moment before she began looking so sad.
 

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