Shackled City Adventure Path


log in or register to remove this ad


Senses [+2 Listen, Spot, Init]

Sense Motive: 1d20+9=20

Slitz tilts his head, at looking at the wierd creature. "Slitz wondersss why you sad. Slitz thinksss you lossse sssleep fighting ugly hynea headed furry humansss?
 

The lady just glances between each person before he a brief moment before shaking her head and begining the workings of a spell with a sad look still prominantly on her face. Within a few seconds she vanishes from sight.

OOC:
Spellcraft check (DC 20)
[sblock]The spell-like ability is Planeshift[/sblock]

If anyone wishes to do something about her spell then post said action and make an individual initiative roll (this is one of the few exceptions to me using group init).
 


Boz can't identify spells so he immediately draws his sword and readies himself. When the woman just vanishes, he stays alert for a few minutes, puts his weapons away, and grumbles Strange, but probably an unrelated chance enounter. We should probably just ignore her and move on.
 

Senses [+2 Listen, Spot, Init]

Slitz gets a feeling that something is about to happen, and that it could be very nasty. He attempts to grapple the lady.

OOC:
Initiative (1d20+5=18) (actually add +2 to that, because of Senses. So the total init is 20)

Starting a grapple: Grapple (Touch) (1d20+7=8) (Odd situation here. She doesn't get an AoO because of Improved Grapple, yet I rolled a 1 on touch attack for improved grapple. So, i guess if she wants to stop whatever she is doing to attack me...then I guess that works too.)
 

Seeing what the spell does, Aldreneth does not bother attempting to do anything.

Spellcraft (1d20+11=27)

After she's gone, Aldreneth frowns and says to the others, "That was pointless. I guess we might as well continue, eh? Actually wait, we've been traveling for 10 hours when the standard travel time per day is 8 hours. Perhaps we should find some place nearby and rest."
 


OOC:
Error on my part that I will correct now. I marked that you march for 10 hours because your rest period ended about 2 hours earlier than normal. In addition to that the little bit you all know about your destination and the simple map all indicate you should be getting close to Vaprak's Voice. You still don't know exactly how far it is but you know it shouldn't be more than a few more miles ahead.
 

Pets & Sidekicks

Remove ads

Top